Factor feels_like_helping() out of quiet_bigdef(), sd(), dd()

This commit is contained in:
Markus Armbruster 2011-01-31 20:46:53 +01:00
parent 7374002fd7
commit c095ad285b
3 changed files with 26 additions and 44 deletions

View file

@ -437,6 +437,7 @@ extern void ef_fin_srv(void);
extern int sd(natid, natid, coord, coord, int, int, int); extern int sd(natid, natid, coord, coord, int, int, int);
extern int dd(natid, natid, coord, coord, int, int); extern int dd(natid, natid, coord, coord, int, int);
extern int shipdef(natid, natid, coord, coord); extern int shipdef(natid, natid, coord, coord);
extern int feels_like_helping(natid, natid, natid);
/* getbit.c */ /* getbit.c */
extern int emp_getbit(int, int, unsigned char *); extern int emp_getbit(int, int, unsigned char *);
extern void emp_setbit(int, int, unsigned char *); extern void emp_setbit(int, int, unsigned char *);

View file

@ -588,7 +588,7 @@ quiet_bigdef(int type, struct emp_qelem *list, natid own, natid aown,
struct shpstr ship; struct shpstr ship;
struct lndstr land; struct lndstr land;
struct nstr_item ni; struct nstr_item ni;
int dam, dam2, rel, rel2; int dam, dam2;
struct sctstr firing; struct sctstr firing;
struct nstr_sect ns; struct nstr_sect ns;
struct flist *fp; struct flist *fp;
@ -598,19 +598,12 @@ quiet_bigdef(int type, struct emp_qelem *list, natid own, natid aown,
dam = 0; dam = 0;
snxtitem_dist(&ni, EF_SHIP, ax, ay, 8); snxtitem_dist(&ni, EF_SHIP, ax, ay, 8);
while (nxtitem(&ni, &ship)) { while (nxtitem(&ni, &ship)) {
if (ship.shp_own == 0) if (!feels_like_helping(ship.shp_own, own, aown))
continue; continue;
if ((mchr[ship.shp_type].m_flags & M_SUB) && type != EF_SHIP) if ((mchr[ship.shp_type].m_flags & M_SUB) && type != EF_SHIP)
continue; continue;
rel = getrel(getnatp(ship.shp_own), own);
rel2 = getrel(getnatp(ship.shp_own), aown);
if ((ship.shp_own != own) && ((rel != ALLIED) || (rel2 != AT_WAR)))
continue;
/* Don't shoot yourself */
if (ship.shp_own == aown)
continue;
if (mchr[(int)ship.shp_type].m_flags & M_SUB) { if (mchr[(int)ship.shp_type].m_flags & M_SUB) {
erange = torprange(&ship); erange = torprange(&ship);
if (roundrange(erange) < ni.curdist) if (roundrange(erange) < ni.curdist)
@ -650,16 +643,7 @@ quiet_bigdef(int type, struct emp_qelem *list, natid own, natid aown,
} }
snxtitem_dist(&ni, EF_LAND, ax, ay, 8); snxtitem_dist(&ni, EF_LAND, ax, ay, 8);
while (nxtitem(&ni, &land)) { while (nxtitem(&ni, &land)) {
if (land.lnd_own == 0) if (!feels_like_helping(land.lnd_own, own, aown))
continue;
/* Don't shoot yourself */
if (land.lnd_own == aown)
continue;
rel = getrel(getnatp(land.lnd_own), own);
rel2 = getrel(getnatp(land.lnd_own), aown);
if ((land.lnd_own != own) && ((rel != ALLIED) || (rel2 != AT_WAR)))
continue; continue;
erange = lnd_fire_range(&land); erange = lnd_fire_range(&land);
@ -697,17 +681,9 @@ quiet_bigdef(int type, struct emp_qelem *list, natid own, natid aown,
if (!opt_NO_FORT_FIRE) { if (!opt_NO_FORT_FIRE) {
snxtsct_dist(&ns, ax, ay, 8); snxtsct_dist(&ns, ax, ay, 8);
while (nxtsct(&ns, &firing)) { while (nxtsct(&ns, &firing)) {
if (firing.sct_own == 0) if (!feels_like_helping(firing.sct_own, own, aown))
continue; continue;
rel = getrel(getnatp(firing.sct_own), own);
rel2 = getrel(getnatp(firing.sct_own), aown);
if ((firing.sct_own != own) &&
((rel != ALLIED) || (rel2 != AT_WAR)))
continue;
/* Don't shoot yourself */
if (firing.sct_own == aown)
continue;
erange = fortrange(&firing); erange = fortrange(&firing);
if (roundrange(erange) < ns.curdist) if (roundrange(erange) < ns.curdist)
continue; continue;

View file

@ -71,7 +71,7 @@ sd(natid att, natid own, coord x, coord y, int noisy, int defending,
double eff; double eff;
struct shpstr ship; struct shpstr ship;
struct nstr_item ni; struct nstr_item ni;
int dam, rel, rel2; int dam;
if (own == 0) if (own == 0)
return 0; return 0;
@ -80,15 +80,9 @@ sd(natid att, natid own, coord x, coord y, int noisy, int defending,
eff = 1.0; eff = 1.0;
snxtitem_dist(&ni, EF_SHIP, x, y, 8); snxtitem_dist(&ni, EF_SHIP, x, y, 8);
while (nxtitem(&ni, &ship) && eff > 0.30) { while (nxtitem(&ni, &ship) && eff > 0.30) {
if (ship.shp_own == att) if (!feels_like_helping(ship.shp_own, own, att))
continue;
if (ship.shp_own == 0)
continue; continue;
rel = getrel(getnatp(ship.shp_own), own);
rel2 = getrel(getnatp(ship.shp_own), att);
if ((ship.shp_own != own) && ((rel != ALLIED) || (rel2 != AT_WAR)))
continue;
if ((mchr[(int)ship.shp_type].m_flags & M_SUB) && !usesubs) if ((mchr[(int)ship.shp_type].m_flags & M_SUB) && !usesubs)
continue; continue;
range = roundrange(shp_fire_range(&ship)); range = roundrange(shp_fire_range(&ship));
@ -131,7 +125,7 @@ sd(natid att, natid own, coord x, coord y, int noisy, int defending,
int int
dd(natid att, natid def_own, coord ax, coord ay, int noisy, int defending) dd(natid att, natid def_own, coord ax, coord ay, int noisy, int defending)
{ {
int dam, rel, rel2; int dam;
struct sctstr firing; struct sctstr firing;
struct nstr_sect ns; struct nstr_sect ns;
@ -144,13 +138,7 @@ dd(natid att, natid def_own, coord ax, coord ay, int noisy, int defending)
dam = 0; dam = 0;
snxtsct_dist(&ns, ax, ay, 8); snxtsct_dist(&ns, ax, ay, 8);
while (nxtsct(&ns, &firing) && dam < 80) { while (nxtsct(&ns, &firing) && dam < 80) {
if (firing.sct_own == att) if (!feels_like_helping(firing.sct_own, def_own, att))
continue;
if (firing.sct_own == 0)
continue;
rel = getrel(getnatp(firing.sct_own), def_own);
rel2 = getrel(getnatp(firing.sct_own), att);
if (firing.sct_own != def_own && (rel != ALLIED || rel2 != AT_WAR))
continue; continue;
/* XXX defdef damage is additive, but ship or land unit damage isn't */ /* XXX defdef damage is additive, but ship or land unit damage isn't */
dam += sb(att, def_own, &firing, ax, ay, noisy, defending); dam += sb(att, def_own, &firing, ax, ay, noisy, defending);
@ -158,6 +146,23 @@ dd(natid att, natid def_own, coord ax, coord ay, int noisy, int defending)
return dam; return dam;
} }
/*
* Shall CN attempt to help FRIEND against FOE?
*/
int
feels_like_helping(natid cn, natid friend, natid foe)
{
if (cn == 0)
return 0; /* never helps anybody */
if (cn == foe)
return 0; /* don't help anybody against self */
if (cn == friend)
return 1; /* help self against anybody else */
/* third party helps ally if at war with foe: */
return getrel(getnatp(cn), friend) == ALLIED
&& getrel(getnatp(cn), foe) == AT_WAR;
}
/* Shoot back /* Shoot back
* *
* See if the sector being fired at will defend itself. * See if the sector being fired at will defend itself.