retreat: Oops on retreating ghosts
Code never actually retreated them, but it could zap their mission and retreat flags. Harmless, but avoid it anyway. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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1 changed files with 6 additions and 6 deletions
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@ -96,6 +96,9 @@ retreat_ship(struct shpstr *sp, char code)
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struct nstr_item ni;
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struct nstr_item ni;
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struct shpstr ship;
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struct shpstr ship;
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if (CANT_HAPPEN(!sp->shp_own))
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return;
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retreat_ship1(sp, code, 1);
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retreat_ship1(sp, code, 1);
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if (sp->shp_rpath[0] == 0)
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if (sp->shp_rpath[0] == 0)
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sp->shp_rflags = 0;
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sp->shp_rflags = 0;
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@ -138,9 +141,6 @@ retreat_ship1(struct shpstr *sp, char code, int orig)
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struct mchrstr *mcp;
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struct mchrstr *mcp;
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int changed;
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int changed;
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if (sp->shp_own == 0)
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return 0;
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if (sp->shp_effic < SHIP_MINEFF) {
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if (sp->shp_effic < SHIP_MINEFF) {
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wu(0, sp->shp_own,
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wu(0, sp->shp_own,
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"%s %s,\nbut it died in the attack, and so couldn't retreat!\n",
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"%s %s,\nbut it died in the attack, and so couldn't retreat!\n",
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@ -352,6 +352,9 @@ retreat_land(struct lndstr *lp, char code)
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struct nstr_item ni;
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struct nstr_item ni;
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struct lndstr land;
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struct lndstr land;
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if (CANT_HAPPEN(!lp->lnd_own))
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return;
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retreat_land1(lp, code, 1);
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retreat_land1(lp, code, 1);
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if (lp->lnd_rpath[0] == 0)
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if (lp->lnd_rpath[0] == 0)
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lp->lnd_rflags = 0;
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lp->lnd_rflags = 0;
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@ -393,9 +396,6 @@ retreat_land1(struct lndstr *lp, char code, int orig)
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double mobcost;
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double mobcost;
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struct lchrstr *lcp;
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struct lchrstr *lcp;
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if (lp->lnd_own == 0)
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return 0;
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if (lp->lnd_effic < LAND_MINEFF) {
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if (lp->lnd_effic < LAND_MINEFF) {
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wu(0, lp->lnd_own,
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wu(0, lp->lnd_own,
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"%s %s,\nbut it died in the attack, and so couldn't retreat!\n",
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"%s %s,\nbut it died in the attack, and so couldn't retreat!\n",
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