Simplify detonate() for nukes falling on water

This commit is contained in:
Markus Armbruster 2010-05-02 19:15:38 +02:00
parent ea4662061d
commit b97d0c625e

View file

@ -73,28 +73,23 @@ detonate(struct nukstr *np, coord x, coord y, int airburst)
int rad;
struct nstr_sect ns;
struct nstr_item ni;
int issea;
mpr(bombown, "Releasing RV's for %s detonation...\n",
airburst ? "airburst" : "groundburst");
getsect(x, y, &sect);
issea = sect.sct_type == SCT_WATER;
ncp = &nchr[nuketype];
kaboom(x, y, ncp->n_blast, bombown);
rad = ncp->n_blast;
if (!airburst)
rad = rad * 2 / 3;
if (sect.sct_type == SCT_WATER)
rad = 0; /* Nukes falling on water affect only 1 sector */
np->nuk_effic = 0;
putnuke(np->nuk_uid, np);
snxtsct_dist(&ns, x, y, rad);
while (nxtsct(&ns, &sect)) {
/* Nukes falling on water affect only 1 sector */
if ((sect.sct_x != x) && issea)
continue;
if ((sect.sct_y != y) && issea)
continue;
own = sect.sct_own;
type = sect.sct_type;
if ((damage = nukedamage(ncp, ns.curdist, airburst)) <= 0)
@ -146,11 +141,6 @@ detonate(struct nukstr *np, coord x, coord y, int airburst)
snxtitem_dist(&ni, EF_PLANE, x, y, rad);
while (nxtitem(&ni, &plane)) {
/* Nukes falling on water affect only 1 sector */
if ((plane.pln_x != x) && issea)
continue;
if ((plane.pln_y != y) && issea)
continue;
if ((own = plane.pln_own) == 0)
continue;
if (plane.pln_flags & PLN_LAUNCHED)
@ -196,11 +186,6 @@ detonate(struct nukstr *np, coord x, coord y, int airburst)
snxtitem_dist(&ni, EF_LAND, x, y, rad);
while (nxtitem(&ni, &land)) {
/* Nukes falling on water affect only 1 sector */
if ((land.lnd_x != x) && issea)
continue;
if ((land.lnd_y != y) && issea)
continue;
if ((own = land.lnd_own) == 0)
continue;
if ((damage = nukedamage(ncp, ni.curdist, airburst)) <= 0)
@ -243,11 +228,6 @@ detonate(struct nukstr *np, coord x, coord y, int airburst)
snxtitem_dist(&ni, EF_SHIP, x, y, rad);
while (nxtitem(&ni, &ship)) {
/* Nukes falling on water affect only 1 sector */
if ((ship.shp_x != x) && issea)
continue;
if ((ship.shp_y != y) && issea)
continue;
if ((own = ship.shp_own) == 0)
continue;
if ((damage = nukedamage(ncp, ni.curdist, airburst)) <= 0)
@ -284,11 +264,6 @@ detonate(struct nukstr *np, coord x, coord y, int airburst)
snxtitem_dist(&ni, EF_NUKE, x, y, rad);
while (nxtitem(&ni, &nuke)) {
/* Nukes falling on water affect only 1 sector */
if ((nuke.nuk_x != x) && issea)
continue;
if ((nuke.nuk_y != y) && issea)
continue;
if ((own = nuke.nuk_own) == 0)
continue;
if ((damage = nukedamage(ncp, ni.curdist, airburst)) <= 0)