Final polish for 4.3.1.
This commit is contained in:
parent
328c9af40a
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2 changed files with 12 additions and 12 deletions
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@ -1,5 +1,5 @@
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Changes to Empire 4.3.1 - Wed Apr 5 18:51:49 UTC 2006
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Changes to Empire 4.3.1 - Sat Apr 15 11:40:47 UTC 2006
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* Fix check of game state on server startup (was new in 4.3.0).
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* Fix check of game state on server startup (new in 4.3.0).
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* sail now accepts a destination sector.
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* sail now accepts a destination sector.
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* Tend could send bogus bulletins (broken in 4.3.0).
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* Tend could send bogus bulletins (broken in 4.3.0).
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* Plug memory leaks in mission command.
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* Plug memory leaks in mission command.
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@ -11,12 +11,12 @@ Changes to Empire 4.3.1 - Wed Apr 5 18:51:49 UTC 2006
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* Fix retreating mine sweepers to use mobility for sweeping.
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* Fix retreating mine sweepers to use mobility for sweeping.
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* Fix retreating land units to hit mines with the same probability
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* Fix retreating land units to hit mines with the same probability
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and to take the same damage as in normal movement. Before,
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and to take the same damage as in normal movement. Before,
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probability was higher, damage was lower.
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hit probability was higher, and damage was lower.
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* Ships could retreat into sectors owned by whoever made them
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* Ships could retreat into sectors owned by whoever made them
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retreat, but not in their owner's sectors.
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retreat, but not in their owner's sectors.
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* Fix 'm' at the movement prompt of transport and test.
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* Fix 'm' at the movement prompt of transport and test.
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* Fix march and test not to apply conditionals to sectors mapped,
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* Fix march and test not to apply conditionals to sectors mapped,
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which lead to spurious error messages.
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which led to spurious error messages.
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* Fix break not to respect conditionals. The bug let players keep
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* Fix break not to respect conditionals. The bug let players keep
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sanctuaries.
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sanctuaries.
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* Fix retreat code not to respect conditionals. Attackers could
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* Fix retreat code not to respect conditionals. Attackers could
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@ -24,8 +24,8 @@ Changes to Empire 4.3.1 - Wed Apr 5 18:51:49 UTC 2006
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* Fix retreat and edit to zero-terminate retreat paths.
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* Fix retreat and edit to zero-terminate retreat paths.
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Theoretically abusable for gaining information.
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Theoretically abusable for gaining information.
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* Fix format string crash bugs in load, spy and bomb.
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* Fix format string crash bugs in load, spy and bomb.
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* Fix telegram editor: empty telegrams were broken in 4.2.21. ~p
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* Fix the telegram editor: empty telegrams were broken in 4.2.21, and
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before the first line of text never worked.
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~p before the first line of text never worked.
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* Fix ancient bridge building race condition that could break the
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* Fix ancient bridge building race condition that could break the
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test whether the player can afford the bridge.
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test whether the player can afford the bridge.
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* Fix trade lot change detection in set command. Probably abusable.
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* Fix trade lot change detection in set command. Probably abusable.
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@ -7,8 +7,8 @@ new Empire4 Server. This outlines the various changes and how they
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will affect you, the player. These were coded as the Wolfpack project,
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will affect you, the player. These were coded as the Wolfpack project,
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and bug-reports should be sent to <wolfpack@wolfpackempire.com>.
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and bug-reports should be sent to <wolfpack@wolfpackempire.com>.
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.NF
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.NF
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Changes to Empire 4.3.1 - Wed Apr 5 18:51:49 UTC 2006
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Changes to Empire 4.3.1 - Sat Apr 15 11:40:47 UTC 2006
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* Fix check of game state on server startup (was new in 4.3.0).
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* Fix check of game state on server startup (new in 4.3.0).
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* sail now accepts a destination sector.
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* sail now accepts a destination sector.
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* Tend could send bogus bulletins (broken in 4.3.0).
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* Tend could send bogus bulletins (broken in 4.3.0).
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* Plug memory leaks in mission command.
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* Plug memory leaks in mission command.
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@ -20,12 +20,12 @@ Changes to Empire 4.3.1 - Wed Apr 5 18:51:49 UTC 2006
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* Fix retreating mine sweepers to use mobility for sweeping.
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* Fix retreating mine sweepers to use mobility for sweeping.
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* Fix retreating land units to hit mines with the same probability
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* Fix retreating land units to hit mines with the same probability
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and to take the same damage as in normal movement. Before,
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and to take the same damage as in normal movement. Before,
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probability was higher, damage was lower.
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hit probability was higher, and damage was lower.
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* Ships could retreat into sectors owned by whoever made them
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* Ships could retreat into sectors owned by whoever made them
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retreat, but not in their owner's sectors.
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retreat, but not in their owner's sectors.
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* Fix 'm' at the movement prompt of transport and test.
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* Fix 'm' at the movement prompt of transport and test.
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* Fix march and test not to apply conditionals to sectors mapped,
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* Fix march and test not to apply conditionals to sectors mapped,
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which lead to spurious error messages.
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which led to spurious error messages.
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* Fix break not to respect conditionals. The bug let players keep
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* Fix break not to respect conditionals. The bug let players keep
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sanctuaries.
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sanctuaries.
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* Fix retreat code not to respect conditionals. Attackers could
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* Fix retreat code not to respect conditionals. Attackers could
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@ -33,8 +33,8 @@ Changes to Empire 4.3.1 - Wed Apr 5 18:51:49 UTC 2006
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* Fix retreat and edit to zero-terminate retreat paths.
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* Fix retreat and edit to zero-terminate retreat paths.
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Theoretically abusable for gaining information.
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Theoretically abusable for gaining information.
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* Fix format string crash bugs in load, spy and bomb.
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* Fix format string crash bugs in load, spy and bomb.
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* Fix telegram editor: empty telegrams were broken in 4.2.21. ~p
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* Fix the telegram editor: empty telegrams were broken in 4.2.21, and
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before the first line of text never worked.
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~p before the first line of text never worked.
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* Fix ancient bridge building race condition that could break the
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* Fix ancient bridge building race condition that could break the
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test whether the player can afford the bridge.
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test whether the player can afford the bridge.
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* Fix trade lot change detection in set command. Probably abusable.
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* Fix trade lot change detection in set command. Probably abusable.
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