Start the Empire clock on first break or update

Before, the Empire clock started at the epoch, which effectively made
it not tick before the first update.
This commit is contained in:
Markus Armbruster 2008-05-10 21:52:19 +02:00
parent dc8a7fe3ef
commit bb7c8665e4
3 changed files with 22 additions and 3 deletions

View file

@ -69,6 +69,8 @@ bsanct(void)
(void)putsect(&s);
count++;
}
if (count > 0)
if (count > 0) {
game_note_bsanct();
nreport(player->cnum, N_BROKE_SANCT, 0, 1);
}
}