(hidd,peek): Rename hidden command to peek.

This prevents a conflict in the info files with
HIDDEN option.
This commit is contained in:
Ron Koenderink 2005-06-01 12:26:22 +00:00
parent d405e17c42
commit c3915edb54
7 changed files with 38 additions and 20 deletions

View file

@ -40,6 +40,8 @@
#include "nat.h"
#include "file.h"
#include "commands.h"
#include "version.h" /* need to OBSOLETE hidden command */
struct cmndstr player_coms[] = {
/* command form cost addr permit */
@ -118,7 +120,13 @@ struct cmndstr player_coms[] = {
{"harden <PLANES> <NUM>", 2, hard, C_MOD, NORM + MONEY + CAP},
{"help <topic>", 0, info, 0, VIS},
{"headlines [days]", 0, head, C_MOD, VIS},
{"hidden <SECTS>", 0, hidd, 0, GOD},
#if EMP_VERS_MINOR == 2 && EMP_VERS_PATCH <= 22
/*
* OBSOLETE
* once hidden command is removed, also remove the hidden code in peek.c
*/
{"hidden <SECTS>", 0, peek, 0, GOD},
#endif
{"improve <road|rail|defense> <SECTS> <NUM>", 1, improve, C_MOD,
NORM + MONEY + CAP},
{"info <topic>", 0, info, 0, VIS},
@ -181,6 +189,7 @@ struct cmndstr player_coms[] = {
{"pbmap <SECTS|UNIT> [s|l|p|r|t|*|h]", 0, map, C_MOD, NORM},
{"pboard <PLANES>", 3, pboa, C_MOD, NORM + MONEY + CAP},
{"pdump <PLANES> [<fields>]", 0, pdump, 0, NORM},
{"peek <SECTS>", 0, peek, 0, GOD},
{"plane <SECTS>", 0, plan, 0, NORM},
{"players", 0, play, 0, VIS},
{"pmap <SECTS|UNIT> [s|l|p|*|h]", 0, map, C_MOD, NORM},