Start the Empire clock on first break or update
Before, the Empire clock started at the epoch, which effectively made it not tick before the first update.
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3 changed files with 22 additions and 3 deletions
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@ -69,6 +69,8 @@ bsanct(void)
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(void)putsect(&s);
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count++;
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}
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if (count > 0)
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if (count > 0) {
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game_note_bsanct();
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nreport(player->cnum, N_BROKE_SANCT, 0, 1);
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}
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}
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