designate: Drop support for designate costing money

Chainsaw 3 added the designate cost along with extra build cost and
materials, and used both to make fortresses expensive.  Unlike build
cost and materials, the cost to designate didn't pass the test of
time: it was set to zero in Empire 2.  Get rid of it.

sect-chr selector cost and struct dchrstr member d_cost have to stay,
because they're still used to configure whether a sector may be
designated by players (see commit 8d792e1).

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
Markus Armbruster 2016-06-05 19:08:19 +02:00
parent 9d6b3b3520
commit ba2795fbf7
6 changed files with 23 additions and 37 deletions

View file

@ -109,12 +109,12 @@
Play#0 input show sect b
Play#0 command show
Play#0 output Play#0 1 Printing for tech level '1000'
Play#0 output Play#0 1 desig build 100% eff maint
Play#0 output Play#0 1 sector type $ lcm hcm $ $
Play#0 output Play#0 1 - wilderness 0 0 0 0 0
Play#0 output Play#0 1 c capital 0 0 0 100 60
Play#0 output Play#0 1 f fortress 0 0 100 500 0
Play#0 output Play#0 1 any other 0 0 0 100 0
Play#0 output Play#0 1 build 100% eff maint
Play#0 output Play#0 1 sector type lcm hcm $ $
Play#0 output Play#0 1 - wilderness 0 0 0 0
Play#0 output Play#0 1 c capital 0 0 100 60
Play#0 output Play#0 1 f fortress 0 100 500 0
Play#0 output Play#0 1 any other 0 0 100 0
Play#0 output Play#0 1
Play#0 output Play#0 1 Infrastructure building - adding 1 point of efficiency costs:
Play#0 output Play#0 1 type lcms hcms mobility $$$$