Correct spelling as one word and as two words
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
parent
b6bfc14ab2
commit
c5a2d136ec
18 changed files with 115 additions and 115 deletions
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@ -364,7 +364,7 @@
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Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
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Play#1 output Play#1 4 lb TBD-1 Devastator #4, 2 bombs. Target ('~' to skip)?
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Play#1 input 60
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Play#1 output Play#1 1 50% hitchance...splash
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Play#1 output Play#1 1 50% hit chance...splash
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Play#1 output Play#1 1 # owner eff type
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Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
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Play#1 output Play#1 1 (# 61) 2 completely dd destroyer (#61)
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@ -383,7 +383,7 @@
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Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
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Play#1 output Play#1 4 lb TBD-1 Devastator #3, 2 bombs. Target ('~' to skip)?
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Play#1 input 61
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Play#1 output Play#1 1 50% hitchance...blam-blam
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Play#1 output Play#1 1 50% hit chance...blam-blam
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Play#1 output Play#1 1 # owner eff type
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Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
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Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
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@ -401,7 +401,7 @@
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Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
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Play#1 output Play#1 4 lb TBD-1 Devastator #2, 2 bombs. Target ('~' to skip)?
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Play#1 input 62
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Play#1 output Play#1 1 50% hitchance...Blam-blam
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Play#1 output Play#1 1 50% hit chance...Blam-blam
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Play#1 output Play#1 1 # owner eff type
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Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
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Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
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@ -418,7 +418,7 @@
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Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
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Play#1 output Play#1 4 lb TBD-1 Devastator #1, 2 bombs. Target ('~' to skip)?
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Play#1 input 63
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Play#1 output Play#1 1 50% hitchance...BLAM-Blam
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Play#1 output Play#1 1 50% hit chance...BLAM-Blam
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Play#1 output Play#1 1 # owner eff type
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Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
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Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64)
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@ -434,7 +434,7 @@
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Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
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Play#1 output Play#1 4 lb TBD-1 Devastator #0, 2 bombs. Target ('~' to skip)?
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Play#1 input 64
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Play#1 output Play#1 1 50% hitchance...BLAM-blam
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Play#1 output Play#1 1 50% hit chance...BLAM-blam
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Play#1 output Play#1 6 0 607
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Play#1 input bomb 0/1/2/3/4 . p -2,2 ggh
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Play#1 command bomb
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@ -483,7 +483,7 @@
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Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
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Play#1 output Play#1 4 lb TBD-1 Devastator #4, 2 bombs. Target ('~' to skip)?
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Play#1 input 65
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Play#1 output Play#1 1 50% hitchance...blam-BLAM
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Play#1 output Play#1 1 50% hit chance...blam-BLAM
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Play#1 output Play#1 1 # owner eff type
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Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
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Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
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@ -497,7 +497,7 @@
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Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
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Play#1 output Play#1 4 lb TBD-1 Devastator #3, 2 bombs. Target ('~' to skip)?
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Play#1 input 66
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Play#1 output Play#1 1 50% hitchance...blam-blam
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Play#1 output Play#1 1 50% hit chance...blam-blam
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Play#1 output Play#1 1 # owner eff type
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Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
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Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
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@ -510,7 +510,7 @@
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Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
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Play#1 output Play#1 4 lb TBD-1 Devastator #2, 2 bombs. Target ('~' to skip)?
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Play#1 input 67
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Play#1 output Play#1 1 50% hitchance...splash
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Play#1 output Play#1 1 50% hit chance...splash
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Play#1 output Play#1 1 # owner eff type
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Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
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Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
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@ -523,7 +523,7 @@
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Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
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Play#1 output Play#1 4 lb TBD-1 Devastator #1, 2 bombs. Target ('~' to skip)?
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Play#1 input 68
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Play#1 output Play#1 1 50% hitchance...blam-Blam
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Play#1 output Play#1 1 50% hit chance...blam-Blam
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Play#1 output Play#1 1 # owner eff type
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Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
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Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
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@ -535,7 +535,7 @@
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Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
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Play#1 output Play#1 4 lb TBD-1 Devastator #0, 2 bombs. Target ('~' to skip)?
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Play#1 input 69
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Play#1 output Play#1 1 50% hitchance...blam-Blam
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Play#1 output Play#1 1 50% hit chance...blam-Blam
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Play#1 output Play#1 6 0 605
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Play#1 input launch 10 80
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Play#1 command launch
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@ -543,7 +543,7 @@
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Play#1 output Play#1 1 Preparing to launch mi Harpoon #10 at 2 dd destroyer (#80) in -6,2
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Play#1 output Play#1 1 Launching from -2,2
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Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
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Play#1 output Play#1 1 50% hitchance...miss
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Play#1 output Play#1 1 50% hit chance...miss
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Play#1 output Play#1 1 splash
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Play#1 output Play#1 6 0 602
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Play#1 input launch 11 81
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@ -552,7 +552,7 @@
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Play#1 output Play#1 1 Preparing to launch mi Harpoon #11 at 2 dd destroyer (#81) in -6,2
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Play#1 output Play#1 1 Launching from -2,2
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Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
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Play#1 output Play#1 1 50% hitchance...miss
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Play#1 output Play#1 1 50% hit chance...miss
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Play#1 output Play#1 1 splash
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Play#1 output Play#1 6 0 599
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Play#1 input launch 12 82
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@ -561,7 +561,7 @@
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Play#1 output Play#1 1 Preparing to launch mi Harpoon #12 at 2 dd destroyer (#82) in -6,2
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Play#1 output Play#1 1 Launching from -2,2
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Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
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Play#1 output Play#1 1 50% hitchance...miss
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Play#1 output Play#1 1 50% hit chance...miss
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Play#1 output Play#1 1 splash
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Play#1 output Play#1 6 0 596
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Play#1 input launch 13 83
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@ -570,7 +570,7 @@
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Play#1 output Play#1 1 Preparing to launch mi Harpoon #13 at 2 dd destroyer (#83) in -6,2
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Play#1 output Play#1 1 Launching from -2,2
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Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
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Play#1 output Play#1 1 50% hitchance...HIT!
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Play#1 output Play#1 1 50% hit chance...HIT!
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Play#1 output Play#1 1 Blam-blam-Blam-Blam-Blam-blam
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Play#1 output Play#1 6 0 593
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Play#1 input launch 14 84
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@ -579,14 +579,14 @@
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Play#1 output Play#1 1 Preparing to launch mi Harpoon #14 at 2 dd destroyer (#84) in -6,2
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Play#1 output Play#1 1 Launching from -2,2
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Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
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Play#1 output Play#1 1 50% hitchance...miss
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Play#1 output Play#1 1 50% hit chance...miss
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Play#1 output Play#1 1 splash
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Play#1 output Play#1 6 0 590
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Play#1 input torp 6 100
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Play#1 command torpedo
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Play#1 output Play#1 1 1 ships are eligible to torpedo
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Play#1 output Play#1 1 Effective torpedo range is 2.0
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Play#1 output Play#1 1 Whooosh... Hitchance = 51%
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Play#1 output Play#1 1 Whooosh... Hit chance = 51%
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Play#1 output Play#1 1 BOOM!...
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Play#1 output Play#1 1 Torpedo hit lc light cruiser (#100) for 75 damage.
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Play#1 output Play#1 6 0 587
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@ -594,14 +594,14 @@
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Play#1 command torpedo
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Play#1 output Play#1 1 1 ships are eligible to torpedo
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Play#1 output Play#1 1 Effective torpedo range is 2.0
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Play#1 output Play#1 1 Whooosh... Hitchance = 51%
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Play#1 output Play#1 1 Whooosh... Hit chance = 51%
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Play#1 output Play#1 1 Missed
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Play#1 output Play#1 6 0 584
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Play#1 input torp 6 102
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Play#1 command torpedo
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Play#1 output Play#1 1 1 ships are eligible to torpedo
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Play#1 output Play#1 1 Effective torpedo range is 2.0
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Play#1 output Play#1 1 Whooosh... Hitchance = 51%
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Play#1 output Play#1 1 Whooosh... Hit chance = 51%
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Play#1 output Play#1 1 BOOM!...
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Play#1 output Play#1 1 Torpedo hit lc light cruiser (#102) for 44 damage.
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Play#1 output Play#1 6 0 581
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Play#1 command torpedo
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Play#1 output Play#1 1 1 ships are eligible to torpedo
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Play#1 output Play#1 1 Effective torpedo range is 2.0
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Play#1 output Play#1 1 Whooosh... Hitchance = 51%
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Play#1 output Play#1 1 Whooosh... Hit chance = 51%
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Play#1 output Play#1 1 BOOM!...
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Play#1 output Play#1 1 Torpedo hit lc light cruiser (#103) for 95 damage.
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Play#1 output Play#1 6 0 578
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Play#1 command torpedo
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Play#1 output Play#1 1 1 ships are eligible to torpedo
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Play#1 output Play#1 1 Effective torpedo range is 2.0
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Play#1 output Play#1 1 Whooosh... Hitchance = 51%
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Play#1 output Play#1 1 Whooosh... Hit chance = 51%
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Play#1 output Play#1 1 Missed
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Play#1 output Play#1 6 0 575
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Play#1 input navi 5 bsh
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@ -710,7 +710,7 @@
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Play#1 output Play#1 1 (# 36) 2 completely cav cavalry #36
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Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
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Play#1 input 30
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Play#1 output Play#1 1 83% hitchance...Blam
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Play#1 output Play#1 1 83% hit chance...Blam
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Play#1 output Play#1 6 0 567
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Play#1 input __cmd added -1 -2 0
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Play#1 command __cmd
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@ -733,7 +733,7 @@
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Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
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Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
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Play#1 input 33
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Play#1 output Play#1 1 72% hitchance...Blam
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Play#1 output Play#1 1 72% hit chance...Blam
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Play#1 output Play#1 1 -1,1 takes 4% collateral damage
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Play#1 output Play#1 6 0 563
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Play#1 input bomb 30 . p -2,2 ujh
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@ -767,7 +767,7 @@
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Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
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Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
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Play#1 input 37
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Play#1 output Play#1 1 91% hitchance...Blam
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Play#1 output Play#1 1 91% hit chance...Blam
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Play#1 output Play#1 6 0 561
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Play#1 input bomb 30 . p -2,2 ujh
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Play#1 command bomb
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@ -800,7 +800,7 @@
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Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
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Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
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Play#1 input 40
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Play#1 output Play#1 1 72% hitchance...Blam
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Play#1 output Play#1 1 72% hit chance...Blam
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Play#1 output Play#1 6 0 559
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Play#1 input __cmd added -1 0 0
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Play#1 command __cmd
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Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
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Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
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Play#1 input 41
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Play#1 output Play#1 1 72% hitchance...Blam
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Play#1 output Play#1 1 72% hit chance...Blam
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Play#1 output Play#1 6 0 557
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Play#1 input bomb 30 . p -2,2 ujh
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Play#1 command bomb
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Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
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Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
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Play#1 input 42
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Play#1 output Play#1 1 72% hitchance...Blam
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Play#1 output Play#1 1 72% hit chance...Blam
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Play#1 output Play#1 6 0 555
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Play#1 input __cmd added -1 0 0
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Play#1 command __cmd
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@ -896,7 +896,7 @@
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Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
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Play#1 input 44
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Play#1 output Play#1 1 Flak! ac AH-64 Apache #30 takes 1.
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Play#1 output Play#1 1 72% hitchance...Blam
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Play#1 output Play#1 1 72% hit chance...Blam
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Play#1 output Play#1 6 0 553
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Play#1 input bomb 31 . p -2,2 uyuuh
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Play#1 command bomb
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Play#1 output Play#1 1 (# 46) 2 completely cav cavalry #46
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Play#1 output Play#1 4 ac AH-64 Apache #31, 1 bombs. Target ('~' to skip)?
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Play#1 input 45
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Play#1 output Play#1 1 92% hitchance...Blam
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Play#1 output Play#1 1 92% hit chance...Blam
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Play#1 output Play#1 6 0 551
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Play#1 input __cmd added -1 0 0
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Play#1 command __cmd
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Play#1 output Play#1 1 (# 47) 2 completely cav cavalry #47
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Play#1 output Play#1 4 ac AH-64 Apache #31, 1 bombs. Target ('~' to skip)?
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Play#1 input 47
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Play#1 output Play#1 1 72% hitchance...Blam
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Play#1 output Play#1 1 72% hit chance...Blam
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Play#1 output Play#1 6 0 549
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Play#1 input __cmd added 2 4 0
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Play#1 command __cmd
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Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
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Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
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Play#1 input 10
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Play#1 output Play#1 1 71% hitchance...Blam
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Play#1 output Play#1 1 71% hit chance...Blam
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Play#1 output Play#1 6 0 551
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Play#1 input __cmd added -1 0 0
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Play#1 command __cmd
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Play#1 output Play#1 1 (# 28) 2 completely cav cavalry #28
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Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
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Play#1 input 10
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Play#1 output Play#1 1 73% hitchance...Blam
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Play#1 output Play#1 1 73% hit chance...Blam
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Play#1 output Play#1 1 cav cavalry #24 takes 1
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Play#1 output Play#1 6 0 549
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Play#1 input __cmd added -1 0 0
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Play#1 output Play#1 1 (# 28) 2 completely cav cavalry #28
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Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
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Play#1 input 10
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Play#1 output Play#1 1 76% hitchance...BLAM
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Play#1 output Play#1 1 76% hit chance...BLAM
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Play#1 output Play#1 1 cav cavalry #24 takes 1
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Play#1 output Play#1 6 0 547
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Play#1 input bomb 30 . p -3,1 h
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Play#1 output Play#1 1 (# 3) 1 completely inf infantry #3
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Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
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Play#1 input 2
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Play#1 output Play#1 1 73% hitchance...Blam
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Play#1 output Play#1 1 73% hit chance...Blam
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Play#1 output Play#1 1 inf infantry #2 takes 22
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Play#1 output Play#1 1 -3,1 takes 4% collateral damage
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Play#1 output Play#1 1 inf infantry #0 takes 1
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Play#1 output Play#1 1 (# 28) 2 completely cav cavalry #28
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Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
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Play#1 input 25
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Play#1 output Play#1 1 71% hitchance...Blam
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Play#1 output Play#1 1 71% hit chance...Blam
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Play#1 output Play#1 6 0 543
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Play#1 input __cmd added 1 2 0
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Play#1 command __cmd
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@ -1164,7 +1164,7 @@
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Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
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Play#1 output Play#1 4 lb TBD-1 Devastator #24, 2 bombs. Target ('~' to skip)?
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Play#1 input 60
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Play#1 output Play#1 1 50% hitchance...Blam-BLAM
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Play#1 output Play#1 1 50% hit chance...Blam-BLAM
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Play#1 output Play#1 1 # owner eff type
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Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
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Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
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@ -1172,7 +1172,7 @@
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Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
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Play#1 output Play#1 4 lb TBD-1 Devastator #23, 2 bombs. Target ('~' to skip)?
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Play#1 input 61
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Play#1 output Play#1 1 50% hitchance...thud
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Play#1 output Play#1 1 50% hit chance...thud
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Play#1 output Play#1 1 # owner eff type
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Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
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Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
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@ -1180,7 +1180,7 @@
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Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
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Play#1 output Play#1 4 lb TBD-1 Devastator #22, 2 bombs. Target ('~' to skip)?
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Play#1 input 62
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Play#1 output Play#1 1 50% hitchance...thud
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Play#1 output Play#1 1 50% hit chance...thud
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Play#1 output Play#1 1 # owner eff type
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Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
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Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
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@ -1188,7 +1188,7 @@
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Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
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Play#1 output Play#1 4 lb TBD-1 Devastator #21, 2 bombs. Target ('~' to skip)?
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Play#1 input 63
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Play#1 output Play#1 1 50% hitchance...thud
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Play#1 output Play#1 1 50% hit chance...thud
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Play#1 output Play#1 1 # owner eff type
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Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
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Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
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@ -1196,7 +1196,7 @@
|
|||
Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
|
||||
Play#1 output Play#1 4 lb TBD-1 Devastator #20, 2 bombs. Target ('~' to skip)?
|
||||
Play#1 input 64
|
||||
Play#1 output Play#1 1 50% hitchance...Blam-Blam
|
||||
Play#1 output Play#1 1 50% hit chance...Blam-Blam
|
||||
Play#1 output Play#1 6 0 543
|
||||
Play#1 input ctld
|
||||
Play#1 output Play#1 1 Bye-bye
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue