Make fairland obey file locks
Do that by making it use file.h instead of stdio. This doesn't overwrite the sector file completely anymore, it just sets sct_type, sct_newtype, sct_elev and sct_coastal. You really need to run files first now.
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1 changed files with 35 additions and 68 deletions
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@ -66,6 +66,7 @@ static int quiet = 0;
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/* lower URAN_MIN for more uranium */
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#define URAN_MIN 56
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#include <errno.h>
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#include <stdarg.h>
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#include <stdio.h>
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#include <unistd.h>
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@ -143,9 +144,6 @@ int **sectc; /* which sectors are on the coast? */
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int *vector; /* used for measuring distances */
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int *weight; /* used for placing mountains */
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int *dsea, *dmoun; /* the dist to the ocean and mountain */
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FILE *sect_fptr; /* the file we write everything to */
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struct sctstr **sects;
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struct sctstr *sectsbuf;
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int fl_status; /* is anything wrong? */
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#define STATUS_NO_ROOM 1 /* there was no room to grow */
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#define NUMTRIES 10 /* keep trying to grow this many times */
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@ -162,14 +160,12 @@ static int drift(void);
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static void grow_continents(void);
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static void create_elevations(void);
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static void write_sects(void);
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static int write_file(void);
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static void output(void);
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static int write_newcap_script(void);
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static int stable(void);
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static void elevate_land(void);
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static void elevate_sea(void);
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static int map_symbol(int x, int y);
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static void fl_sct_init(coord, coord, struct sctstr *);
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static void set_coastal_flags(void);
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static void print_vars(void);
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@ -228,8 +224,10 @@ main(int argc, char *argv[])
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parse_args(argc - optind, argv + optind);
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srandom(rnd_seed);
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if (emp_config(config_file))
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empfile_init();
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if (emp_config(config_file) < 0)
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exit(1);
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empfile_fixup();
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if (allocate_memory() == -1)
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exit(-1);
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@ -259,12 +257,24 @@ main(int argc, char *argv[])
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qprint("designating sectors...\n");
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if (ORE)
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qprint("adding resources...\n");
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write_newcap_script();
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if (chdir(gamedir)) {
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fprintf(stderr, "Can't chdir to %s (%s)\n", gamedir, strerror(errno));
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exit(EXIT_FAILURE);
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}
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if (!ef_open(EF_SECTOR, EFF_MEM | EFF_NOTIME, WORLD_SZ())) {
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perror("ef_open");
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exit(1);
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}
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write_sects();
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qprint("writing to sectors file...\n");
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if (write_file() == -1)
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if (!ef_close(EF_SECTOR))
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exit(-1);
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output();
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write_newcap_script();
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qprint("\n\nA script for adding all the countries can be found in \"%s\".\n",
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outfile);
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if (!ORE)
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qprint("\t*** Resources have not been added ***\n");
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exit(0);
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@ -427,20 +437,7 @@ static int
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allocate_memory(void)
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{
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int i;
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char *fname;
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fname = malloc(strlen(gamedir) + 1 + strlen(empfile[EF_SECTOR].file) + 1);
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sprintf(fname, "%s/%s", gamedir, empfile[EF_SECTOR].file);
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sect_fptr = fopen(fname, "wb");
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if (sect_fptr == NULL) {
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perror(fname);
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return -1;
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}
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free(fname);
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sectsbuf = calloc((YSIZE * XSIZE), sizeof(struct sctstr));
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sects = calloc(YSIZE, sizeof(struct sctstr *));
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for (i = 0; i < YSIZE; i++)
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sects[i] = §sbuf[XSIZE * i];
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capx = calloc(nc, sizeof(int));
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capy = calloc(nc, sizeof(int));
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vector = calloc(WORLD_X + WORLD_Y, sizeof(int));
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@ -1081,11 +1078,9 @@ write_sects(void)
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struct sctstr *sct;
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int c, x, y, total;
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/* sct = §s[0][0]; */
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sct = sectsbuf;
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for (y = 0; y < YSIZE; y++) {
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for (x = 0; x < XSIZE; x++) {
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fl_sct_init(x * 2 + (y & 1), y, sct);
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sct = getsectp(x * 2 + (y & 1), y);
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total = elev[sct->sct_x][y];
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if (total < LANDMIN) {
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sct->sct_type = SCT_WATER;
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@ -1101,38 +1096,17 @@ write_sects(void)
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sct->sct_newtype = sct->sct_type;
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if (ORE)
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add_resources(sct);
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sct++;
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}
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}
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if (AIRPORT_MARKER)
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for (c = 0; c < nc; ++c) {
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sects[capy[c]][capx[c] / 2 + capy[c] % 2].sct_type = SCT_AIRPT;
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sects[capy[c]][capx[c] / 2 + capy[c] % 2].sct_newtype = SCT_AIRPT;
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sct = getsectp(capx[c], capy[c]);
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sct->sct_type = SCT_AIRPT;
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sct->sct_newtype = SCT_AIRPT;
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}
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set_coastal_flags();
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}
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/****************************************************************************
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WRITE ALL THIS STUFF TO THE FILE
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****************************************************************************/
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static int
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write_file(void)
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{
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int n;
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n = fwrite(sectsbuf, sizeof(struct sctstr), YSIZE * XSIZE, sect_fptr);
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if (n <= 0) {
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perror(empfile[EF_SECTOR].file);
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return -1;
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}
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if (n != YSIZE * XSIZE) {
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printf("%s:partial write\n", empfile[EF_SECTOR].file);
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return -1;
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}
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fclose(sect_fptr);
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return 0;
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}
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/****************************************************************************
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PRINT A PICTURE OF THE MAP TO YOUR SCREEN
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****************************************************************************/
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@ -1196,8 +1170,6 @@ write_newcap_script(void)
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fprintf(script, "add %d visitor visitor v i\n", c + 1);
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++c;
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fclose(script);
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qprint("\n\nA script for adding all the countries can be found in \"%s\".\n",
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outfile);
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return 0;
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}
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@ -1213,28 +1185,23 @@ qprint(const char * const fmt, ...)
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}
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}
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static void
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fl_sct_init(coord x, coord y, struct sctstr *sp)
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{
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sp->ef_type = EF_SECTOR;
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sp->sct_uid = XYOFFSET(x, y);
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sp->sct_x = x;
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sp->sct_y = y;
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sp->sct_dist_x = x;
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sp->sct_dist_y = y;
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sp->sct_coastal = 1;
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}
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static void
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set_coastal_flags(void)
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{
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int i, j;
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struct sctstr *sp;
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qprint("setting coastal flags...\n");
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for (i = 0; i < nc; ++i)
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for (j = 0; j < sc; j++)
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sects[secty[i][j]][sectx[i][j] / 2].sct_coastal = sectc[i][j];
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for (i = nc; i < nc + ni; ++i)
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for (j = 0; j < isecs[i]; j++)
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sects[secty[i][j]][sectx[i][j] / 2].sct_coastal = sectc[i][j];
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for (i = 0; i < nc; ++i) {
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for (j = 0; j < sc; j++) {
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sp = getsectp(sectx[i][j], secty[i][j]);
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sp->sct_coastal = sectc[i][j];
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}
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}
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for (i = nc; i < nc + ni; ++i) {
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for (j = 0; j < isecs[i]; j++) {
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sp = getsectp(sectx[i][j], secty[i][j]);
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sp->sct_coastal = sectc[i][j];
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}
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}
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}
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