Clean up dead stores
Does not change optimized code (gcc -O). Spotted by the Clang Static Analyzer.
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3650587dab
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25 changed files with 66 additions and 116 deletions
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@ -60,7 +60,7 @@ int
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orde(void)
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{
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int diffeachship = 0;
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int orders, sub, level;
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int sub, level;
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int scuttling = 0;
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struct nstr_item nb;
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struct shpstr ship;
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@ -121,7 +121,6 @@ orde(void)
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ship.shp_autonav &= ~AN_STANDBY;
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break;
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case 'd': /* declare path */
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orders = 0;
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scuttling = 0;
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/* Need location */
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p = getstarg(player->argp[3], "Destination? ", buf);
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@ -132,32 +131,27 @@ orde(void)
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p1x = p0x;
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p1y = p0y;
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if (!orders) {
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p = getstarg(player->argp[4], "Second dest? ", buf);
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if (!p)
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return RET_FAIL;
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if (!*p || !strcmp(p, "-")) {
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orders = 1;
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pr("A one-way order has been accepted.\n");
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} else if (!strncmp(p, "s", 1)) {
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if (opt_TRADESHIPS) {
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if (!(mchr[(int)ship.shp_type].m_flags & M_TRADE)) {
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pr("You can't auto-scuttle that ship!\n");
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return RET_SYN;
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}
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} else {
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p = getstarg(player->argp[4], "Second dest? ", buf);
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if (!p)
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return RET_FAIL;
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if (!*p || !strcmp(p, "-")) {
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pr("A one-way order has been accepted.\n");
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} else if (!strncmp(p, "s", 1)) {
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if (opt_TRADESHIPS) {
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if (!(mchr[(int)ship.shp_type].m_flags & M_TRADE)) {
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pr("You can't auto-scuttle that ship!\n");
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return RET_SYN;
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}
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pr("A scuttle order has been accepted.\n");
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scuttling = 1;
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} else {
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if (!sarg_xy(p, &p1x, &p1y))
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return RET_SYN;
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pr("A circular order has been accepted.\n");
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pr("You can't auto-scuttle that ship!\n");
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return RET_SYN;
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}
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pr("A scuttle order has been accepted.\n");
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scuttling = 1;
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} else {
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if (!sarg_xy(p, &p1x, &p1y))
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return RET_SYN;
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pr("A circular order has been accepted.\n");
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}
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/*
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@ -200,56 +194,53 @@ orde(void)
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sub = sub - 1;;
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if (ship.shp_autonav & AN_AUTONAV) {
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orders = 1;
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dest = getstarg(player->argp[4], "Start or End? ", buf);
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if (orders) { /* before dest check */
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if (!dest)
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break;
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switch (*dest) {
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default:
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pr("You must enter 'start' or 'end'\n");
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return RET_SYN;
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case 'e':
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case 'E':
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i1 = whatitem(player->argp[5], "Commodity? ");
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if (!i1)
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break;
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else {
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p1 = getstarg(player->argp[6], "Amount? ",
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buf);
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if (!p1)
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return RET_SYN;
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level = atoi(p1);
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}
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if (level < 0) {
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level = 0; /* prevent negatives. */
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pr("You must use positive number! Level set to 0.\n");
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}
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ship.shp_tstart[sub] = i1->i_uid;
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ship.shp_lstart[sub] = level;
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pr("Order Set \n");
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break;
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case 's':
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case 'S':
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i1 = whatitem(player->argp[5], "Commodity? ");
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if (!i1)
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break;
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else {
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p1 = getstarg(player->argp[6], "Amount? ",
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buf);
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if (!p1)
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return RET_SYN;
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level = atoi(p1);
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}
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if (level < 0) {
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level = 0;
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pr("You must use positive number! Level set to 0.\n");
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}
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ship.shp_tend[sub] = i1->i_uid;
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ship.shp_lend[sub] = level;
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pr("Order Set \n");
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if (!dest)
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break;
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switch (*dest) {
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default:
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pr("You must enter 'start' or 'end'\n");
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return RET_SYN;
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case 'e':
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case 'E':
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i1 = whatitem(player->argp[5], "Commodity? ");
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if (!i1)
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break;
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else {
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p1 = getstarg(player->argp[6], "Amount? ",
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buf);
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if (!p1)
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return RET_SYN;
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level = atoi(p1);
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}
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if (level < 0) {
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level = 0; /* prevent negatives. */
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pr("You must use positive number! Level set to 0.\n");
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}
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ship.shp_tstart[sub] = i1->i_uid;
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ship.shp_lstart[sub] = level;
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pr("Order Set \n");
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break;
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case 's':
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case 'S':
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i1 = whatitem(player->argp[5], "Commodity? ");
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if (!i1)
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break;
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else {
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p1 = getstarg(player->argp[6], "Amount? ",
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buf);
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if (!p1)
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return RET_SYN;
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level = atoi(p1);
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}
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if (level < 0) {
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level = 0;
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pr("You must use positive number! Level set to 0.\n");
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}
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ship.shp_tend[sub] = i1->i_uid;
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ship.shp_lend[sub] = level;
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pr("Order Set \n");
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break;
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}
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} else
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pr("You need to 'declare' a ship path first, see 'info order'\n");
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