Don't lie about shell supply in info fire
It claimed ships and land units don't need shells if they can draw
them from a supply source. That was never true for ships, I believe,
and became wrong for land units in commit f6c87d21
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1 changed files with 2 additions and 2 deletions
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@ -54,7 +54,7 @@ See info \*QOptions\*U for more info.
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Any military ship may fire as long as it has
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Any military ship may fire as long as it has
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at least one crew (which must be military, not civilians),
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at least one crew (which must be military, not civilians),
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at least one gun,
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at least one gun,
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at least one shell (or shells within supply range),
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at least one shell,
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and has at least 60% efficiency.
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and has at least 60% efficiency.
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A ship's gun range is its firing range, as shown by
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A ship's gun range is its firing range, as shown by
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the show command, divided by two, times ((tech+50)/(tech+200).
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the show command, divided by two, times ((tech+50)/(tech+200).
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@ -62,7 +62,7 @@ A ship uses one shell per two guns firing.
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.s1
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.s1
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Any land unit may fire as long as it has
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Any land unit may fire as long as it has
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at least one military,
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at least one military,
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at least one shell (or shells within supply range),
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at least one shell,
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and has at least 40% efficiency.
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and has at least 40% efficiency.
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A land unit's gun range is its firing range, as shown by the show
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A land unit's gun range is its firing range, as shown by the show
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command, divided by two, times ((50+tech)/(200+tech)). A land unit
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command, divided by two, times ((50+tech)/(200+tech)). A land unit
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