designate: Drop support for designate costing money
Chainsaw 3 added the designate cost along with extra build cost and
materials, and used both to make fortresses expensive. Unlike build
cost and materials, the cost to designate didn't pass the test of
time: it was set to zero in Empire 2. Get rid of it.
sect-chr selector cost and struct dchrstr member d_cost have to stay,
because they're still used to configure whether a sector may be
designated by players (see commit 8d792e1
).
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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6 changed files with 23 additions and 37 deletions
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@ -109,12 +109,12 @@
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Play#0 input show sect b
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Play#0 command show
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Play#0 output Play#0 1 Printing for tech level '1000'
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Play#0 output Play#0 1 desig build 100% eff maint
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Play#0 output Play#0 1 sector type $ lcm hcm $ $
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Play#0 output Play#0 1 - wilderness 0 0 0 0 0
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Play#0 output Play#0 1 c capital 0 0 0 100 60
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Play#0 output Play#0 1 f fortress 0 0 100 500 0
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Play#0 output Play#0 1 any other 0 0 0 100 0
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Play#0 output Play#0 1 build 100% eff maint
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Play#0 output Play#0 1 sector type lcm hcm $ $
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Play#0 output Play#0 1 - wilderness 0 0 0 0
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Play#0 output Play#0 1 c capital 0 0 100 60
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Play#0 output Play#0 1 f fortress 0 100 500 0
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Play#0 output Play#0 1 any other 0 0 100 0
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Play#0 output Play#0 1
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Play#0 output Play#0 1 Infrastructure building - adding 1 point of efficiency costs:
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Play#0 output Play#0 1 type lcms hcms mobility $$$$
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