Clean up dead stores
Does not change optimized code (gcc -O). Spotted by the Clang Static Analyzer.
This commit is contained in:
parent
3650587dab
commit
b8f5eaff0b
25 changed files with 66 additions and 116 deletions
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@ -520,7 +520,6 @@ ship_bomb(struct emp_qelem *list, struct sctstr *target)
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continue;
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}
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dam = 0;
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if (nuk_on_plane(&plp->plane) >= 0)
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hitchance = 100;
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else {
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@ -624,7 +623,6 @@ plane_bomb(struct emp_qelem *list, struct sctstr *target)
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continue;
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if (changed_plane_aborts(plp))
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continue;
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dam = 0;
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if (nuk_on_plane(&plp->plane) >= 0)
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hitchance = 100;
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else {
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@ -735,7 +733,6 @@ land_bomb(struct emp_qelem *list, struct sctstr *target)
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continue;
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}
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dam = 0;
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if (nuk_on_plane(&plp->plane) >= 0)
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hitchance = 100;
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else {
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@ -51,7 +51,6 @@ comm(void)
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return RET_SYN;
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prdate();
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(void)strcpy(dirstr, ". $");
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n = 1;
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for (n = 1; n <= 6; n++)
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dirstr[n] = dirch[n];
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nsect = 0;
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@ -49,7 +49,6 @@ cuto(void)
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return RET_SYN;
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prdate();
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(void)strcpy(dirstr, ". $");
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n = 1;
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for (n = 1; n <= 6; n++)
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dirstr[n] = dirch[n];
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nsect = 0;
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@ -54,7 +54,6 @@ dump(void)
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return RET_SYN;
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prdate();
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(void)strcpy(dirstr, ". $");
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n = 1;
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for (n = 1; n <= 6; n++)
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dirstr[n] = dirch[n];
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nsect = 0;
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@ -105,7 +105,7 @@ head(void)
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for (n = 0; n < 5; n++) {
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if ((scoop = head_findscoop(hist, maxcnum, &actor, &victim)) < 10)
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break;
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severity = head_printscoop(hist, actor, victim);
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head_printscoop(hist, actor, victim);
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hp = &hist[actor][victim];
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severity = hp->h_recent - hp->h_past;
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if (severity <= -scoop / 2 || severity >= scoop / 2) {
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@ -72,7 +72,6 @@ multifire(void)
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coord fy;
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coord x;
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coord y;
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int mil;
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int dam;
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int totaldefdam = 0;
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int vshipno;
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@ -265,7 +264,7 @@ multifire(void)
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continue;
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}
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}
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if ((mil = fship.shp_item[I_MILIT]) < 1) {
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if (fship.shp_item[I_MILIT] < 1) {
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pr("Not enough military for firing crew.\n");
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continue;
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}
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@ -79,7 +79,6 @@ newe(void)
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if (twork > bwork) {
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twork = bwork;
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}
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work -= twork;
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bwork -= twork;
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eff -= twork * 4;
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if (eff <= 0) {
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@ -103,7 +102,6 @@ newe(void)
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if (twork > hcms)
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twork = hcms;
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}
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work -= twork;
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eff += twork;
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} else if (eff < 100) {
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twork = 100 - eff;
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@ -122,7 +120,6 @@ newe(void)
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if (twork > hcms)
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twork = hcms;
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}
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work -= twork;
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eff += twork;
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}
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} else {
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@ -60,7 +60,7 @@ int
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orde(void)
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{
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int diffeachship = 0;
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int orders, sub, level;
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int sub, level;
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int scuttling = 0;
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struct nstr_item nb;
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struct shpstr ship;
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@ -121,7 +121,6 @@ orde(void)
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ship.shp_autonav &= ~AN_STANDBY;
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break;
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case 'd': /* declare path */
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orders = 0;
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scuttling = 0;
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/* Need location */
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p = getstarg(player->argp[3], "Destination? ", buf);
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@ -132,32 +131,27 @@ orde(void)
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p1x = p0x;
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p1y = p0y;
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if (!orders) {
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p = getstarg(player->argp[4], "Second dest? ", buf);
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if (!p)
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return RET_FAIL;
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if (!*p || !strcmp(p, "-")) {
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orders = 1;
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pr("A one-way order has been accepted.\n");
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} else if (!strncmp(p, "s", 1)) {
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if (opt_TRADESHIPS) {
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if (!(mchr[(int)ship.shp_type].m_flags & M_TRADE)) {
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pr("You can't auto-scuttle that ship!\n");
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return RET_SYN;
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}
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} else {
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p = getstarg(player->argp[4], "Second dest? ", buf);
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if (!p)
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return RET_FAIL;
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if (!*p || !strcmp(p, "-")) {
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pr("A one-way order has been accepted.\n");
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} else if (!strncmp(p, "s", 1)) {
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if (opt_TRADESHIPS) {
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if (!(mchr[(int)ship.shp_type].m_flags & M_TRADE)) {
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pr("You can't auto-scuttle that ship!\n");
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return RET_SYN;
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}
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pr("A scuttle order has been accepted.\n");
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scuttling = 1;
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} else {
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if (!sarg_xy(p, &p1x, &p1y))
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return RET_SYN;
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pr("A circular order has been accepted.\n");
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pr("You can't auto-scuttle that ship!\n");
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return RET_SYN;
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}
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pr("A scuttle order has been accepted.\n");
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scuttling = 1;
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} else {
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if (!sarg_xy(p, &p1x, &p1y))
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return RET_SYN;
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pr("A circular order has been accepted.\n");
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}
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/*
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@ -200,56 +194,53 @@ orde(void)
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sub = sub - 1;;
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if (ship.shp_autonav & AN_AUTONAV) {
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orders = 1;
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dest = getstarg(player->argp[4], "Start or End? ", buf);
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if (orders) { /* before dest check */
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if (!dest)
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break;
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switch (*dest) {
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default:
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pr("You must enter 'start' or 'end'\n");
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return RET_SYN;
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case 'e':
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case 'E':
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i1 = whatitem(player->argp[5], "Commodity? ");
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if (!i1)
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break;
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else {
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p1 = getstarg(player->argp[6], "Amount? ",
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buf);
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if (!p1)
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return RET_SYN;
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level = atoi(p1);
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}
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if (level < 0) {
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level = 0; /* prevent negatives. */
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pr("You must use positive number! Level set to 0.\n");
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}
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ship.shp_tstart[sub] = i1->i_uid;
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ship.shp_lstart[sub] = level;
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pr("Order Set \n");
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break;
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case 's':
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case 'S':
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i1 = whatitem(player->argp[5], "Commodity? ");
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if (!i1)
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break;
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else {
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p1 = getstarg(player->argp[6], "Amount? ",
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buf);
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if (!p1)
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return RET_SYN;
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level = atoi(p1);
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}
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if (level < 0) {
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level = 0;
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pr("You must use positive number! Level set to 0.\n");
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}
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ship.shp_tend[sub] = i1->i_uid;
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ship.shp_lend[sub] = level;
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pr("Order Set \n");
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if (!dest)
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break;
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switch (*dest) {
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default:
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pr("You must enter 'start' or 'end'\n");
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return RET_SYN;
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case 'e':
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case 'E':
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i1 = whatitem(player->argp[5], "Commodity? ");
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if (!i1)
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break;
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else {
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p1 = getstarg(player->argp[6], "Amount? ",
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buf);
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if (!p1)
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return RET_SYN;
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level = atoi(p1);
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}
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if (level < 0) {
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level = 0; /* prevent negatives. */
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pr("You must use positive number! Level set to 0.\n");
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}
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ship.shp_tstart[sub] = i1->i_uid;
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ship.shp_lstart[sub] = level;
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pr("Order Set \n");
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break;
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case 's':
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case 'S':
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i1 = whatitem(player->argp[5], "Commodity? ");
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if (!i1)
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break;
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else {
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p1 = getstarg(player->argp[6], "Amount? ",
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buf);
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if (!p1)
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return RET_SYN;
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level = atoi(p1);
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}
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if (level < 0) {
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level = 0;
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pr("You must use positive number! Level set to 0.\n");
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}
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ship.shp_tend[sub] = i1->i_uid;
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ship.shp_lend[sub] = level;
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pr("Order Set \n");
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break;
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}
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} else
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pr("You need to 'declare' a ship path first, see 'info order'\n");
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@ -57,7 +57,6 @@ sell(void)
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struct ichrstr *ip;
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struct comstr comm;
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int number_set;
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int number_sub;
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int totalcom;
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int amt;
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int com;
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@ -99,7 +98,6 @@ sell(void)
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pr("Sectors need at least 1 mobility to sell goods.\n");
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return RET_FAIL;
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}
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number_sub = 0;
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p = getstarg(player->argp[3], "Quantity: ", buf);
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if (!p || !*p)
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return RET_SYN;
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@ -127,7 +127,6 @@ buildeff(struct sctstr *sp, int work, double *money)
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int n, hcms, lcms;
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int effdone = 0;
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work_cost = 0;
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if (sp->sct_type != sp->sct_newtype) {
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/*
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* Tear down existing sector.
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@ -125,7 +125,6 @@ bestownedpath(char *bpath, char *bigmap,
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routelen = 0; /* path length is now 0 */
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mapindex[x][y] = 0; /* mark starting spot */
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markedsectors = 1; /* source sector marked */
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minx = x - 2; /* set X scan bounds */
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maxx = x + 2;
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miny = y - 1; /* set Y scan bounds */
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@ -420,7 +420,6 @@ ac_airtoair(struct emp_qelem *att_list, struct emp_qelem *int_list)
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struct plist *interceptor;
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struct emp_qelem *att;
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struct emp_qelem *in;
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int nplanes;
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int more_att;
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int more_int;
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struct emp_qelem *att_next;
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@ -439,9 +438,6 @@ ac_airtoair(struct emp_qelem *att_list, struct emp_qelem *int_list)
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att_next = att->q_forw;
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attacker = (struct plist *)att;
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interceptor = (struct plist *)in;
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nplanes = attacker->plane.pln_effic;
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if (nplanes > interceptor->plane.pln_effic)
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nplanes = interceptor->plane.pln_effic;
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ac_dog(attacker, interceptor);
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in = in_next;
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att = att_next;
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@ -751,8 +747,6 @@ ac_fireflak(struct emp_qelem *list, natid from, int guns)
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struct emp_qelem *next;
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char msg[255];
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plp = (struct plist *)list->q_forw;
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for (qp = list->q_forw; qp != list; qp = next) {
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next = qp->q_forw;
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plp = (struct plist *)qp;
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@ -99,7 +99,6 @@ print_shiplist(struct shiplist *head)
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{
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struct shiplist *s;
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int first;
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struct mchrstr *mp;
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struct shpstr ship;
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s = head;
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@ -107,7 +106,6 @@ print_shiplist(struct shiplist *head)
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while (s != NULL) {
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getship(s->uid, &ship);
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mp = &mchr[(int)ship.shp_type];
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if (first) {
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pr(" # player->owner eff type\n");
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first = 0;
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@ -54,7 +54,7 @@ blankfill(char *ptr, struct range *range, int size)
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p = ptr;
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while (--col >= 0)
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*p++ = ' ';
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*p++ = 0;
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*p = 0;
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ptr += MAPWIDTH(size);
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}
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}
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@ -178,10 +178,9 @@ lnd_take_casualty(int combat_mode, struct ulist *llp, int cas)
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taken = llp->unit.land.lnd_item[I_MILIT];
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/* Spies always die */
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if (((struct lchrstr *)llp->chrp)->l_flags & L_SPY) {
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eff_eq = 100;
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if (((struct lchrstr *)llp->chrp)->l_flags & L_SPY)
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llp->unit.land.lnd_effic = 0;
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} else {
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else {
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eff_eq = ldround(cas * 100.0 /
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((struct lchrstr *)llp->chrp)->l_item[I_MILIT], 1);
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llp->unit.land.lnd_effic -= eff_eq;
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@ -1054,7 +1053,6 @@ lnd_mar_one_sector(struct emp_qelem *list, int dir, natid actor,
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/* move survivors to done */
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for (qp = cur.q_back; qp != &cur; qp = next) {
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next = qp->q_back;
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llp = (struct ulist *)qp;
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emp_remque(qp);
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emp_insque(qp, &done);
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}
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@ -175,7 +175,6 @@ draw_map(int bmap, char origin, int map_flags, struct nstr_sect *nsp)
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switch (bmap) {
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default:
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CANT_REACH();
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bmap = 'b';
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/* fall through */
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case 'b':
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while (bmnxtsct(nsp) && !player->aborted) {
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@ -1075,7 +1075,6 @@ air_damage(struct emp_qelem *bombers, coord x, coord y, int mission,
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if (!plp->load)
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continue;
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newdam = 0;
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if (plp->pcp->pl_flags & P_A) {
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if (roll(100) > pln_identchance(pp, hardtarget, EF_SHIP)) {
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wu(0, pp->pln_own,
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@ -216,7 +216,6 @@ msl_intercept(struct plnstr *msl, struct sctstr *sp, int sublaunch,
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int news_item)
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{
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struct plnstr *pp;
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struct plchrstr *pcp;
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struct emp_qelem *intlist;
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struct emp_qelem intfoo;
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struct emp_qelem *qp;
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@ -236,7 +235,6 @@ msl_intercept(struct plnstr *msl, struct sctstr *sp, int sublaunch,
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pp = &ip->plane;
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if (pp->pln_own != sp->sct_own)
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continue;
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pcp = ip->pcp;
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if (mission_pln_equip(ip, NULL, 'i') < 0) {
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emp_remque(qp);
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free(qp);
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@ -255,7 +253,6 @@ msl_intercept(struct plnstr *msl, struct sctstr *sp, int sublaunch,
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next = qp->q_forw;
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ip = (struct plist *)qp;
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pp = &ip->plane;
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pcp = ip->pcp;
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if (mission_pln_equip(ip, NULL, 'i') < 0) {
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emp_remque(qp);
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free(qp);
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@ -287,7 +284,6 @@ msl_intercept(struct plnstr *msl, struct sctstr *sp, int sublaunch,
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qp = intlist->q_forw;
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ip = (struct plist *)qp;
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pp = &ip->plane;
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pcp = ip->pcp;
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mpr(msl->pln_own, "%s %s launched in defense!\n",
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cname(pp->pln_own), def_name);
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@ -145,7 +145,6 @@ retreat_ship1(struct shpstr *sp, char code, int orig)
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if (sp->shp_own == 0)
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return 0;
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n = 0;
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if (sp->shp_effic < SHIP_MINEFF) {
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wu(0, sp->shp_own,
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"%s %s,\nbut it died in the attack, and so couldn't retreat!\n",
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@ -405,7 +404,6 @@ retreat_land1(struct lndstr *lp, char code, int orig)
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if (lp->lnd_own == 0)
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return 0;
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n = 0;
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if (lp->lnd_effic < LAND_MINEFF) {
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wu(0, lp->lnd_own,
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"%s %s,\nbut it died in the attack, and so couldn't retreat!\n",
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@ -130,7 +130,6 @@ takeover(struct sctstr *sp, natid newown)
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* n: random number from -25:75 + (50 - loyalty)
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||||
*/
|
||||
n = (50 - sp->sct_loyal) + ((random() % 100) - 25);
|
||||
che_count = 0;
|
||||
if (n > 0 && sp->sct_own == sp->sct_oldown) {
|
||||
che_count = (civ * n / 3000) + 5;
|
||||
if (che_count * 2 > civ)
|
||||
|
|
|
@ -50,7 +50,6 @@ deliver(struct sctstr *from, struct ichrstr *ip, int dir,
|
|||
int amt_dst;
|
||||
int mobility;
|
||||
double mcost;
|
||||
struct dchrstr *dp;
|
||||
int n;
|
||||
|
||||
if (dir <= 0 || dir > DIR_UL)
|
||||
|
@ -73,7 +72,6 @@ deliver(struct sctstr *from, struct ichrstr *ip, int dir,
|
|||
ip->i_name, ownxy(from));
|
||||
return 0;
|
||||
}
|
||||
dp = &dchr[from->sct_type];
|
||||
vtype = ip->i_uid;
|
||||
mobility = from->sct_mobil / 2;
|
||||
if (vtype == I_CIVIL) {
|
||||
|
|
|
@ -272,8 +272,6 @@ nav_ship(struct shpstr *sp)
|
|||
mlp->mobil = sp->shp_mobil;
|
||||
emp_insque(&mlp->queue, &ship_list);
|
||||
|
||||
quit = 1; /* setup loop, we want to check it 1 time. */
|
||||
|
||||
do {
|
||||
if ((sp->shp_mobil > 0) && (!(sp->shp_autonav & AN_LOADING)) &&
|
||||
(!(sp->shp_autonav & AN_STANDBY))) {
|
||||
|
|
|
@ -62,7 +62,6 @@ revolt(struct sctstr *sp)
|
|||
if (che > (civ + uw) * 3)
|
||||
return;
|
||||
che_uw = 0;
|
||||
che_civ = 0;
|
||||
/* che due to civilian unrest */
|
||||
n = 10 - (random() % 20);
|
||||
che_civ = 3 + (civ * n / 500);
|
||||
|
@ -254,7 +253,6 @@ guerrilla(struct sctstr *sp)
|
|||
* guerrillas have to resort to blowing things up.
|
||||
* Note this disrupts work in the sector.
|
||||
*/
|
||||
n = 0;
|
||||
n = (random() % 10) + (random() % che);
|
||||
if (n > 100)
|
||||
n = 100;
|
||||
|
|
|
@ -275,7 +275,6 @@ shiprepair(struct shpstr *ship, struct natstr *np, struct bp *bp, int etus)
|
|||
return;
|
||||
}
|
||||
|
||||
wf = 0;
|
||||
/* only military can work on a military boat */
|
||||
if (mp->m_glim != 0)
|
||||
wf = etus * ship->shp_item[I_MILIT] / 2;
|
||||
|
|
|
@ -1166,7 +1166,6 @@ write_newcap_script(void)
|
|||
fprintf(script, "newcap %d %d,%d\n", c + 1, capx[c], capy[c]);
|
||||
}
|
||||
fprintf(script, "add %d visitor visitor v i\n", c + 1);
|
||||
++c;
|
||||
fclose(script);
|
||||
return 0;
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue