(hidd,peek): Rename hidden command to peek.

This prevents a conflict in the info files with
HIDDEN option.
This commit is contained in:
Ron Koenderink 2005-06-01 12:26:22 +00:00
parent d405e17c42
commit c3915edb54
7 changed files with 38 additions and 20 deletions

View file

@ -40,11 +40,11 @@ OBJS = acce.o add.o anti.o arm.o army.o assa.o atta.o bdes.o best.o boar.o \
coas.o coll.o comm.o cons.o conv.o coun.o cuto.o decl.o deli.o demo.o \
desi.o disa.o dist.o drop.o dump.o echo.o edit.o enab.o enli.o \
expl.o fina.o flash.o flee.o fly.o foll.o forc.o fort.o fuel.o give.o \
grin.o hard.o head.o hidd.o improve.o info.o land.o laun.o lboard.o \
ldump.o ledg.o leve.o load.o look.o lost.o lstat.o lten.o map.o \
marc.o mark.o mfir.o mine.o miss.o mobq.o mobu.o mora.o move.o \
name.o nati.o navi.o ndump.o new.o newe.o news.o nuke.o offe.o offs.o \
orde.o orig.o para.o path.o payo.o pboa.o pdump.o plan.o play.o \
grin.o hard.o head.o improve.o info.o land.o laun.o lboard.o ldump.o \
ledg.o leve.o load.o look.o lost.o lstat.o lten.o map.o marc.o mark.o \
mfir.o mine.o miss.o mobq.o mobu.o mora.o move.o name.o nati.o navi.o \
ndump.o new.o newe.o news.o nuke.o offe.o offs.o orde.o orig.o para.o \
path.o payo.o pboa.o peek.o pdump.o plan.o play.o \
powe.o prod.o pstat.o rada.o rang.o rea.o real.o reco.o reje.o rela.o \
repa.o repo.o rese.o reso.o retr.o rout.o sabo.o sail.o sate.o scra.o \
scut.o sdump.o sect.o sell.o set.o setres.o setsect.o shar.o shark.o \
@ -60,13 +60,13 @@ NTOBJS = acce.obj add.obj anti.obj arm.obj army.obj assa.obj atta.obj \
deli.obj demo.obj desi.obj disa.obj dist.obj drop.obj \
dump.obj echo.obj edit.obj enab.obj enli.obj expl.obj fina.obj \
flash.obj flee.obj fly.obj foll.obj forc.obj fort.obj fuel.obj \
give.obj grin.obj hard.obj head.obj hidd.obj improve.obj info.obj \
give.obj grin.obj hard.obj head.obj improve.obj info.obj \
land.obj laun.obj lboard.obj ldump.obj ledg.obj leve.obj load.obj \
look.obj lost.obj lstat.obj lten.obj map.obj marc.obj mark.obj \
mfir.obj mine.obj miss.obj mobq.obj mobu.obj mora.obj move.obj \
name.obj nati.obj navi.obj ndump.obj new.obj newe.obj \
news.obj nuke.obj offe.obj offs.obj orde.obj orig.obj para.obj \
path.obj payo.obj pboa.obj pdump.obj plan.obj play.obj powe.obj \
name.obj nati.obj navi.obj ndump.obj new.obj newe.obj news.obj \
nuke.obj offe.obj offs.obj orde.obj orig.obj para.obj path.obj \
payo.obj pboa.obj pdump.obj peek.obj plan.obj play.obj powe.obj \
prod.obj pstat.obj rada.obj rang.obj rea.obj real.obj reco.obj \
reje.obj rela.obj repa.obj repo.obj rese.obj reso.obj retr.obj \
rout.obj sabo.obj sail.obj sate.obj scra.obj scut.obj sdump.obj \

View file

@ -25,7 +25,7 @@
*
* ---
*
* hidd.c: Do a hidden values report (deity)
* peek.c: Show hidden values report (deity)
*
* Known contributors to this file:
* Jeff Wallace, 1989
@ -40,14 +40,23 @@
#include "nsc.h"
#include "nat.h"
#include "commands.h"
#include "version.h" /* need to OBSOLETE hidden command */
int
hidd(void)
peek(void)
{
struct sctstr sect;
int nsect;
struct nstr_sect nstr;
#if EMP_VERS_MINOR == 2 && EMP_VERS_PATCH <= 22
/*
* OBSOLETE
* Can be removed once hidden command is removed from empmod.c
*/
if (player->argp[0][0] == 'h')
pr("The hidden command has been renamed to peek, use peek in the future\n");
#endif
if (!snxtsct(&nstr, player->argp[1]))
return RET_SYN;
prdate();

View file

@ -40,6 +40,8 @@
#include "nat.h"
#include "file.h"
#include "commands.h"
#include "version.h" /* need to OBSOLETE hidden command */
struct cmndstr player_coms[] = {
/* command form cost addr permit */
@ -118,7 +120,13 @@ struct cmndstr player_coms[] = {
{"harden <PLANES> <NUM>", 2, hard, C_MOD, NORM + MONEY + CAP},
{"help <topic>", 0, info, 0, VIS},
{"headlines [days]", 0, head, C_MOD, VIS},
{"hidden <SECTS>", 0, hidd, 0, GOD},
#if EMP_VERS_MINOR == 2 && EMP_VERS_PATCH <= 22
/*
* OBSOLETE
* once hidden command is removed, also remove the hidden code in peek.c
*/
{"hidden <SECTS>", 0, peek, 0, GOD},
#endif
{"improve <road|rail|defense> <SECTS> <NUM>", 1, improve, C_MOD,
NORM + MONEY + CAP},
{"info <topic>", 0, info, 0, VIS},
@ -181,6 +189,7 @@ struct cmndstr player_coms[] = {
{"pbmap <SECTS|UNIT> [s|l|p|r|t|*|h]", 0, map, C_MOD, NORM},
{"pboard <PLANES>", 3, pboa, C_MOD, NORM + MONEY + CAP},
{"pdump <PLANES> [<fields>]", 0, pdump, 0, NORM},
{"peek <SECTS>", 0, peek, 0, GOD},
{"plane <SECTS>", 0, plan, 0, NORM},
{"players", 0, play, 0, VIS},
{"pmap <SECTS|UNIT> [s|l|p|*|h]", 0, map, C_MOD, NORM},