(lcarg, ldump): Display civ, mil, and uw cargo for land units.
Remove full name from lcarg() to make room. Closes #889646.
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2 changed files with 22 additions and 3 deletions
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@ -105,12 +105,15 @@ lcarg(void)
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if ((player->cnum != land.lnd_own) && !player->god)
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continue;
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if (nunits++ == 0)
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pr("lnd# unit type x,y a eff sh gun pet irn dst bar oil lcm hcm rad\n");
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pr("lnd# unit x,y a eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad\n");
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pr("%4d ", ni.cur);
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pr("%-16.16s ", lchr[(int)land.lnd_type].l_name);
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pr("%-4.4s ", lchr[(int)land.lnd_type].l_name);
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prxy("%4d,%-4d ", land.lnd_x, land.lnd_y, player->cnum);
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pr(" %c", land.lnd_army);
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pr("%4d%%", land.lnd_effic);
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pr("%4d", land.lnd_item[I_CIVIL]);
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pr("%4d", land.lnd_item[I_MILIT]);
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pr("%4d", land.lnd_item[I_UW]);
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pr("%4d", land.lnd_item[I_SHELL]);
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pr("%4d", land.lnd_item[I_GUN]);
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pr("%4d", land.lnd_item[I_PETROL]);
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