Update change log for 4.3.26
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Changes to Empire 4.3.26 - Mon May 24 16:37:40 UTC 2010
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* Land units loaded on ships or land units can no longer fight che.
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* When foreign land units were present, a che revolt could damage
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them instead of the defending land units. This could let defenders
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survive the revolt. They were captured or blown up if che took
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over the sector.
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* Fix che revolt to damage only land units that actually fight
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* Fix loading x-light missiles on ships without capability plane.
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These ships could only use their x-light slots for x-light planes,
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not their plane slots. Broken in 4.3.17.
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* Update bmap when nuclear detonation makes wasteland.
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* Fix fly and drop to report discarded cargo items correctly.
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* New client option -s to specify server host and port.
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* Hitting landmines could crash the server. When not, the damage
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reduction for capability engineer was applied unpredictably.
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Broken in 4.3.24.
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* Fix retreat and lretreat condition 'c'. Broken in 4.3.16.
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* coastwatch and skywatch could see too far. Up to one sector for
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practical radar ranges.
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* skywatch now reports satellite uids. The uid is required for
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launching a-sats since 4.3.23.
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* Fix client not to send an empty line of input before aborting the
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command on player interrupt (normally ^C).
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* Fix sabotage not to kill the spy every time. Broken in 4.3.17.
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* Code cleanup.
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* Info page fixes, manual page improvements.
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Changes to Empire 4.3.25 - Sun Mar 21 08:27:37 UTC 2010
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* Hitting seamines could crash the server. When not, the damage
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reduction for capability sweep was applied unpredictably. Broken
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@ -7,6 +7,33 @@ new Empire4 Server. This outlines the various changes and how they
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will affect you, the player. These were coded as the Wolfpack project,
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and bug-reports should be sent to <wolfpack@wolfpackempire.com>.
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.NF
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Changes to Empire 4.3.26 - Mon May 24 16:37:40 UTC 2010
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* Land units loaded on ships or land units can no longer fight che.
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* When foreign land units were present, a che revolt could damage
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them instead of the defending land units. This could let defenders
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survive the revolt. They were captured or blown up if che took
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over the sector.
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* Fix che revolt to damage only land units that actually fight
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* Fix loading x-light missiles on ships without capability plane.
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These ships could only use their x-light slots for x-light planes,
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not their plane slots. Broken in 4.3.17.
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* Update bmap when nuclear detonation makes wasteland.
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* Fix fly and drop to report discarded cargo items correctly.
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* New client option -s to specify server host and port.
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* Hitting landmines could crash the server. When not, the damage
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reduction for capability engineer was applied unpredictably.
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Broken in 4.3.24.
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* Fix retreat and lretreat condition 'c'. Broken in 4.3.16.
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* coastwatch and skywatch could see too far. Up to one sector for
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practical radar ranges.
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* skywatch now reports satellite uids. The uid is required for
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launching a-sats since 4.3.23.
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* Fix client not to send an empty line of input before aborting the
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command on player interrupt (normally ^C).
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* Fix sabotage not to kill the spy every time. Broken in 4.3.17.
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* Code cleanup.
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* Info page fixes, manual page improvements.
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Changes to Empire 4.3.25 - Sun Mar 21 08:27:37 UTC 2010
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* Hitting seamines could crash the server. When not, the damage
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reduction for capability sweep was applied unpredictably. Broken
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