(do_feed): Don't update sp->sct_avail for growing of emergency ration,
that's the caller's job.
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@ -78,9 +78,6 @@ do_feed(struct sctstr *sp, struct natstr *np, short *vec,
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/* need to grow "emergency rations" */
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work_avail -= 2 * growfood(sp, vec, work_avail / 2, etu);
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/* It's twice as hard to grow those than norm */
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bp_put_avail(bp, sp, work_avail);
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if (!player->simulation)
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sp->sct_avail = work_avail;
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}
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if (vec[I_FOOD] < needed && sp->sct_own == sp->sct_oldown) {
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/* steal food from warehouses, headquarters,
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