Update change log for 4.3.26

This commit is contained in:
Markus Armbruster 2010-05-24 18:38:35 +02:00
parent 7d1c358e23
commit c4024ee815
2 changed files with 54 additions and 0 deletions

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@ -1,3 +1,30 @@
Changes to Empire 4.3.26 - Mon May 24 16:37:40 UTC 2010
* Land units loaded on ships or land units can no longer fight che.
* When foreign land units were present, a che revolt could damage
them instead of the defending land units. This could let defenders
survive the revolt. They were captured or blown up if che took
over the sector.
* Fix che revolt to damage only land units that actually fight
* Fix loading x-light missiles on ships without capability plane.
These ships could only use their x-light slots for x-light planes,
not their plane slots. Broken in 4.3.17.
* Update bmap when nuclear detonation makes wasteland.
* Fix fly and drop to report discarded cargo items correctly.
* New client option -s to specify server host and port.
* Hitting landmines could crash the server. When not, the damage
reduction for capability engineer was applied unpredictably.
Broken in 4.3.24.
* Fix retreat and lretreat condition 'c'. Broken in 4.3.16.
* coastwatch and skywatch could see too far. Up to one sector for
practical radar ranges.
* skywatch now reports satellite uids. The uid is required for
launching a-sats since 4.3.23.
* Fix client not to send an empty line of input before aborting the
command on player interrupt (normally ^C).
* Fix sabotage not to kill the spy every time. Broken in 4.3.17.
* Code cleanup.
* Info page fixes, manual page improvements.
Changes to Empire 4.3.25 - Sun Mar 21 08:27:37 UTC 2010
* Hitting seamines could crash the server. When not, the damage
reduction for capability sweep was applied unpredictably. Broken

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@ -7,6 +7,33 @@ new Empire4 Server. This outlines the various changes and how they
will affect you, the player. These were coded as the Wolfpack project,
and bug-reports should be sent to <wolfpack@wolfpackempire.com>.
.NF
Changes to Empire 4.3.26 - Mon May 24 16:37:40 UTC 2010
* Land units loaded on ships or land units can no longer fight che.
* When foreign land units were present, a che revolt could damage
them instead of the defending land units. This could let defenders
survive the revolt. They were captured or blown up if che took
over the sector.
* Fix che revolt to damage only land units that actually fight
* Fix loading x-light missiles on ships without capability plane.
These ships could only use their x-light slots for x-light planes,
not their plane slots. Broken in 4.3.17.
* Update bmap when nuclear detonation makes wasteland.
* Fix fly and drop to report discarded cargo items correctly.
* New client option -s to specify server host and port.
* Hitting landmines could crash the server. When not, the damage
reduction for capability engineer was applied unpredictably.
Broken in 4.3.24.
* Fix retreat and lretreat condition 'c'. Broken in 4.3.16.
* coastwatch and skywatch could see too far. Up to one sector for
practical radar ranges.
* skywatch now reports satellite uids. The uid is required for
launching a-sats since 4.3.23.
* Fix client not to send an empty line of input before aborting the
command on player interrupt (normally ^C).
* Fix sabotage not to kill the spy every time. Broken in 4.3.17.
* Code cleanup.
* Info page fixes, manual page improvements.
Changes to Empire 4.3.25 - Sun Mar 21 08:27:37 UTC 2010
* Hitting seamines could crash the server. When not, the damage
reduction for capability sweep was applied unpredictably. Broken