Update change log for 4.3.26

This commit is contained in:
Markus Armbruster 2010-05-24 18:38:35 +02:00
parent 7d1c358e23
commit c4024ee815
2 changed files with 54 additions and 0 deletions

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@ -1,3 +1,30 @@
Changes to Empire 4.3.26 - Mon May 24 16:37:40 UTC 2010
* Land units loaded on ships or land units can no longer fight che.
* When foreign land units were present, a che revolt could damage
them instead of the defending land units. This could let defenders
survive the revolt. They were captured or blown up if che took
over the sector.
* Fix che revolt to damage only land units that actually fight
* Fix loading x-light missiles on ships without capability plane.
These ships could only use their x-light slots for x-light planes,
not their plane slots. Broken in 4.3.17.
* Update bmap when nuclear detonation makes wasteland.
* Fix fly and drop to report discarded cargo items correctly.
* New client option -s to specify server host and port.
* Hitting landmines could crash the server. When not, the damage
reduction for capability engineer was applied unpredictably.
Broken in 4.3.24.
* Fix retreat and lretreat condition 'c'. Broken in 4.3.16.
* coastwatch and skywatch could see too far. Up to one sector for
practical radar ranges.
* skywatch now reports satellite uids. The uid is required for
launching a-sats since 4.3.23.
* Fix client not to send an empty line of input before aborting the
command on player interrupt (normally ^C).
* Fix sabotage not to kill the spy every time. Broken in 4.3.17.
* Code cleanup.
* Info page fixes, manual page improvements.
Changes to Empire 4.3.25 - Sun Mar 21 08:27:37 UTC 2010 Changes to Empire 4.3.25 - Sun Mar 21 08:27:37 UTC 2010
* Hitting seamines could crash the server. When not, the damage * Hitting seamines could crash the server. When not, the damage
reduction for capability sweep was applied unpredictably. Broken reduction for capability sweep was applied unpredictably. Broken

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@ -7,6 +7,33 @@ new Empire4 Server. This outlines the various changes and how they
will affect you, the player. These were coded as the Wolfpack project, will affect you, the player. These were coded as the Wolfpack project,
and bug-reports should be sent to <wolfpack@wolfpackempire.com>. and bug-reports should be sent to <wolfpack@wolfpackempire.com>.
.NF .NF
Changes to Empire 4.3.26 - Mon May 24 16:37:40 UTC 2010
* Land units loaded on ships or land units can no longer fight che.
* When foreign land units were present, a che revolt could damage
them instead of the defending land units. This could let defenders
survive the revolt. They were captured or blown up if che took
over the sector.
* Fix che revolt to damage only land units that actually fight
* Fix loading x-light missiles on ships without capability plane.
These ships could only use their x-light slots for x-light planes,
not their plane slots. Broken in 4.3.17.
* Update bmap when nuclear detonation makes wasteland.
* Fix fly and drop to report discarded cargo items correctly.
* New client option -s to specify server host and port.
* Hitting landmines could crash the server. When not, the damage
reduction for capability engineer was applied unpredictably.
Broken in 4.3.24.
* Fix retreat and lretreat condition 'c'. Broken in 4.3.16.
* coastwatch and skywatch could see too far. Up to one sector for
practical radar ranges.
* skywatch now reports satellite uids. The uid is required for
launching a-sats since 4.3.23.
* Fix client not to send an empty line of input before aborting the
command on player interrupt (normally ^C).
* Fix sabotage not to kill the spy every time. Broken in 4.3.17.
* Code cleanup.
* Info page fixes, manual page improvements.
Changes to Empire 4.3.25 - Sun Mar 21 08:27:37 UTC 2010 Changes to Empire 4.3.25 - Sun Mar 21 08:27:37 UTC 2010
* Hitting seamines could crash the server. When not, the damage * Hitting seamines could crash the server. When not, the damage
reduction for capability sweep was applied unpredictably. Broken reduction for capability sweep was applied unpredictably. Broken