Make xdump code available for future use outside the server
Move the bits useful there from src/lib/commands/xdump.c to new include/xdump.h and src/lib/common/xdump.c.
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6 changed files with 298 additions and 210 deletions
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@ -31,188 +31,14 @@
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* Markus Armbruster, 2004-2008
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*/
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/*
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* Dump everything under the sun
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*
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* Static game data (configuration):
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* - Item characteristics: ichr[]
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* - Land unit characteristics: lchr[]
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* - Nuke characteristics: nchr[]
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* - Plane characteristics: plchr[]
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* - Product characteristics: pchr[]
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* - Sector designation characteristics: dchr[]
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* - Sector infrastructure characteristics: intrchr[]
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* - Ship characteristics: mchr[]
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* - News item characteristics: rpt[]
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* - News page headings: page_headings[]
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* - Commands: player_coms[] (TODO)
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* - Update schedule: update_time[] (not really static)
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* - Configuration: configkeys[]
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*
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* Dynamic game data:
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* - Sectors: EF_SECTOR (superseding dump)
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* - Land units: EF_LAND (superseding ldump)
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* - Lost: EF_LOST (superseding lost)
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* - Nukes: EF_NUKE (superseding ndump)
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* - Planes: EF_PLANE (superseding pdump)
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* - Ships: EF_SHIP (superseding sdump)
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* - News: EF_NEWS
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* - Treaties: EF_TREATY
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* - Power: EF_POWER (TODO)
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* - Nations: EF_NATION
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* - Loans: EF_LOAN
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* - Map: EF_MAP (TODO)
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* - Bmap: EF_BMAP (TODO)
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* - Market: EF_COMM
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*/
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/*
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* See doc/xdump for motivation, syntax, semantics, and rationale.
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* Make sure to keep it up-to-date!
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*/
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/* TODO don't dump stuff that's useless due to options */
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#include <config.h>
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#include <ctype.h>
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#include <stddef.h>
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#include "commands.h"
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#include "empobj.h"
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#include "match.h"
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#include "news.h"
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#include "optlist.h"
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#include "treaty.h"
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#include "version.h"
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/* xdump descriptor */
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struct xdstr {
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natid cnum; /* dump for this country */
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int divine; /* is this a deity dump? */
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void (*pr)(char *fmt, ...); /* callback for printing dump */
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};
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/*
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* Initialize XD to dump for country CNUM.
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* Dump is to be delivered through callback PR.
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* Return XD.
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*/
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static struct xdstr *
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xdinit(struct xdstr *xd, natid cnum, void (*pr)(char *fmt, ...))
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{
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xd->cnum = cnum;
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xd->divine = getnatp(cnum)->nat_stat == STAT_GOD;
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xd->pr = pr;
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return xd;
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}
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/*
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* Evaluate a attribute of an object into VAL, return VAL.
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* XD is the xdump descriptor.
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* TYPE is the attribute's type.
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* PTR points to the context object.
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* The attribute is stored there at offset OFF + IDX * S, where S is
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* its size.
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* LEN is the #array elements if it is an array, else zero.
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*/
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static struct valstr *
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xdeval(struct valstr *val, struct xdstr *xd,
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nsc_type type, void *ptr, ptrdiff_t off, int idx, int len)
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{
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val->val_type = type;
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val->val_cat = NSC_OFF;
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val->val_as.sym.off = off;
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val->val_as.sym.len = len;
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val->val_as.sym.idx = idx;
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nstr_exec_val(val, xd->cnum, ptr, NSC_NOTYPE);
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return val; /* FIXME nstr_exec_val() should return VAL */
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}
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/* Dump VAL prefixed with SEP, return " ". */
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static char *
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xdprval(struct xdstr *xd, struct valstr *val, char *sep)
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{
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unsigned char *s, *e, *l;
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switch (val->val_type) {
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case NSC_LONG:
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xd->pr("%s%ld", sep, val->val_as.lng);
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break;
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case NSC_DOUBLE:
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xd->pr("%s%#g", sep, val->val_as.dbl);
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break;
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case NSC_STRING:
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s = (unsigned char *)val->val_as.str.base;
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if (s) {
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xd->pr("%s\"", sep);
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l = s + val->val_as.str.maxsz;
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/* FIXME maxsz == INT_MAX ! */
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for (;;) {
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for (e = s;
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e < l && *e != '"' && *e != '\\' && isgraph(*e);
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++e)
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;
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xd->pr("%.*s", (int)(e-s), s);
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if (e < l && *e)
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xd->pr("\\%03o", *e++);
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else
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break;
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s = e;
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}
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xd->pr("\"");
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} else
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xd->pr("%snil", sep);
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break;
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default:
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CANT_REACH();
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xd->pr("0");
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}
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return " ";
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}
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/*
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* Dump field values of a context object to XD.
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* CA[] describes fields.
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* PTR points to context object.
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*/
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static void
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xdflds(struct xdstr *xd, struct castr ca[], void *ptr)
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{
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int i, j, n;
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struct valstr val;
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char *sep = "";
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for (i = 0; ca[i].ca_name; ++i) {
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if (ca[i].ca_flags & NSC_DEITY && !xd->divine)
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continue;
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if (ca[i].ca_flags & NSC_EXTRA)
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continue;
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n = ca[i].ca_type != NSC_STRINGY ? ca[i].ca_len : 0;
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j = 0;
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do {
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xdeval(&val, xd,
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ca[i].ca_type, ptr, ca[i].ca_off, j, ca[i].ca_len);
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sep = xdprval(xd, &val, sep);
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} while (++j < n);
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}
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}
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/*
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* Dump header for dump NAME.
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* If META, it's for the meta-data dump rather than the data dump.
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*/
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static void
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xdhdr(struct xdstr *xd, char *name, int meta)
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{
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xd->pr("XDUMP %s%s %ld\n", meta ? "meta " : "", name, (long)time(NULL));
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}
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/* Dump footer for a dump that dumped N objects. */
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static void
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xdftr(struct xdstr *xd, int n)
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{
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xd->pr("/%d\n", n);
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}
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#include "xdump.h"
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/*
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* Is object P of type TYPE visible to the player?
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@ -322,37 +148,6 @@ xditem(struct xdstr *xd, int type, char *arg)
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return RET_OK;
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}
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/*
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* Dump meta-data for items of type TYPE to XD.
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* Return RET_OK.
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*/
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static int
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xdmeta(struct xdstr *xd, int type)
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{
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struct castr *ca = ef_cadef(type);
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int i;
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int n = 0;
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if (!ca)
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return RET_SYN;
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xdhdr(xd, ef_nameof(type), 1);
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for (i = 0; ca[i].ca_name; i++) {
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if (ca[i].ca_flags & NSC_DEITY && !xd->divine)
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continue;
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if (ca[i].ca_flags & NSC_EXTRA)
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continue;
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xdflds(xd, mdchr_ca, &ca[i]);
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xd->pr("\n");
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n++;
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}
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xdftr(xd, n);
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return RET_OK;
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}
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/*
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* Dump configkeys[] to XD.
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* If META, dump meta-data rather than data.
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@ -410,7 +205,6 @@ xdver(struct xdstr *xd, int meta)
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return RET_OK;
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}
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/* Experimental extended dump command */
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int
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xdump(void)
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{
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