Don't lie about shell supply in info fire

It claimed ships and land units don't need shells if they can draw
them from a supply source.  That was never true for ships, I believe,
and became wrong for land units in commit f6c87d21.
This commit is contained in:
Markus Armbruster 2009-02-14 15:45:05 +01:00
parent 9dd9679377
commit c42c96f976

View file

@ -54,7 +54,7 @@ See info \*QOptions\*U for more info.
Any military ship may fire as long as it has Any military ship may fire as long as it has
at least one crew (which must be military, not civilians), at least one crew (which must be military, not civilians),
at least one gun, at least one gun,
at least one shell (or shells within supply range), at least one shell,
and has at least 60% efficiency. and has at least 60% efficiency.
A ship's gun range is its firing range, as shown by A ship's gun range is its firing range, as shown by
the show command, divided by two, times ((tech+50)/(tech+200). the show command, divided by two, times ((tech+50)/(tech+200).
@ -62,7 +62,7 @@ A ship uses one shell per two guns firing.
.s1 .s1
Any land unit may fire as long as it has Any land unit may fire as long as it has
at least one military, at least one military,
at least one shell (or shells within supply range), at least one shell,
and has at least 40% efficiency. and has at least 40% efficiency.
A land unit's gun range is its firing range, as shown by the show A land unit's gun range is its firing range, as shown by the show
command, divided by two, times ((50+tech)/(200+tech)). A land unit command, divided by two, times ((50+tech)/(200+tech)). A land unit