diff --git a/include/sect.h b/include/sect.h index c718ca03..b40dcf41 100644 --- a/include/sect.h +++ b/include/sect.h @@ -112,9 +112,9 @@ struct dchrstr { float d_ostr; /* offensive strength */ float d_dstr; /* defensive strength */ int d_value; /* resale ("collect") value */ + short d_mat[I_MAX+1]; /* materials to build 100% */ + /* only I_LCM and I_HCM non-zero */ int d_cost; /* cost to build 100% */ - int d_lcms; /* lcm's needed per point of eff */ - int d_hcms; /* hcm's needed per point of eff */ int d_maint; /* maintenance cost per ETU */ int d_maxpop; /* maximum population */ int d_flags; /* capability flags */ diff --git a/src/lib/common/nsc.c b/src/lib/common/nsc.c index 271ecda8..f5fdee46 100644 --- a/src/lib/common/nsc.c +++ b/src/lib/common/nsc.c @@ -240,9 +240,8 @@ struct castr dchr_ca[] = { {"ostr", fldoff(d_ostr), NSC_FLOAT, 0, NULL, EF_BAD, 0, CA_DUMP}, {"dstr", fldoff(d_dstr), NSC_FLOAT, 0, NULL, EF_BAD, 0, CA_DUMP}, {"value", fldoff(d_value), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP}, + NSC_MVEC(fldoff(d_mat), CA_DUMP_ONLY, CA_DUMP_ONLY, CA_DUMP_ONLY), {"cost", fldoff(d_cost), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP}, - {"lcms", fldoff(d_lcms), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP}, - {"hcms", fldoff(d_hcms), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP}, {"maint", fldoff(d_maint), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP}, {"maxpop", fldoff(d_maxpop), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP}, {"flags", fldoff(d_flags), NSC_INT, 0, NULL, diff --git a/src/lib/global/sect.config b/src/lib/global/sect.config index 61d392b0..8ea81512 100644 --- a/src/lib/global/sect.config +++ b/src/lib/global/sect.config @@ -64,7 +64,7 @@ # econfig key custom_tables. config sect-chr -uid mnem prd peff val lcm hcm cost maint name ... +uid mnem prd peff val l_b h_b cost maint name ... 0 "." -1 0 0 0 0 0 0 "sea" 1 "^" dust 75 5 0 0 100 0 "mountain" 2 "s" -1 0 127 0 0 0 0 "sanctuary" @@ -72,7 +72,7 @@ uid mnem prd peff val lcm hcm cost maint name ... 4 "-" -1 0 1 0 0 0 0 "wilderness" # Uncomment one of the following two. The second one is for big cities. 5 "c" -1 0 30 0 0 100 1 "capital" -# 5 "c" -1 0 30 1 2 1000 1 "city" +# 5 "c" -1 0 30 100 200 1000 1 "city" 6 "u" rad 100 15 0 0 100 0 "uranium mine" 7 "p" hap 100 5 0 0 100 0 "park" 8 "d" gun 100 7 0 0 100 0 "defense plant" @@ -86,7 +86,7 @@ uid mnem prd peff val lcm hcm cost maint name ... 16 "o" oil 100 5 0 0 100 0 "oil field" 17 "j" lcm 100 3 0 0 100 0 "light manufacturing" 18 "k" hcm 100 4 0 0 100 0 "heavy manufacturing" - 19 "f" -1 0 10 0 1 500 0 "fortress" + 19 "f" -1 0 10 0 100 500 0 "fortress" 20 "t" tech 100 10 0 0 100 0 "technical center" 21 "r" med 100 9 0 0 100 0 "research lab" 22 "n" -1 0 10 0 0 100 0 "nuclear plant" diff --git a/src/lib/subs/show.c b/src/lib/subs/show.c index 9290292b..025cf3f8 100644 --- a/src/lib/subs/show.c +++ b/src/lib/subs/show.c @@ -410,14 +410,12 @@ show_sect_build(int foo) if (dchr[i].d_mob0 < 0) continue; if (dchr[i].d_cost == 100 - && dchr[i].d_lcms == 0 && dchr[i].d_hcms == 0 + && !dchr[i].d_mat[I_LCM] && !dchr[i].d_mat[I_HCM] && dchr[i].d_maint == 0) continue; /* the usual, skip */ pr("%c %-21.21s %5d%5d %5d %5d\n", dchr[i].d_mnem, dchr[i].d_name, - 100 * dchr[i].d_lcms, - 100 * dchr[i].d_hcms, - dchr[i].d_cost, + dchr[i].d_mat[I_LCM], dchr[i].d_mat[I_HCM], dchr[i].d_cost, dchr[i].d_maint * etu_per_update); } pr("any other 0 0 100 0\n"); diff --git a/src/lib/update/sect.c b/src/lib/update/sect.c index ff16a665..136e5bf9 100644 --- a/src/lib/update/sect.c +++ b/src/lib/update/sect.c @@ -50,7 +50,7 @@ buildeff(struct sctstr *sp) int work_cost = 0; int avail = sp->sct_avail; int buildeff_work = avail / 2; - int cost, n, hcms, lcms, neweff, desig; + int cost, n, neweff, desig; cost = 0; neweff = sp->sct_effic; @@ -78,28 +78,11 @@ buildeff(struct sctstr *sp) work_cost = 100 - neweff; if (work_cost > buildeff_work) work_cost = buildeff_work; - - if (dchr[desig].d_lcms > 0) { - lcms = sp->sct_item[I_LCM]; - lcms /= dchr[desig].d_lcms; - if (work_cost > lcms) - work_cost = lcms; - } - if (dchr[desig].d_hcms > 0) { - hcms = sp->sct_item[I_HCM]; - hcms /= dchr[desig].d_hcms; - if (work_cost > hcms) - work_cost = hcms; - } + work_cost = get_materials(sp, dchr[sp->sct_type].d_mat, work_cost); neweff += work_cost; cost += (work_cost * dchr[desig].d_cost + 99) / 100; buildeff_work -= work_cost; - - if ((dchr[desig].d_lcms > 0) || (dchr[desig].d_hcms > 0)) { - sp->sct_item[I_LCM] -= work_cost * dchr[desig].d_lcms; - sp->sct_item[I_HCM] -= work_cost * dchr[desig].d_hcms; - } } sp->sct_effic = neweff; diff --git a/tests/version/journal.log b/tests/version/journal.log index fc35fc1b..b62afc0f 100644 --- a/tests/version/journal.log +++ b/tests/version/journal.log @@ -1000,13 +1000,25 @@ Play#0 output Play#0 1 "ostr" 12 0 0 -1 Play#0 output Play#0 1 "dstr" 12 0 0 -1 Play#0 output Play#0 1 "value" 8 0 0 -1 + Play#0 output Play#0 1 "c_build" 6 0 0 -1 + Play#0 output Play#0 1 "m_build" 6 0 0 -1 + Play#0 output Play#0 1 "s_build" 6 0 0 -1 + Play#0 output Play#0 1 "g_build" 6 0 0 -1 + Play#0 output Play#0 1 "p_build" 6 0 0 -1 + Play#0 output Play#0 1 "i_build" 6 0 0 -1 + Play#0 output Play#0 1 "d_build" 6 0 0 -1 + Play#0 output Play#0 1 "b_build" 6 0 0 -1 + Play#0 output Play#0 1 "f_build" 6 0 0 -1 + Play#0 output Play#0 1 "o_build" 6 0 0 -1 + Play#0 output Play#0 1 "l_build" 6 0 0 -1 + Play#0 output Play#0 1 "h_build" 6 0 0 -1 + Play#0 output Play#0 1 "u_build" 6 0 0 -1 + Play#0 output Play#0 1 "r_build" 6 0 0 -1 Play#0 output Play#0 1 "cost" 8 0 0 -1 - Play#0 output Play#0 1 "lcms" 8 0 0 -1 - Play#0 output Play#0 1 "hcms" 8 0 0 -1 Play#0 output Play#0 1 "maint" 8 0 0 -1 Play#0 output Play#0 1 "maxpop" 8 0 0 -1 Play#0 output Play#0 1 "flags" 8 8 0 48 - Play#0 output Play#0 1 /19 + Play#0 output Play#0 1 /31 Play#0 output Play#0 6 0 640 Play#0 input xdump meta 19 Play#0 command xdump @@ -1549,40 +1561,40 @@ Play#0 input xdump sect-chr * Play#0 command xdump Play#0 output Play#0 1 XDUMP sect-chr 0 - Play#0 output Play#0 1 0 "sea" "." 0 -1 0 -1.00000 -1.00000 1 1 0.00000 0.00000 0 0 0 0 0 0 1 - Play#0 output Play#0 1 1 "mountain" "^" 1 1 75 2.40000 1.20000 0 1 1.00000 4.00000 5 100 0 0 0 100 1 - Play#0 output Play#0 1 2 "sanctuary" "s" 4 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 127 0 0 0 0 1000 1 - Play#0 output Play#0 1 3 "wasteland" "\\134" 3 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 0 0 0 0 0 0 1 - Play#0 output Play#0 1 4 "wilderness" "-" 4 -1 0 0.400000 0.400000 0 1 1.00000 2.00000 1 0 0 0 0 1000 0 - Play#0 output Play#0 1 5 "capital" "c" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 30 100 0 0 1 1000 0 - Play#0 output Play#0 1 6 "uranium\\040mine" "u" 4 4 100 0.400000 0.200000 0 1 1.00000 2.00000 15 100 0 0 0 1000 0 - Play#0 output Play#0 1 7 "park" "p" 4 14 100 0.400000 0.200000 0 1 1.00000 1.50000 5 100 0 0 0 1000 0 - Play#0 output Play#0 1 8 "defense\\040plant" "d" 4 6 100 0.400000 0.200000 0 1 1.00000 1.50000 7 100 0 0 0 1000 0 - Play#0 output Play#0 1 9 "shell\\040industry" "i" 4 5 100 0.400000 0.200000 0 1 1.00000 1.50000 6 100 0 0 0 1000 0 - Play#0 output Play#0 1 10 "mine" "m" 4 0 100 0.400000 0.200000 0 1 1.00000 2.00000 5 100 0 0 0 1000 0 - Play#0 output Play#0 1 11 "gold\\040mine" "g" 4 1 100 0.400000 0.200000 0 1 1.00000 2.00000 8 100 0 0 0 1000 0 - Play#0 output Play#0 1 12 "harbor" "h" 4 -1 0 0.400000 0.200000 2 2 1.00000 1.50000 12 100 0 0 0 1000 0 - Play#0 output Play#0 1 13 "warehouse" "w" 4 -1 0 0.400000 0.200000 0 2 1.00000 1.50000 7 100 0 0 0 1000 0 - Play#0 output Play#0 1 14 "airfield" "*" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.25000 12 100 0 0 0 1000 0 - Play#0 output Play#0 1 15 "agribusiness" "a" 4 2 900 0.400000 0.200000 0 1 1.00000 1.50000 2 100 0 0 0 1000 0 - Play#0 output Play#0 1 16 "oil\\040field" "o" 4 3 100 0.400000 0.200000 0 1 1.00000 1.50000 5 100 0 0 0 1000 0 - Play#0 output Play#0 1 17 "light\\040manufacturing" "j" 4 9 100 0.400000 0.200000 0 1 1.00000 1.50000 3 100 0 0 0 1000 0 - Play#0 output Play#0 1 18 "heavy\\040manufacturing" "k" 4 10 100 0.400000 0.200000 0 1 1.00000 1.50000 4 100 0 0 0 1000 0 - Play#0 output Play#0 1 19 "fortress" "f" 4 -1 0 0.400000 0.200000 0 1 2.00000 4.00000 10 500 0 1 0 1000 0 - Play#0 output Play#0 1 20 "technical\\040center" "t" 4 11 100 0.400000 0.200000 0 1 1.00000 1.50000 10 100 0 0 0 1000 0 - Play#0 output Play#0 1 21 "research\\040lab" "r" 4 12 100 0.400000 0.200000 0 1 1.00000 1.50000 9 100 0 0 0 1000 0 - Play#0 output Play#0 1 22 "nuclear\\040plant" "n" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 10 100 0 0 0 1000 0 - Play#0 output Play#0 1 23 "library/school" "l" 4 13 100 0.400000 0.200000 0 1 1.00000 1.50000 4 100 0 0 0 1000 0 - Play#0 output Play#0 1 24 "highway" "+" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 3 100 0 0 0 1000 0 - Play#0 output Play#0 1 25 "radar\\040installation" ")" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 4 100 0 0 0 1000 0 - Play#0 output Play#0 1 26 "headquarters" "!" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 12 100 0 0 0 1000 0 - Play#0 output Play#0 1 27 "bridge\\040head" "#" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 3 100 0 0 0 1000 0 - Play#0 output Play#0 1 28 "bridge\\040span" "=" 0 -1 0 0.400000 0.00000 4 1 1.00000 1.00000 5 100 0 0 0 100 1 - Play#0 output Play#0 1 29 "bank" "b" 4 8 100 0.400000 0.200000 0 4 1.00000 2.25000 10 100 0 0 0 1000 0 - Play#0 output Play#0 1 30 "refinery" "%" 4 7 1000 0.400000 0.200000 0 1 1.00000 1.50000 2 100 0 0 0 1000 0 - Play#0 output Play#0 1 31 "enlistment\\040center" "e" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 7 100 0 0 0 1000 0 - Play#0 output Play#0 1 32 "plains" "~" 32 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 1 100 0 0 0 100 1 - Play#0 output Play#0 1 33 "bridge\\040tower" "@" 0 -1 0 0.400000 0.00000 0 1 1.00000 1.50000 4 100 0 0 0 100 1 + Play#0 output Play#0 1 0 "sea" "." 0 -1 0 -1.00000 -1.00000 1 1 0.00000 0.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 + Play#0 output Play#0 1 1 "mountain" "^" 1 1 75 2.40000 1.20000 0 1 1.00000 4.00000 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 100 1 + Play#0 output Play#0 1 2 "sanctuary" "s" 4 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 127 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1000 1 + Play#0 output Play#0 1 3 "wasteland" "\\134" 3 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 + Play#0 output Play#0 1 4 "wilderness" "-" 4 -1 0 0.400000 0.400000 0 1 1.00000 2.00000 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1000 0 + Play#0 output Play#0 1 5 "capital" "c" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 1 1000 0 + Play#0 output Play#0 1 6 "uranium\\040mine" "u" 4 4 100 0.400000 0.200000 0 1 1.00000 2.00000 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 1000 0 + Play#0 output Play#0 1 7 "park" "p" 4 14 100 0.400000 0.200000 0 1 1.00000 1.50000 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 1000 0 + Play#0 output Play#0 1 8 "defense\\040plant" "d" 4 6 100 0.400000 0.200000 0 1 1.00000 1.50000 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 1000 0 + Play#0 output Play#0 1 9 "shell\\040industry" "i" 4 5 100 0.400000 0.200000 0 1 1.00000 1.50000 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 1000 0 + Play#0 output Play#0 1 10 "mine" "m" 4 0 100 0.400000 0.200000 0 1 1.00000 2.00000 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 1000 0 + Play#0 output Play#0 1 11 "gold\\040mine" "g" 4 1 100 0.400000 0.200000 0 1 1.00000 2.00000 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 1000 0 + Play#0 output Play#0 1 12 "harbor" "h" 4 -1 0 0.400000 0.200000 2 2 1.00000 1.50000 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 1000 0 + Play#0 output Play#0 1 13 "warehouse" "w" 4 -1 0 0.400000 0.200000 0 2 1.00000 1.50000 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 1000 0 + Play#0 output Play#0 1 14 "airfield" "*" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.25000 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 1000 0 + Play#0 output Play#0 1 15 "agribusiness" "a" 4 2 900 0.400000 0.200000 0 1 1.00000 1.50000 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 1000 0 + Play#0 output Play#0 1 16 "oil\\040field" "o" 4 3 100 0.400000 0.200000 0 1 1.00000 1.50000 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 1000 0 + Play#0 output Play#0 1 17 "light\\040manufacturing" "j" 4 9 100 0.400000 0.200000 0 1 1.00000 1.50000 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 1000 0 + Play#0 output Play#0 1 18 "heavy\\040manufacturing" "k" 4 10 100 0.400000 0.200000 0 1 1.00000 1.50000 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 1000 0 + Play#0 output Play#0 1 19 "fortress" "f" 4 -1 0 0.400000 0.200000 0 1 2.00000 4.00000 10 0 0 0 0 0 0 0 0 0 0 0 100 0 0 500 0 1000 0 + Play#0 output Play#0 1 20 "technical\\040center" "t" 4 11 100 0.400000 0.200000 0 1 1.00000 1.50000 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 1000 0 + Play#0 output Play#0 1 21 "research\\040lab" "r" 4 12 100 0.400000 0.200000 0 1 1.00000 1.50000 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 1000 0 + Play#0 output Play#0 1 22 "nuclear\\040plant" "n" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 1000 0 + Play#0 output Play#0 1 23 "library/school" "l" 4 13 100 0.400000 0.200000 0 1 1.00000 1.50000 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 1000 0 + Play#0 output Play#0 1 24 "highway" "+" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 1000 0 + Play#0 output Play#0 1 25 "radar\\040installation" ")" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 1000 0 + Play#0 output Play#0 1 26 "headquarters" "!" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 1000 0 + Play#0 output Play#0 1 27 "bridge\\040head" "#" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 1000 0 + Play#0 output Play#0 1 28 "bridge\\040span" "=" 0 -1 0 0.400000 0.00000 4 1 1.00000 1.00000 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 100 1 + Play#0 output Play#0 1 29 "bank" "b" 4 8 100 0.400000 0.200000 0 4 1.00000 2.25000 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 1000 0 + Play#0 output Play#0 1 30 "refinery" "%" 4 7 1000 0.400000 0.200000 0 1 1.00000 1.50000 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 1000 0 + Play#0 output Play#0 1 31 "enlistment\\040center" "e" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 1000 0 + Play#0 output Play#0 1 32 "plains" "~" 32 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 100 1 + Play#0 output Play#0 1 33 "bridge\\040tower" "@" 0 -1 0 0.400000 0.00000 0 1 1.00000 1.50000 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 100 1 Play#0 output Play#0 1 /34 Play#0 output Play#0 6 0 640 Play#0 input xdump ship-chr * @@ -2275,40 +2287,40 @@ Play#1 input xdump sect-chr * Play#1 command xdump Play#1 output Play#1 1 XDUMP sect-chr 0 - Play#1 output Play#1 1 0 "sea" "." 0 -1 0 -1.00000 -1.00000 1 1 0.00000 0.00000 0 0 0 0 0 0 1 - Play#1 output Play#1 1 1 "mountain" "^" 1 1 75 2.40000 1.20000 0 1 1.00000 4.00000 5 100 0 0 0 100 1 - Play#1 output Play#1 1 2 "sanctuary" "s" 4 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 127 0 0 0 0 1000 1 - Play#1 output Play#1 1 3 "wasteland" "\\134" 3 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 0 0 0 0 0 0 1 - Play#1 output Play#1 1 4 "wilderness" "-" 4 -1 0 0.400000 0.400000 0 1 1.00000 2.00000 1 0 0 0 0 1000 0 - Play#1 output Play#1 1 5 "capital" "c" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 30 100 0 0 1 1000 0 - Play#1 output Play#1 1 6 "uranium\\040mine" "u" 4 4 100 0.400000 0.200000 0 1 1.00000 2.00000 15 100 0 0 0 1000 0 - Play#1 output Play#1 1 7 "park" "p" 4 14 100 0.400000 0.200000 0 1 1.00000 1.50000 5 100 0 0 0 1000 0 - Play#1 output Play#1 1 8 "defense\\040plant" "d" 4 6 100 0.400000 0.200000 0 1 1.00000 1.50000 7 100 0 0 0 1000 0 - Play#1 output Play#1 1 9 "shell\\040industry" "i" 4 5 100 0.400000 0.200000 0 1 1.00000 1.50000 6 100 0 0 0 1000 0 - Play#1 output Play#1 1 10 "mine" "m" 4 0 100 0.400000 0.200000 0 1 1.00000 2.00000 5 100 0 0 0 1000 0 - Play#1 output Play#1 1 11 "gold\\040mine" "g" 4 1 100 0.400000 0.200000 0 1 1.00000 2.00000 8 100 0 0 0 1000 0 - Play#1 output Play#1 1 12 "harbor" "h" 4 -1 0 0.400000 0.200000 2 2 1.00000 1.50000 12 100 0 0 0 1000 0 - Play#1 output Play#1 1 13 "warehouse" "w" 4 -1 0 0.400000 0.200000 0 2 1.00000 1.50000 7 100 0 0 0 1000 0 - Play#1 output Play#1 1 14 "airfield" "*" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.25000 12 100 0 0 0 1000 0 - Play#1 output Play#1 1 15 "agribusiness" "a" 4 2 900 0.400000 0.200000 0 1 1.00000 1.50000 2 100 0 0 0 1000 0 - Play#1 output Play#1 1 16 "oil\\040field" "o" 4 3 100 0.400000 0.200000 0 1 1.00000 1.50000 5 100 0 0 0 1000 0 - Play#1 output Play#1 1 17 "light\\040manufacturing" "j" 4 9 100 0.400000 0.200000 0 1 1.00000 1.50000 3 100 0 0 0 1000 0 - Play#1 output Play#1 1 18 "heavy\\040manufacturing" "k" 4 10 100 0.400000 0.200000 0 1 1.00000 1.50000 4 100 0 0 0 1000 0 - Play#1 output Play#1 1 19 "fortress" "f" 4 -1 0 0.400000 0.200000 0 1 2.00000 4.00000 10 500 0 1 0 1000 0 - Play#1 output Play#1 1 20 "technical\\040center" "t" 4 11 100 0.400000 0.200000 0 1 1.00000 1.50000 10 100 0 0 0 1000 0 - Play#1 output Play#1 1 21 "research\\040lab" "r" 4 12 100 0.400000 0.200000 0 1 1.00000 1.50000 9 100 0 0 0 1000 0 - Play#1 output Play#1 1 22 "nuclear\\040plant" "n" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 10 100 0 0 0 1000 0 - Play#1 output Play#1 1 23 "library/school" "l" 4 13 100 0.400000 0.200000 0 1 1.00000 1.50000 4 100 0 0 0 1000 0 - Play#1 output Play#1 1 24 "highway" "+" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 3 100 0 0 0 1000 0 - Play#1 output Play#1 1 25 "radar\\040installation" ")" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 4 100 0 0 0 1000 0 - Play#1 output Play#1 1 26 "headquarters" "!" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 12 100 0 0 0 1000 0 - Play#1 output Play#1 1 27 "bridge\\040head" "#" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 3 100 0 0 0 1000 0 - Play#1 output Play#1 1 28 "bridge\\040span" "=" 0 -1 0 0.400000 0.00000 4 1 1.00000 1.00000 5 100 0 0 0 100 1 - Play#1 output Play#1 1 29 "bank" "b" 4 8 100 0.400000 0.200000 0 4 1.00000 2.25000 10 100 0 0 0 1000 0 - Play#1 output Play#1 1 30 "refinery" "%" 4 7 1000 0.400000 0.200000 0 1 1.00000 1.50000 2 100 0 0 0 1000 0 - Play#1 output Play#1 1 31 "enlistment\\040center" "e" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 7 100 0 0 0 1000 0 - Play#1 output Play#1 1 32 "plains" "~" 32 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 1 100 0 0 0 100 1 - Play#1 output Play#1 1 33 "bridge\\040tower" "@" 0 -1 0 0.400000 0.00000 0 1 1.00000 1.50000 4 100 0 0 0 100 1 + Play#1 output Play#1 1 0 "sea" "." 0 -1 0 -1.00000 -1.00000 1 1 0.00000 0.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 + Play#1 output Play#1 1 1 "mountain" "^" 1 1 75 2.40000 1.20000 0 1 1.00000 4.00000 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 100 1 + Play#1 output Play#1 1 2 "sanctuary" "s" 4 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 127 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1000 1 + Play#1 output Play#1 1 3 "wasteland" "\\134" 3 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 + Play#1 output Play#1 1 4 "wilderness" "-" 4 -1 0 0.400000 0.400000 0 1 1.00000 2.00000 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1000 0 + Play#1 output Play#1 1 5 "capital" "c" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 1 1000 0 + Play#1 output Play#1 1 6 "uranium\\040mine" "u" 4 4 100 0.400000 0.200000 0 1 1.00000 2.00000 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 1000 0 + Play#1 output Play#1 1 7 "park" "p" 4 14 100 0.400000 0.200000 0 1 1.00000 1.50000 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 1000 0 + Play#1 output Play#1 1 8 "defense\\040plant" "d" 4 6 100 0.400000 0.200000 0 1 1.00000 1.50000 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 1000 0 + Play#1 output Play#1 1 9 "shell\\040industry" "i" 4 5 100 0.400000 0.200000 0 1 1.00000 1.50000 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 1000 0 + Play#1 output Play#1 1 10 "mine" "m" 4 0 100 0.400000 0.200000 0 1 1.00000 2.00000 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 1000 0 + Play#1 output Play#1 1 11 "gold\\040mine" "g" 4 1 100 0.400000 0.200000 0 1 1.00000 2.00000 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 1000 0 + Play#1 output Play#1 1 12 "harbor" "h" 4 -1 0 0.400000 0.200000 2 2 1.00000 1.50000 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 1000 0 + Play#1 output Play#1 1 13 "warehouse" "w" 4 -1 0 0.400000 0.200000 0 2 1.00000 1.50000 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 1000 0 + Play#1 output Play#1 1 14 "airfield" "*" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.25000 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 1000 0 + Play#1 output Play#1 1 15 "agribusiness" "a" 4 2 900 0.400000 0.200000 0 1 1.00000 1.50000 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 1000 0 + Play#1 output Play#1 1 16 "oil\\040field" "o" 4 3 100 0.400000 0.200000 0 1 1.00000 1.50000 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 1000 0 + Play#1 output Play#1 1 17 "light\\040manufacturing" "j" 4 9 100 0.400000 0.200000 0 1 1.00000 1.50000 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 1000 0 + Play#1 output Play#1 1 18 "heavy\\040manufacturing" "k" 4 10 100 0.400000 0.200000 0 1 1.00000 1.50000 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 1000 0 + Play#1 output Play#1 1 19 "fortress" "f" 4 -1 0 0.400000 0.200000 0 1 2.00000 4.00000 10 0 0 0 0 0 0 0 0 0 0 0 100 0 0 500 0 1000 0 + Play#1 output Play#1 1 20 "technical\\040center" "t" 4 11 100 0.400000 0.200000 0 1 1.00000 1.50000 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 1000 0 + Play#1 output Play#1 1 21 "research\\040lab" "r" 4 12 100 0.400000 0.200000 0 1 1.00000 1.50000 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 1000 0 + Play#1 output Play#1 1 22 "nuclear\\040plant" "n" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 1000 0 + Play#1 output Play#1 1 23 "library/school" "l" 4 13 100 0.400000 0.200000 0 1 1.00000 1.50000 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 1000 0 + Play#1 output Play#1 1 24 "highway" "+" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 1000 0 + Play#1 output Play#1 1 25 "radar\\040installation" ")" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 1000 0 + Play#1 output Play#1 1 26 "headquarters" "!" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 1000 0 + Play#1 output Play#1 1 27 "bridge\\040head" "#" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 1000 0 + Play#1 output Play#1 1 28 "bridge\\040span" "=" 0 -1 0 0.400000 0.00000 4 1 1.00000 1.00000 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 100 1 + Play#1 output Play#1 1 29 "bank" "b" 4 8 100 0.400000 0.200000 0 4 1.00000 2.25000 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 1000 0 + Play#1 output Play#1 1 30 "refinery" "%" 4 7 1000 0.400000 0.200000 0 1 1.00000 1.50000 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 1000 0 + Play#1 output Play#1 1 31 "enlistment\\040center" "e" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 1000 0 + Play#1 output Play#1 1 32 "plains" "~" 32 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 100 1 + Play#1 output Play#1 1 33 "bridge\\040tower" "@" 0 -1 0 0.400000 0.00000 0 1 1.00000 1.50000 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 100 1 Play#1 output Play#1 1 /34 Play#1 output Play#1 6 0 0 Play#1 input xdump ship-chr *