(edit): Rewrite of undocumented and broken feature: if there are extra
arguments, they are interpreted as key-value pairs, and edit does not prompt for more. From Ron Koenderink. (player_coms): Document extended syntax.
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.TH Command EDIT
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.NA edit "Change stats of country, ship, land unit, or plane"
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.LV Expert
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.SY "edit <country|unit|ship|plane|nuke>"
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Once you specify what you want to edit, the server will tell you what
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to do. Hit return to get out of the prompter.
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.SY "edit <country|land|unit|ship|plane|nuke> [<KEY> <VALUE>]..."
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The \*Qedit\*U command allows deities to edit properties of a country,
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sector (confusingly called <land> here), land unit, ship, plane or
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nuke.
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.s1
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If you don't specify any <KEY> <VALUE> pair, \*Qedit\*U enters
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interactive mode. Editable properties are shown together with their
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keys and values. Enter a key character and a value to change a
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property. Hit return to finish the command.
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.s1
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You can also specify one or more <KEY> <VALUE> pairs as command
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arguments. In this case, \*Qedit\*U just sets the properties, and
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does not enter interactive mode.
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.SA "setsector, setresource, give, Deity"
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