edit &c: Suppress news and bulletins on no-op acts of god
give already suppresses when the new value equals the old one, but edit, setresource and setsector don't. Make them. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
parent
3072386d8d
commit
bdf7cbce38
4 changed files with 27 additions and 70 deletions
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@ -225,18 +225,10 @@ edit(void)
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}
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static void
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benefit(natid who, int good)
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benefit(natid who, int goodness)
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{
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if (!opt_GODNEWS)
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return;
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if (good) {
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if (who)
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nreport(player->cnum, N_AIDS, who, 1);
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} else {
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if (who)
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nreport(player->cnum, N_HURTS, who, 1);
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}
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if (opt_GODNEWS && who && goodness)
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nreport(player->cnum, goodness > 0 ? N_AIDS : N_HURTS, who, 1);
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}
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static void
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@ -244,12 +236,12 @@ noise(struct sctstr *sptr, char *name, int old, int new)
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{
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pr("%s of %s changed from %d to %d\n",
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name, xyas(sptr->sct_x, sptr->sct_y, player->cnum), old, new);
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if (sptr->sct_own)
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if (sptr->sct_own && new != old)
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wu(0, sptr->sct_own,
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"%s in %s was changed from %d to %d by an act of %s\n",
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name, xyas(sptr->sct_x, sptr->sct_y, sptr->sct_own),
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old, new, cname(player->cnum));
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benefit(sptr->sct_own, old < new);
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benefit(sptr->sct_own, new - old);
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}
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static void
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@ -437,13 +429,15 @@ edit_sect(struct sctstr *sect, char *key, int arg, char *p)
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pr("Owner of %s changed from %s to %s.\n",
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xyas(sect->sct_x, sect->sct_y, player->cnum),
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prnatid(sect->sct_own), prnatid(arg));
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if (arg == sect->sct_own)
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break;
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if (sect->sct_own) {
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wu(0, sect->sct_own,
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"Sector %s taken from you by an act of %s!\n",
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xyas(sect->sct_x, sect->sct_y, sect->sct_own),
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cname(player->cnum));
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}
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benefit(sect->sct_own, 0);
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benefit(sect->sct_own, -1);
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sect->sct_own = arg;
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if (arg) {
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wu(0, arg,
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@ -644,9 +638,11 @@ edit_nat(struct natstr *np, char *key, int arg, char *p)
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break;
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case 'm':
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arg = LIMIT_TO(arg, 0, INT_MAX);
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benefit(nat, np->nat_reserve < arg);
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benefit(nat, arg - np->nat_reserve);
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pr("Military reserves changed from %d to %d\n",
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np->nat_reserve, arg);
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if (arg == np->nat_reserve)
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break;
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wu(0, nat,
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"Military reserves changed from %d to %d by an act of %s\n",
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np->nat_reserve, arg, cname(player->cnum));
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@ -681,6 +677,8 @@ edit_nat(struct natstr *np, char *key, int arg, char *p)
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break;
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case 'M':
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pr("Money changed from %d to %d\n", np->nat_money, arg);
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if (arg == np->nat_money)
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break;
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wu(0, nat, "Money changed from %d to %d by an act of %s\n",
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np->nat_money, arg, cname(player->cnum));
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np->nat_money = arg;
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@ -746,6 +744,8 @@ edit_ship(struct shpstr *ship, char *key, int arg, char *p)
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case 'O':
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if (arg < 0 || arg >= MAXNOC)
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return RET_SYN;
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if (arg == ship->shp_own)
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break;
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if (ship->shp_own)
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wu(0, ship->shp_own, "%s taken from you by an act of %s!\n",
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prship(ship), cname(player->cnum));
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@ -827,6 +827,8 @@ edit_land(struct lndstr *land, char *key, int arg, char *p)
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case 'O':
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if (arg < 0 || arg >= MAXNOC)
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return RET_SYN;
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if (arg == land->lnd_own)
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break;
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if (land->lnd_own)
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wu(0, land->lnd_own, "%s taken from you by an act of %s!\n",
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prland(land), cname(player->cnum));
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@ -925,6 +927,8 @@ edit_plane(struct plnstr *plane, char *key, int arg, char *p)
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case 'O':
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if (arg < 0 || arg >= MAXNOC)
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return RET_SYN;
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if (arg == plane->pln_own)
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break;
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if (plane->pln_own)
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wu(0, plane->pln_own, "%s taken from you by an act of %s!\n",
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prplane(plane), cname(player->cnum));
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@ -103,6 +103,8 @@ setsector(void)
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pr("Owner of %s changed from %s to %s.\n",
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xyas(sect.sct_x, sect.sct_y, player->cnum),
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prnatid(sect.sct_own), prnatid(amt));
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if (amt == sect.sct_own)
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break;
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if (sect.sct_own) {
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wu(0, sect.sct_own,
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"Sector %s taken from you by an act of %s!\n",
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@ -202,18 +204,10 @@ setsector(void)
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}
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static void
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resbenefit(natid who, int good)
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resbenefit(natid who, int goodness)
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{
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if (!opt_GODNEWS)
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return;
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if (good) {
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if (who)
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nreport(player->cnum, N_AIDS, who, 1);
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} else {
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if (who)
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nreport(player->cnum, N_HURTS, who, 1);
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}
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if (opt_GODNEWS && who && goodness)
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nreport(player->cnum, goodness > 0 ? N_AIDS : N_HURTS, who, 1);
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}
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void
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@ -221,10 +215,10 @@ resnoise(struct sctstr *sptr, char *name, int old, int new)
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{
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pr("%s of %s changed from %d to %d\n",
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name, xyas(sptr->sct_x, sptr->sct_y, player->cnum), old, new);
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if (sptr->sct_own)
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if (sptr->sct_own && new != old)
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wu(0, sptr->sct_own,
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"%s in %s was changed from %d to %d by an act of %s\n",
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name, xyas(sptr->sct_x, sptr->sct_y, sptr->sct_own),
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old, new, cname(player->cnum));
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resbenefit(sptr->sct_own, (old < new));
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resbenefit(sptr->sct_own, new - old);
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}
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@ -360,13 +360,12 @@ actor action victim times duration time
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0 42 3 49 0 0
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0 42 2 38 0 0
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0 42 1 39 0 0
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0 44 1 58 0 0
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0 44 1 19 0 0
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0 43 98 1 0 0
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0 43 2 1 0 0
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0 43 1 54 0 0
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0 42 1 4 0 0
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1 45 0 1 0 0
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0 44 2 1 0 0
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0 43 3 1 0 0
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/config
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config treaty
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@ -1479,79 +1479,52 @@
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Play#0 output Play#0 1 Sector 7,7 taken from you by an act of POGO!
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Play#0 output Play#0 1 Sector 9,7 taken from you by an act of POGO!
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Play#0 output Play#0 1 Sector 11,7 taken from you by an act of POGO!
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Play#0 output Play#0 1 Efficiency in 1,1 was changed from 0 to 0 by an act of POGO
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Play#0 output Play#0 1 Efficiency in 3,1 was changed from 0 to 0 by an act of POGO
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Play#0 output Play#0 1 Efficiency in 5,1 was changed from 0 to 100 by an act of POGO
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Play#0 output Play#0 1 Efficiency in 7,1 was changed from 0 to 100 by an act of POGO
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Play#0 output Play#0 1 Mobility in 1,1 was changed from 0 to -127 by an act of POGO
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Play#0 output Play#0 1 Mobility in 3,1 was changed from 0 to -127 by an act of POGO
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Play#0 output Play#0 1 Mobility in 5,1 was changed from 0 to 127 by an act of POGO
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Play#0 output Play#0 1 Mobility in 7,1 was changed from 0 to 127 by an act of POGO
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Play#0 output Play#0 1 Iron ore content in 1,1 was changed from 0 to 0 by an act of POGO
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Play#0 output Play#0 1 Iron ore content in 3,1 was changed from 0 to 0 by an act of POGO
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Play#0 output Play#0 1 Iron ore content in 5,1 was changed from 0 to 127 by an act of POGO
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Play#0 output Play#0 1 Iron ore content in 7,1 was changed from 0 to 127 by an act of POGO
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Play#0 output Play#0 1 Iron ore content in 2,2 was changed from 0 to 0 by an act of POGO
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Play#0 output Play#0 1 Iron ore content in 4,2 was changed from 0 to 0 by an act of POGO
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Play#0 output Play#0 1 Iron ore content in 6,2 was changed from 0 to 100 by an act of POGO
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Play#0 output Play#0 1 Iron ore content in 8,2 was changed from 0 to 100 by an act of POGO
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Play#0 output Play#0 1 Iron ore content in 1,3 was changed from 0 to 0 by an act of POGO
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Play#0 output Play#0 1 Iron ore content in 3,3 was changed from 0 to 1 by an act of POGO
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Play#0 output Play#0 1 Iron ore content in 5,3 was changed from 0 to 1 by an act of POGO
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Play#0 output Play#0 1 Iron ore content in 7,3 was changed from 0 to 1 by an act of POGO
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Play#0 output Play#0 1 Iron ore content in 5,3 was changed from 1 to 0 by an act of POGO
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Play#0 output Play#0 1 Iron ore content in 7,3 was changed from 1 to 0 by an act of POGO
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Play#0 output Play#0 1 Gold content in 1,1 was changed from 0 to 0 by an act of POGO
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Play#0 output Play#0 1 Gold content in 3,1 was changed from 0 to 0 by an act of POGO
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Play#0 output Play#0 1 Gold content in 5,1 was changed from 0 to 127 by an act of POGO
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Play#0 output Play#0 1 Gold content in 7,1 was changed from 0 to 127 by an act of POGO
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Play#0 output Play#0 1 Gold content in 2,2 was changed from 0 to 0 by an act of POGO
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Play#0 output Play#0 1 Gold content in 4,2 was changed from 0 to 0 by an act of POGO
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Play#0 output Play#0 1 Gold content in 6,2 was changed from 0 to 100 by an act of POGO
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Play#0 output Play#0 1 Gold content in 8,2 was changed from 0 to 100 by an act of POGO
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Play#0 output Play#0 1 Gold content in 1,3 was changed from 0 to 0 by an act of POGO
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Play#0 output Play#0 1 Gold content in 3,3 was changed from 0 to 1 by an act of POGO
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Play#0 output Play#0 1 Gold content in 5,3 was changed from 0 to 1 by an act of POGO
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Play#0 output Play#0 1 Gold content in 7,3 was changed from 0 to 1 by an act of POGO
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Play#0 output Play#0 1 Gold content in 5,3 was changed from 1 to 0 by an act of POGO
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Play#0 output Play#0 1 Gold content in 7,3 was changed from 1 to 0 by an act of POGO
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Play#0 output Play#0 1 Fertility in 1,1 was changed from 0 to 0 by an act of POGO
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Play#0 output Play#0 1 Fertility in 3,1 was changed from 0 to 0 by an act of POGO
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Play#0 output Play#0 1 Fertility in 5,1 was changed from 0 to 127 by an act of POGO
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Play#0 output Play#0 1 Fertility in 7,1 was changed from 0 to 127 by an act of POGO
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Play#0 output Play#0 1 Fertility content in 2,2 was changed from 0 to 0 by an act of POGO
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Play#0 output Play#0 1 Fertility content in 4,2 was changed from 0 to 0 by an act of POGO
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Play#0 output Play#0 1 Fertility content in 6,2 was changed from 0 to 100 by an act of POGO
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Play#0 output Play#0 1 Fertility content in 8,2 was changed from 0 to 100 by an act of POGO
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Play#0 output Play#0 1 Fertility content in 1,3 was changed from 0 to 0 by an act of POGO
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Play#0 output Play#0 1 Fertility content in 3,3 was changed from 0 to 1 by an act of POGO
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Play#0 output Play#0 1 Fertility content in 5,3 was changed from 0 to 1 by an act of POGO
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Play#0 output Play#0 1 Fertility content in 7,3 was changed from 0 to 1 by an act of POGO
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Play#0 output Play#0 1 Fertility content in 5,3 was changed from 1 to 0 by an act of POGO
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Play#0 output Play#0 1 Fertility content in 7,3 was changed from 1 to 0 by an act of POGO
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Play#0 output Play#0 1 Oil content in 1,1 was changed from 0 to 0 by an act of POGO
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Play#0 output Play#0 1 Oil content in 3,1 was changed from 0 to 0 by an act of POGO
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Play#0 output Play#0 1 Oil content in 5,1 was changed from 0 to 127 by an act of POGO
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Play#0 output Play#0 1 Oil content in 7,1 was changed from 0 to 127 by an act of POGO
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Play#0 output Play#0 1 Oil content in 2,2 was changed from 0 to 0 by an act of POGO
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Play#0 output Play#0 1 Oil content in 4,2 was changed from 0 to 0 by an act of POGO
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Play#0 output Play#0 1 Oil content in 6,2 was changed from 0 to 100 by an act of POGO
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Play#0 output Play#0 1 Oil content in 8,2 was changed from 0 to 100 by an act of POGO
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Play#0 output Play#0 1 Oil content in 1,3 was changed from 0 to 0 by an act of POGO
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Play#0 output Play#0 1 Oil content in 3,3 was changed from 0 to 1 by an act of POGO
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Play#0 output Play#0 1 Oil content in 5,3 was changed from 0 to 1 by an act of POGO
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Play#0 output Play#0 1 Oil content in 7,3 was changed from 0 to 1 by an act of POGO
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Play#0 output Play#0 1 Oil content in 5,3 was changed from 1 to 0 by an act of POGO
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Play#0 output Play#0 1 Oil content in 7,3 was changed from 1 to 0 by an act of POGO
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Play#0 output Play#0 1 Uranium content in 1,1 was changed from 0 to 0 by an act of POGO
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Play#0 output Play#0 1 Uranium content in 3,1 was changed from 0 to 0 by an act of POGO
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Play#0 output Play#0 1 Uranium content in 5,1 was changed from 0 to 127 by an act of POGO
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Play#0 output Play#0 1 Uranium content in 7,1 was changed from 0 to 127 by an act of POGO
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Play#0 output Play#0 1 Uranium content in 2,2 was changed from 0 to 0 by an act of POGO
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Play#0 output Play#0 1 Uranium content in 4,2 was changed from 0 to 0 by an act of POGO
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Play#0 output Play#0 1 Uranium content in 6,2 was changed from 0 to 100 by an act of POGO
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Play#0 output Play#0 1 Uranium content in 8,2 was changed from 0 to 100 by an act of POGO
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Play#0 output Play#0 1 Uranium content in 1,3 was changed from 0 to 0 by an act of POGO
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Play#0 output Play#0 1 Uranium content in 3,3 was changed from 0 to 1 by an act of POGO
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Play#0 output Play#0 1 Uranium content in 5,3 was changed from 0 to 1 by an act of POGO
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Play#0 output Play#0 1 Uranium content in 7,3 was changed from 0 to 1 by an act of POGO
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@ -1559,28 +1532,17 @@
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Play#0 output Play#0 1 Uranium content in 7,3 was changed from 1 to 0 by an act of POGO
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Play#0 output Play#0 1 Workforce percentage in 1,1 was changed from 100 to 0 by an act of POGO
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Play#0 output Play#0 1 Workforce percentage in 3,1 was changed from 100 to 0 by an act of POGO
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Play#0 output Play#0 1 Workforce percentage in 5,1 was changed from 100 to 100 by an act of POGO
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Play#0 output Play#0 1 Workforce percentage in 7,1 was changed from 100 to 100 by an act of POGO
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Play#0 output Play#0 1 Available workforce in 1,1 was changed from 0 to 0 by an act of POGO
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Play#0 output Play#0 1 Available workforce in 3,1 was changed from 0 to 0 by an act of POGO
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Play#0 output Play#0 1 Available workforce in 5,1 was changed from 0 to 9999 by an act of POGO
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Play#0 output Play#0 1 Available workforce in 7,1 was changed from 0 to 9999 by an act of POGO
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Play#0 output Play#0 1 Mines in 1,3 was changed from 0 to 0 by an act of POGO
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Play#0 output Play#0 1 Mines in 3,3 was changed from 0 to 1 by an act of POGO
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Play#0 output Play#0 1 Mines in 5,3 was changed from 0 to 1 by an act of POGO
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Play#0 output Play#0 1 Mines in 7,3 was changed from 0 to 1 by an act of POGO
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Play#0 output Play#0 1 Mines in 5,3 was changed from 1 to 0 by an act of POGO
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Play#0 output Play#0 1 Mines in 7,3 was changed from 1 to 0 by an act of POGO
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Play#0 output Play#0 1 Road percentage in 1,1 was changed from 0 to 0 by an act of POGO
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Play#0 output Play#0 1 Road percentage in 3,1 was changed from 0 to 0 by an act of POGO
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Play#0 output Play#0 1 Road percentage in 5,1 was changed from 0 to 100 by an act of POGO
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Play#0 output Play#0 1 Road percentage in 7,1 was changed from 0 to 100 by an act of POGO
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Play#0 output Play#0 1 Rail percentage in 1,1 was changed from 0 to 0 by an act of POGO
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Play#0 output Play#0 1 Rail percentage in 3,1 was changed from 0 to 0 by an act of POGO
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Play#0 output Play#0 1 Rail percentage in 5,1 was changed from 0 to 100 by an act of POGO
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Play#0 output Play#0 1 Rail percentage in 7,1 was changed from 0 to 100 by an act of POGO
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Play#0 output Play#0 1 Defense percentage in 1,1 was changed from 0 to 0 by an act of POGO
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Play#0 output Play#0 1 Defense percentage in 3,1 was changed from 0 to 0 by an act of POGO
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Play#0 output Play#0 1 Defense percentage in 5,1 was changed from 0 to 100 by an act of POGO
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Play#0 output Play#0 1 Defense percentage in 7,1 was changed from 0 to 100 by an act of POGO
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Play#0 output Play#0 1 Mobility in 1,5 was changed from 0 to 1 by an act of POGO
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@ -1592,7 +1554,6 @@
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Play#0 output Play#0 1 POGO gave you 1 civilians in 8,6
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Play#0 output Play#0 1 POGO gave you 9997 civilians in 6,6
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Play#0 output Play#0 1 POGO stole 1 civilians from 8,6
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Play#0 output Play#0 1 Military reserves changed from 0 to 0 by an act of POGO
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Play#0 output Play#0 1 Money changed from 0 to -2147483648 by an act of POGO
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Play#0 output Play#0 6 0 640
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Play#0 input read 2
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@ -1604,7 +1565,6 @@
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Play#0 output Play#0 1 cs cargo ship (#2) given to you by an act of POGO!
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Play#0 output Play#0 1 f1 Sopwith Camel #2 given to you by an act of POGO!
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Play#0 output Play#0 1 sup supply #2 given to you by an act of POGO!
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Play#0 output Play#0 1 Military reserves changed from 0 to 0 by an act of POGO
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Play#0 output Play#0 6 0 640
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Play#0 input read 3
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Play#0 command read
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