New build process for the standalone client distribution.
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This is the basic Empire Client.
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See files README, COPYING and CREDITS in the root of the source
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tree for related information and legal notices. It is expected
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that future projects/authors will amend these files as needed.
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Empire is a multi-player, client/server Internet based war game.
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Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak, Ken
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Stevens, Steve McClure
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For questions and comments, please contact "wolfpack@wolfpackempire.com".
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License (in file
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`COPYING'), or (at your option) any later version.
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Note that this client is the same client that is shipped with the
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server. The only difference is the Makefile is copied from the
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"Makefile.standalone" for the standalone distributions, and
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from the "Makefile.server" for the server distributions.
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The client is distributed as part of the complete source tarball and
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as a standalone client tarball. The instructions below apply to the
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client tarball. If you got the complete source, as tarball or from
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CVS, refer to ../../README instead.
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If you are building this with the server, it is built automatically.
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See file `INSTALL' for detailed compilation and installation
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instructions. Quick guide for the impatient: run configure; make;
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make install. The last step is optional; everything runs fine right
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from the build tree.
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If you are building this standalone, continue reading to see how
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to build the client.
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The client connects to the Changeling blitz by default. Use
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environment variables EMPIREHOST and EMPIREPORT to connect to another
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game (see manual page for details).
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To make the program, edit ipglob.c and change empirehost[] to
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point at the machine where the game is running (although this is
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not necessary.)
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Please report bugs to <wolfpack@wolfpackempire.com> or via SourceForge
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http://sourceforge.net/projects/empserver (registration required).
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Also, if you are going to use "gcc", you need to change the Makefile
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line "CC=cc" to "CC=gcc".
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For more information or help, try rec.games.empire on Usenet, or send
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e-mail to <wolfpack@wolfpackempire.com> and we'll try to answer if we
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can. Also check out our web site at "http://www.wolfpackempire.com".
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To build for a Linux macihne, type "make linux".
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Have fun!
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To build for a HP/UX machine, type "make hpux".
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To build for a DG/UX machine, type "make dgux".
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To build for a Solaris machine, type "make solaris".
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To build for a Windows machine, type "nmake nt".
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(Note that the Windows port was built with MSVC 6.0)
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For other machines, type "make".
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You can change hosts on-the-fly by using environment variables -- see
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the man page for details. But, for a short version, you can set the
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EMPIREHOST and EMPIREPORT environment variables to the host and
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port of the server you wish to connect to, and the client will
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automatically use them instead of the built in ones.
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Also note that pipes do not work on the Windows versions.
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Wolfpack!
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