info/torpedo: Fix misinformation on submarine identification

Claims the victim of a torpedo attack gets told the attacking ship's
number.  This hasn't been the case for submarines since Empire 2.3.
Recent commits again reveal the attacking submarine's number, but only
when it gets hit by return fire.  Update info accordingly.

Reported-by: Neeraj Jain <thisisfranz@gmail.com>
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
Markus Armbruster 2015-02-15 09:57:13 +01:00
parent 05671c69b4
commit bb6c974ef2

View file

@ -51,13 +51,14 @@ In order to simulate the \*Qreal-time\*U situation,
your mobility will be decremented by mobility equal to 1/2 the cost
the torpedo-ship would pay to move a sector for each torpedo fired;
if it goes to zero (or beyond) you will be forced to stick around.
If your torpedo scores a hit,
your victim will be informed of the fact and will be told
the number of the torpedo-ship, but not the country (so you can deny it).
.s1
Victims of submarine torpedoes get only told that a submarine
attacked, not which one (so you can deny it).
.s1
The victim's only automatic protection against sub attacks is that any
ship of his/hers that is capable of retaliating with depth charges or
torpedoes will do so.
torpedoes will do so. This will reveal number and position of your
submarine.
.s1
Against surface ships launching torpedo attacks, the victim gets to fire
all his ships & sectors within range at the attackers BEFORE the attackers