(hidd,peek): Rename hidden command to peek.

This prevents a conflict in the info files with
HIDDEN option.
This commit is contained in:
Ron Koenderink 2005-06-01 12:26:22 +00:00
parent d405e17c42
commit c3915edb54
7 changed files with 38 additions and 20 deletions

View file

@ -137,7 +137,6 @@ int give(void);
int grin(void); int grin(void);
int hard(void); int hard(void);
int head(void); int head(void);
int hidd(void);
int improve(void); int improve(void);
int info(void); int info(void);
int land(void); int land(void);
@ -184,6 +183,7 @@ int path(void);
int payo(void); int payo(void);
int pboa(void); int pboa(void);
int pdump(void); int pdump(void);
int peek(void);
int plan(void); int plan(void);
int play(void); int play(void);
int powe(void); int powe(void);

View file

@ -1,5 +0,0 @@
.TH Command HIDDEN
.NA hidden "Display some deity-only statistics for sectors"
.LV Expert
.SY "hidden <SECTS>"
.SA "Deity"

5
info/Commands/peek.t Normal file
View file

@ -0,0 +1,5 @@
.TH Command PEEK
.NA peek "Display some deity-only statistics for sectors"
.LV Expert
.SY "peek <SECTS>"
.SA "Deity"

View file

@ -2,5 +2,5 @@
.NA setsector "Change stats of a sector" .NA setsector "Change stats of a sector"
.LV Expert .LV Expert
.SY "setsector <TYPE> <SECTS> <NUM>" .SY "setsector <TYPE> <SECTS> <NUM>"
You can change anything that appears in dump or hidden (I think). You can change anything that appears in dump or peek (I think).
.SA "give, setresource, edit, Deity" .SA "give, setresource, edit, dump, peek, Deity"

View file

@ -40,11 +40,11 @@ OBJS = acce.o add.o anti.o arm.o army.o assa.o atta.o bdes.o best.o boar.o \
coas.o coll.o comm.o cons.o conv.o coun.o cuto.o decl.o deli.o demo.o \ coas.o coll.o comm.o cons.o conv.o coun.o cuto.o decl.o deli.o demo.o \
desi.o disa.o dist.o drop.o dump.o echo.o edit.o enab.o enli.o \ desi.o disa.o dist.o drop.o dump.o echo.o edit.o enab.o enli.o \
expl.o fina.o flash.o flee.o fly.o foll.o forc.o fort.o fuel.o give.o \ expl.o fina.o flash.o flee.o fly.o foll.o forc.o fort.o fuel.o give.o \
grin.o hard.o head.o hidd.o improve.o info.o land.o laun.o lboard.o \ grin.o hard.o head.o improve.o info.o land.o laun.o lboard.o ldump.o \
ldump.o ledg.o leve.o load.o look.o lost.o lstat.o lten.o map.o \ ledg.o leve.o load.o look.o lost.o lstat.o lten.o map.o marc.o mark.o \
marc.o mark.o mfir.o mine.o miss.o mobq.o mobu.o mora.o move.o \ mfir.o mine.o miss.o mobq.o mobu.o mora.o move.o name.o nati.o navi.o \
name.o nati.o navi.o ndump.o new.o newe.o news.o nuke.o offe.o offs.o \ ndump.o new.o newe.o news.o nuke.o offe.o offs.o orde.o orig.o para.o \
orde.o orig.o para.o path.o payo.o pboa.o pdump.o plan.o play.o \ path.o payo.o pboa.o peek.o pdump.o plan.o play.o \
powe.o prod.o pstat.o rada.o rang.o rea.o real.o reco.o reje.o rela.o \ powe.o prod.o pstat.o rada.o rang.o rea.o real.o reco.o reje.o rela.o \
repa.o repo.o rese.o reso.o retr.o rout.o sabo.o sail.o sate.o scra.o \ repa.o repo.o rese.o reso.o retr.o rout.o sabo.o sail.o sate.o scra.o \
scut.o sdump.o sect.o sell.o set.o setres.o setsect.o shar.o shark.o \ scut.o sdump.o sect.o sell.o set.o setres.o setsect.o shar.o shark.o \
@ -60,13 +60,13 @@ NTOBJS = acce.obj add.obj anti.obj arm.obj army.obj assa.obj atta.obj \
deli.obj demo.obj desi.obj disa.obj dist.obj drop.obj \ deli.obj demo.obj desi.obj disa.obj dist.obj drop.obj \
dump.obj echo.obj edit.obj enab.obj enli.obj expl.obj fina.obj \ dump.obj echo.obj edit.obj enab.obj enli.obj expl.obj fina.obj \
flash.obj flee.obj fly.obj foll.obj forc.obj fort.obj fuel.obj \ flash.obj flee.obj fly.obj foll.obj forc.obj fort.obj fuel.obj \
give.obj grin.obj hard.obj head.obj hidd.obj improve.obj info.obj \ give.obj grin.obj hard.obj head.obj improve.obj info.obj \
land.obj laun.obj lboard.obj ldump.obj ledg.obj leve.obj load.obj \ land.obj laun.obj lboard.obj ldump.obj ledg.obj leve.obj load.obj \
look.obj lost.obj lstat.obj lten.obj map.obj marc.obj mark.obj \ look.obj lost.obj lstat.obj lten.obj map.obj marc.obj mark.obj \
mfir.obj mine.obj miss.obj mobq.obj mobu.obj mora.obj move.obj \ mfir.obj mine.obj miss.obj mobq.obj mobu.obj mora.obj move.obj \
name.obj nati.obj navi.obj ndump.obj new.obj newe.obj \ name.obj nati.obj navi.obj ndump.obj new.obj newe.obj news.obj \
news.obj nuke.obj offe.obj offs.obj orde.obj orig.obj para.obj \ nuke.obj offe.obj offs.obj orde.obj orig.obj para.obj path.obj \
path.obj payo.obj pboa.obj pdump.obj plan.obj play.obj powe.obj \ payo.obj pboa.obj pdump.obj peek.obj plan.obj play.obj powe.obj \
prod.obj pstat.obj rada.obj rang.obj rea.obj real.obj reco.obj \ prod.obj pstat.obj rada.obj rang.obj rea.obj real.obj reco.obj \
reje.obj rela.obj repa.obj repo.obj rese.obj reso.obj retr.obj \ reje.obj rela.obj repa.obj repo.obj rese.obj reso.obj retr.obj \
rout.obj sabo.obj sail.obj sate.obj scra.obj scut.obj sdump.obj \ rout.obj sabo.obj sail.obj sate.obj scra.obj scut.obj sdump.obj \

View file

@ -25,7 +25,7 @@
* *
* --- * ---
* *
* hidd.c: Do a hidden values report (deity) * peek.c: Show hidden values report (deity)
* *
* Known contributors to this file: * Known contributors to this file:
* Jeff Wallace, 1989 * Jeff Wallace, 1989
@ -40,14 +40,23 @@
#include "nsc.h" #include "nsc.h"
#include "nat.h" #include "nat.h"
#include "commands.h" #include "commands.h"
#include "version.h" /* need to OBSOLETE hidden command */
int int
hidd(void) peek(void)
{ {
struct sctstr sect; struct sctstr sect;
int nsect; int nsect;
struct nstr_sect nstr; struct nstr_sect nstr;
#if EMP_VERS_MINOR == 2 && EMP_VERS_PATCH <= 22
/*
* OBSOLETE
* Can be removed once hidden command is removed from empmod.c
*/
if (player->argp[0][0] == 'h')
pr("The hidden command has been renamed to peek, use peek in the future\n");
#endif
if (!snxtsct(&nstr, player->argp[1])) if (!snxtsct(&nstr, player->argp[1]))
return RET_SYN; return RET_SYN;
prdate(); prdate();

View file

@ -40,6 +40,8 @@
#include "nat.h" #include "nat.h"
#include "file.h" #include "file.h"
#include "commands.h" #include "commands.h"
#include "version.h" /* need to OBSOLETE hidden command */
struct cmndstr player_coms[] = { struct cmndstr player_coms[] = {
/* command form cost addr permit */ /* command form cost addr permit */
@ -118,7 +120,13 @@ struct cmndstr player_coms[] = {
{"harden <PLANES> <NUM>", 2, hard, C_MOD, NORM + MONEY + CAP}, {"harden <PLANES> <NUM>", 2, hard, C_MOD, NORM + MONEY + CAP},
{"help <topic>", 0, info, 0, VIS}, {"help <topic>", 0, info, 0, VIS},
{"headlines [days]", 0, head, C_MOD, VIS}, {"headlines [days]", 0, head, C_MOD, VIS},
{"hidden <SECTS>", 0, hidd, 0, GOD}, #if EMP_VERS_MINOR == 2 && EMP_VERS_PATCH <= 22
/*
* OBSOLETE
* once hidden command is removed, also remove the hidden code in peek.c
*/
{"hidden <SECTS>", 0, peek, 0, GOD},
#endif
{"improve <road|rail|defense> <SECTS> <NUM>", 1, improve, C_MOD, {"improve <road|rail|defense> <SECTS> <NUM>", 1, improve, C_MOD,
NORM + MONEY + CAP}, NORM + MONEY + CAP},
{"info <topic>", 0, info, 0, VIS}, {"info <topic>", 0, info, 0, VIS},
@ -181,6 +189,7 @@ struct cmndstr player_coms[] = {
{"pbmap <SECTS|UNIT> [s|l|p|r|t|*|h]", 0, map, C_MOD, NORM}, {"pbmap <SECTS|UNIT> [s|l|p|r|t|*|h]", 0, map, C_MOD, NORM},
{"pboard <PLANES>", 3, pboa, C_MOD, NORM + MONEY + CAP}, {"pboard <PLANES>", 3, pboa, C_MOD, NORM + MONEY + CAP},
{"pdump <PLANES> [<fields>]", 0, pdump, 0, NORM}, {"pdump <PLANES> [<fields>]", 0, pdump, 0, NORM},
{"peek <SECTS>", 0, peek, 0, GOD},
{"plane <SECTS>", 0, plan, 0, NORM}, {"plane <SECTS>", 0, plan, 0, NORM},
{"players", 0, play, 0, VIS}, {"players", 0, play, 0, VIS},
{"pmap <SECTS|UNIT> [s|l|p|*|h]", 0, map, C_MOD, NORM}, {"pmap <SECTS|UNIT> [s|l|p|*|h]", 0, map, C_MOD, NORM},