(hidd,peek): Rename hidden command to peek.
This prevents a conflict in the info files with HIDDEN option.
This commit is contained in:
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d405e17c42
commit
c3915edb54
7 changed files with 38 additions and 20 deletions
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@ -137,7 +137,6 @@ int give(void);
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int grin(void);
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int grin(void);
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int hard(void);
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int hard(void);
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int head(void);
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int head(void);
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int hidd(void);
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int improve(void);
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int improve(void);
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int info(void);
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int info(void);
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int land(void);
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int land(void);
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@ -184,6 +183,7 @@ int path(void);
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int payo(void);
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int payo(void);
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int pboa(void);
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int pboa(void);
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int pdump(void);
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int pdump(void);
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int peek(void);
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int plan(void);
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int plan(void);
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int play(void);
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int play(void);
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int powe(void);
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int powe(void);
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@ -1,5 +0,0 @@
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.TH Command HIDDEN
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.NA hidden "Display some deity-only statistics for sectors"
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.LV Expert
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.SY "hidden <SECTS>"
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.SA "Deity"
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5
info/Commands/peek.t
Normal file
5
info/Commands/peek.t
Normal file
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@ -0,0 +1,5 @@
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.TH Command PEEK
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.NA peek "Display some deity-only statistics for sectors"
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.LV Expert
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.SY "peek <SECTS>"
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.SA "Deity"
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@ -2,5 +2,5 @@
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.NA setsector "Change stats of a sector"
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.NA setsector "Change stats of a sector"
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.LV Expert
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.LV Expert
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.SY "setsector <TYPE> <SECTS> <NUM>"
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.SY "setsector <TYPE> <SECTS> <NUM>"
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You can change anything that appears in dump or hidden (I think).
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You can change anything that appears in dump or peek (I think).
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.SA "give, setresource, edit, Deity"
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.SA "give, setresource, edit, dump, peek, Deity"
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@ -40,11 +40,11 @@ OBJS = acce.o add.o anti.o arm.o army.o assa.o atta.o bdes.o best.o boar.o \
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coas.o coll.o comm.o cons.o conv.o coun.o cuto.o decl.o deli.o demo.o \
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coas.o coll.o comm.o cons.o conv.o coun.o cuto.o decl.o deli.o demo.o \
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desi.o disa.o dist.o drop.o dump.o echo.o edit.o enab.o enli.o \
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desi.o disa.o dist.o drop.o dump.o echo.o edit.o enab.o enli.o \
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expl.o fina.o flash.o flee.o fly.o foll.o forc.o fort.o fuel.o give.o \
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expl.o fina.o flash.o flee.o fly.o foll.o forc.o fort.o fuel.o give.o \
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grin.o hard.o head.o hidd.o improve.o info.o land.o laun.o lboard.o \
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grin.o hard.o head.o improve.o info.o land.o laun.o lboard.o ldump.o \
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ldump.o ledg.o leve.o load.o look.o lost.o lstat.o lten.o map.o \
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ledg.o leve.o load.o look.o lost.o lstat.o lten.o map.o marc.o mark.o \
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marc.o mark.o mfir.o mine.o miss.o mobq.o mobu.o mora.o move.o \
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mfir.o mine.o miss.o mobq.o mobu.o mora.o move.o name.o nati.o navi.o \
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name.o nati.o navi.o ndump.o new.o newe.o news.o nuke.o offe.o offs.o \
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ndump.o new.o newe.o news.o nuke.o offe.o offs.o orde.o orig.o para.o \
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orde.o orig.o para.o path.o payo.o pboa.o pdump.o plan.o play.o \
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path.o payo.o pboa.o peek.o pdump.o plan.o play.o \
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powe.o prod.o pstat.o rada.o rang.o rea.o real.o reco.o reje.o rela.o \
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powe.o prod.o pstat.o rada.o rang.o rea.o real.o reco.o reje.o rela.o \
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repa.o repo.o rese.o reso.o retr.o rout.o sabo.o sail.o sate.o scra.o \
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repa.o repo.o rese.o reso.o retr.o rout.o sabo.o sail.o sate.o scra.o \
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scut.o sdump.o sect.o sell.o set.o setres.o setsect.o shar.o shark.o \
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scut.o sdump.o sect.o sell.o set.o setres.o setsect.o shar.o shark.o \
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@ -60,13 +60,13 @@ NTOBJS = acce.obj add.obj anti.obj arm.obj army.obj assa.obj atta.obj \
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deli.obj demo.obj desi.obj disa.obj dist.obj drop.obj \
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deli.obj demo.obj desi.obj disa.obj dist.obj drop.obj \
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dump.obj echo.obj edit.obj enab.obj enli.obj expl.obj fina.obj \
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dump.obj echo.obj edit.obj enab.obj enli.obj expl.obj fina.obj \
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flash.obj flee.obj fly.obj foll.obj forc.obj fort.obj fuel.obj \
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flash.obj flee.obj fly.obj foll.obj forc.obj fort.obj fuel.obj \
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give.obj grin.obj hard.obj head.obj hidd.obj improve.obj info.obj \
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give.obj grin.obj hard.obj head.obj improve.obj info.obj \
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land.obj laun.obj lboard.obj ldump.obj ledg.obj leve.obj load.obj \
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land.obj laun.obj lboard.obj ldump.obj ledg.obj leve.obj load.obj \
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look.obj lost.obj lstat.obj lten.obj map.obj marc.obj mark.obj \
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look.obj lost.obj lstat.obj lten.obj map.obj marc.obj mark.obj \
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mfir.obj mine.obj miss.obj mobq.obj mobu.obj mora.obj move.obj \
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mfir.obj mine.obj miss.obj mobq.obj mobu.obj mora.obj move.obj \
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name.obj nati.obj navi.obj ndump.obj new.obj newe.obj \
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name.obj nati.obj navi.obj ndump.obj new.obj newe.obj news.obj \
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news.obj nuke.obj offe.obj offs.obj orde.obj orig.obj para.obj \
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nuke.obj offe.obj offs.obj orde.obj orig.obj para.obj path.obj \
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path.obj payo.obj pboa.obj pdump.obj plan.obj play.obj powe.obj \
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payo.obj pboa.obj pdump.obj peek.obj plan.obj play.obj powe.obj \
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prod.obj pstat.obj rada.obj rang.obj rea.obj real.obj reco.obj \
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prod.obj pstat.obj rada.obj rang.obj rea.obj real.obj reco.obj \
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reje.obj rela.obj repa.obj repo.obj rese.obj reso.obj retr.obj \
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reje.obj rela.obj repa.obj repo.obj rese.obj reso.obj retr.obj \
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rout.obj sabo.obj sail.obj sate.obj scra.obj scut.obj sdump.obj \
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rout.obj sabo.obj sail.obj sate.obj scra.obj scut.obj sdump.obj \
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@ -25,7 +25,7 @@
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*
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*
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* ---
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* ---
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*
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*
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* hidd.c: Do a hidden values report (deity)
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* peek.c: Show hidden values report (deity)
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*
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*
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* Known contributors to this file:
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* Known contributors to this file:
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* Jeff Wallace, 1989
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* Jeff Wallace, 1989
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@ -40,14 +40,23 @@
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#include "nsc.h"
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#include "nsc.h"
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#include "nat.h"
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#include "nat.h"
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#include "commands.h"
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#include "commands.h"
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#include "version.h" /* need to OBSOLETE hidden command */
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int
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int
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hidd(void)
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peek(void)
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{
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{
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struct sctstr sect;
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struct sctstr sect;
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int nsect;
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int nsect;
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struct nstr_sect nstr;
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struct nstr_sect nstr;
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#if EMP_VERS_MINOR == 2 && EMP_VERS_PATCH <= 22
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/*
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* OBSOLETE
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* Can be removed once hidden command is removed from empmod.c
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*/
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if (player->argp[0][0] == 'h')
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pr("The hidden command has been renamed to peek, use peek in the future\n");
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#endif
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if (!snxtsct(&nstr, player->argp[1]))
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if (!snxtsct(&nstr, player->argp[1]))
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return RET_SYN;
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return RET_SYN;
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prdate();
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prdate();
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@ -40,6 +40,8 @@
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#include "nat.h"
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#include "nat.h"
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#include "file.h"
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#include "file.h"
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#include "commands.h"
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#include "commands.h"
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#include "version.h" /* need to OBSOLETE hidden command */
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struct cmndstr player_coms[] = {
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struct cmndstr player_coms[] = {
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/* command form cost addr permit */
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/* command form cost addr permit */
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@ -118,7 +120,13 @@ struct cmndstr player_coms[] = {
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{"harden <PLANES> <NUM>", 2, hard, C_MOD, NORM + MONEY + CAP},
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{"harden <PLANES> <NUM>", 2, hard, C_MOD, NORM + MONEY + CAP},
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{"help <topic>", 0, info, 0, VIS},
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{"help <topic>", 0, info, 0, VIS},
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{"headlines [days]", 0, head, C_MOD, VIS},
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{"headlines [days]", 0, head, C_MOD, VIS},
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{"hidden <SECTS>", 0, hidd, 0, GOD},
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#if EMP_VERS_MINOR == 2 && EMP_VERS_PATCH <= 22
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/*
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* OBSOLETE
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* once hidden command is removed, also remove the hidden code in peek.c
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*/
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{"hidden <SECTS>", 0, peek, 0, GOD},
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#endif
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{"improve <road|rail|defense> <SECTS> <NUM>", 1, improve, C_MOD,
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{"improve <road|rail|defense> <SECTS> <NUM>", 1, improve, C_MOD,
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NORM + MONEY + CAP},
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NORM + MONEY + CAP},
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{"info <topic>", 0, info, 0, VIS},
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{"info <topic>", 0, info, 0, VIS},
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@ -181,6 +189,7 @@ struct cmndstr player_coms[] = {
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{"pbmap <SECTS|UNIT> [s|l|p|r|t|*|h]", 0, map, C_MOD, NORM},
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{"pbmap <SECTS|UNIT> [s|l|p|r|t|*|h]", 0, map, C_MOD, NORM},
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{"pboard <PLANES>", 3, pboa, C_MOD, NORM + MONEY + CAP},
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{"pboard <PLANES>", 3, pboa, C_MOD, NORM + MONEY + CAP},
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{"pdump <PLANES> [<fields>]", 0, pdump, 0, NORM},
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{"pdump <PLANES> [<fields>]", 0, pdump, 0, NORM},
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{"peek <SECTS>", 0, peek, 0, GOD},
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{"plane <SECTS>", 0, plan, 0, NORM},
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{"plane <SECTS>", 0, plan, 0, NORM},
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{"players", 0, play, 0, VIS},
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{"players", 0, play, 0, VIS},
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{"pmap <SECTS|UNIT> [s|l|p|*|h]", 0, map, C_MOD, NORM},
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{"pmap <SECTS|UNIT> [s|l|p|*|h]", 0, map, C_MOD, NORM},
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