designate: Drop support for designate costing money

Chainsaw 3 added the designate cost along with extra build cost and
materials, and used both to make fortresses expensive.  Unlike build
cost and materials, the cost to designate didn't pass the test of
time: it was set to zero in Empire 2.  Get rid of it.

sect-chr selector cost and struct dchrstr member d_cost have to stay,
because they're still used to configure whether a sector may be
designated by players (see commit 8d792e1).

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
Markus Armbruster 2016-06-05 19:08:19 +02:00
parent 9d6b3b3520
commit ba2795fbf7
6 changed files with 23 additions and 37 deletions

View file

@ -237,12 +237,12 @@ The \*Qshow\*U command can be used to show special things about sector
types. To check out build costs, you do:
.EX show sect build
.NF
desig build 100% eff maint
sector type $ lcm hcm $ $
- wilderness 0 0 0 0 0
c capital 0 0 0 100 60
f fortress 0 0 100 500 0
any other 0 0 0 100 0
build 100% eff maint
sector type lcm hcm $ $
- wilderness 0 0 0 0
c capital 0 0 100 60
f fortress 0 100 500 0
any other 0 0 100 0
Infrastructure building - adding 1 point of efficiency costs:
type lcms hcms mobility $$$$
@ -252,8 +252,6 @@ defense factor 1 1 1 1
.FI
.s1
.in \w'build hcm\0\0'u
.L "desig $"
Cost charged by the designate command.
.L "build lcm"
The lcm required to build the sector.
.L "build hcm"