New way to read configuration tables:
(config_tables): New econfig key. (read_config_tables): New, implements config_tables. (main): Call it. Need to call ef_init() and chdir(configdir) first. (ef_init_srv): Don't call ef_init(), since main() did it already. Remove old way to do the same: (ef_load): Remove, along with calls. (empfile): Set configuration tables' member file back to NULL.
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commit
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8 changed files with 68 additions and 43 deletions
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@ -25,45 +25,65 @@
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*
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* ---
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*
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* ef_load.c: Load custom game configuration files
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* conftab.c: Load game configuration files
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*
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* Known contributors to this file:
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* Ron Koenderink, 2005
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* Markus Armbruster, 2006
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*
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*/
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#include <config.h>
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#include <errno.h>
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#include <stdio.h>
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#include <time.h>
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#include "prototypes.h"
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#include "optlist.h"
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#include "file.h"
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static int read_config_table_file(char *);
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/*
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* Read user configuration tables.
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* Return 0 on success, -1 on failure.
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*/
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int
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ef_load()
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read_config_tables(void)
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{
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struct empfile *ep;
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FILE *fp;
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int retval = 0;
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for (ep = empfile; ep->name; ep++) {
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if (!EF_IS_GAME_STATE(ep->uid) && ep->file) {
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if ((fp = fopen(ep->file, "r")) == NULL) {
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continue;
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}
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if (xundump(fp, ep->name, ep->uid) < 0)
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retval = -1;
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else {
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int ch = getc(fp);
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if (ch != EOF) {
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fprintf(stderr, "%s: Junk after the table\n",
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ep->file);
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retval = -1;
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}
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}
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fclose(fp);
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}
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char *tmp = strdup(config_tables);
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char *fname;
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int res = 0;
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for (fname = strtok(tmp, " \t"); fname; fname = strtok(NULL, " \t")) {
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if (read_config_table_file(fname) < 0)
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res = -1;
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}
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return retval;
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free(tmp);
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return res;
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}
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/*
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* Read configuaration table file FNAME.
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* Return 0 on success, -1 on error.
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*/
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static int
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read_config_table_file(char *fname)
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{
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int res, n;
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FILE *fp;
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if (!(fp = fopen(fname, "r"))) {
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fprintf(stderr, "Can't open config table %s for reading (%s)\n",
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fname, strerror(errno));
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return -1;
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}
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for (n = 0; (res = xundump(fp, fname, EF_BAD)) >= 0; n++) ;
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if (res != EF_BAD && n == 0)
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fprintf(stderr, "Warning: configuration file %s is empty\n", fname);
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fclose(fp);
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return -(res == EF_BAD);
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}
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