Start the Empire clock on first break or update
Before, the Empire clock started at the epoch, which effectively made it not tick before the first update.
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3 changed files with 22 additions and 3 deletions
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@ -57,6 +57,7 @@ struct gamestr {
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extern void game_ctrl_update(int);
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extern int updates_disabled(void);
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extern void game_note_bsanct(void);
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extern void game_record_update(time_t);
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extern struct gamestr *game_tick_tick(void);
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extern int game_tick_to_now(short *);
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