Correct spelling as one word and as two words

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
Markus Armbruster 2017-08-05 18:29:36 +02:00
parent b6bfc14ab2
commit c5a2d136ec
18 changed files with 115 additions and 115 deletions

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@ -27,7 +27,7 @@ Each bomb does the following damage:
blam: 1 + 1d6 blam: 1 + 1d6
Blam: 5 + 1d6 Blam: 5 + 1d6
BLAM: 8 + 1d6 BLAM: 8 + 1d6
When pinbombing a ship, plane, or land unit, damage is doubled. When pin-bombing a ship, plane, or land unit, damage is doubled.
Whether you get a blam, Blam, or a BLAM depends on the accuracy of the Whether you get a blam, Blam, or a BLAM depends on the accuracy of the
plane and the difficulty of the target (see info bomb). plane and the difficulty of the target (see info bomb).

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@ -5,14 +5,14 @@ This page describes the chance of a mine, torpedo, ship anti-missile
defense, missile, or plane hitting its target. defense, missile, or plane hitting its target.
.nf .nf
Sea Mine hitchance Sea mine hit chance
The chance of a ship hitting a mine at sea is (mines/(mines+20)). (For The chance of a ship hitting a mine at sea is (mines/(mines+20)). (For
example, with 20 mines, the chance of hitting one is 20/40 = 50%) The example, with 20 mines, the chance of hitting one is 20/40 = 50%) The
damage is dependent upon the size of the ship and the spot that the damage is dependent upon the size of the ship and the spot that the
mine hits. (see \*Qinfo Damage\*U). mine hits. (see \*Qinfo Damage\*U).
Land Mine Hitchance Land mine hit chance
The chance of a land unit hitting a land mine is mines/(mines+35). The chance of a land unit hitting a land mine is mines/(mines+35).
(For example, with 20 mines, the chance of hitting one is 20/55 = (For example, with 20 mines, the chance of hitting one is 20/55 =
36%). See \*Qinfo Damage\*U to find out how much damage things take 36%). See \*Qinfo Damage\*U to find out how much damage things take
@ -115,7 +115,7 @@ hitchance is less than 20, then it is "belled up" using the following
curve: curve:
hitchance = 5 + 300 / (40 - hitchance). hitchance = 5 + 300 / (40 - hitchance).
On the other hand, you can just find out the hitchance by pinbombing On the other hand, you can just find out the hit chance by pin-bombing
or launching a missile--the hit chance is always printed! :-) or launching a missile--the hit chance is always printed! :-)
.fi .fi
.SA "fire, launch, bomb, torpedo, Attacking, Damage, Interception, Combat" .SA "fire, launch, bomb, torpedo, Attacking, Damage, Interception, Combat"

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@ -421,7 +421,7 @@ ship_bomb(struct emp_qelem *list, struct sctstr *target)
pr("%d%% hit chance...", hitchance); pr("%d%% hit chance...", hitchance);
} }
if (pct_chance(hitchance)) { if (pct_chance(hitchance)) {
/* pinbombing is more accurate than normal bombing */ /* pin-bombing is more accurate than normal bombing */
dam = 2 * pln_damage(&plp->plane, 'p', ""); dam = 2 * pln_damage(&plp->plane, 'p', "");
} else { } else {
pr("splash\n"); pr("splash\n");
@ -519,7 +519,7 @@ plane_bomb(struct emp_qelem *list, struct sctstr *target)
pr("%d%% hit chance...", hitchance); pr("%d%% hit chance...", hitchance);
} }
if (pct_chance(hitchance)) { if (pct_chance(hitchance)) {
/* pinbombing is more accurate than normal bombing */ /* pin-bombing is more accurate than normal bombing */
dam = 2 * pln_damage(&plp->plane, 'p', ""); dam = 2 * pln_damage(&plp->plane, 'p', "");
} else { } else {
pr("thud\n"); pr("thud\n");

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@ -24,7 +24,7 @@
* *
* --- * ---
* *
* demo.c: De-mobilize "n" military in a given sector * demo.c: Demobilize "n" military in a given sector
* *
* Known contributors to this file: * Known contributors to this file:
* Dave Pare, 1986 * Dave Pare, 1986
@ -57,7 +57,7 @@ demo(void)
natp = getnatp(player->cnum); natp = getnatp(player->cnum);
if (!snxtsct(&nstr, player->argp[1])) if (!snxtsct(&nstr, player->argp[1]))
return RET_SYN; return RET_SYN;
if (!(p = getstarg(player->argp[2], "Number to de-mobilize : ", buf))) if (!(p = getstarg(player->argp[2], "Number to demobilize : ", buf)))
return RET_SYN; return RET_SYN;
number = atoi(p); number = atoi(p);
p = getstarg(player->argp[3], p = getstarg(player->argp[3],

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@ -76,9 +76,9 @@ struct rptstr rpt[] = {
"gunners decimate %s aggressors" } }, "gunners decimate %s aggressors" } },
{ N_BROKE_SANCT, 0, N_FOR, { "breaks sanctuary", { N_BROKE_SANCT, 0, N_FOR, { "breaks sanctuary",
"no longer has a sanctuary" } }, "no longer has a sanctuary" } },
{ N_SCT_BOMB, -2, N_SKY, { "planes divebomb one of %s's sectors", { N_SCT_BOMB, -2, N_SKY, { "planes dive-bomb one of %s's sectors",
"bombers wreak havoc on %s" } }, "bombers wreak havoc on %s" } },
{ N_SHP_BOMB, -2, N_SEA, { "divebombs a ship flying the flag of %s", { N_SHP_BOMB, -2, N_SEA, { "dive-bombs a ship flying the flag of %s",
"air force bombs %s ships" } }, "air force bombs %s ships" } },
{ N_BOARD_SHIP, -2, N_SEA, { "seadogs board one of %s's ships", { N_BOARD_SHIP, -2, N_SEA, { "seadogs board one of %s's ships",
"pirates board %s ship" } }, "pirates board %s ship" } },
@ -147,7 +147,7 @@ struct rptstr rpt[] = {
{ N_SUB_BOMB, 0, N_SEA, { "planes bomb a skulking %s submarine", { N_SUB_BOMB, 0, N_SEA, { "planes bomb a skulking %s submarine",
"planes drop depth-charges on a %s sub" } }, "planes drop depth-charges on a %s sub" } },
{ 54, 0, 0, { no_news, no_news } }, { 54, 0, 0, { no_news, no_news } },
{ N_UNIT_BOMB, -2, N_SKY, { "divebombs a brave %s unit", { N_UNIT_BOMB, -2, N_SKY, { "dive-bombs a brave %s unit",
"air force bombs %s units" } }, "air force bombs %s units" } },
{ N_LHIT_MINE, 0, N_FRONT, { "troops run afoul of a landmine", { N_LHIT_MINE, 0, N_FRONT, { "troops run afoul of a landmine",
"troops severely damaged in mine field" } }, "troops severely damaged in mine field" } },

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@ -1057,7 +1057,7 @@ air_damage(struct emp_qelem *bombers, coord x, coord y, int mission,
prplane(pp), cname(victim), s, xyas(x, y, pp->pln_own)); prplane(pp), cname(victim), s, xyas(x, y, pp->pln_own));
} else { } else {
wu(0, pp->pln_own, wu(0, pp->pln_own,
"\t%s pinbombing %s %s in %s\n", "\t%s pin-bombing %s %s in %s\n",
prplane(pp), cname(victim), s, xyas(x, y, pp->pln_own)); prplane(pp), cname(victim), s, xyas(x, y, pp->pln_own));
} }

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@ -13173,7 +13173,7 @@
Play#1 output Play#1 1 Play#1 output Play#1 1
Play#1 output Play#1 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970 Play#1 output Play#1 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970
Play#1 output Play#1 1 Flying a support mission from 11,-1 to 12,-2 Play#1 output Play#1 1 Flying a support mission from 11,-1 to 12,-2
Play#1 output Play#1 1 f1 Sopwith Camel #2 pinbombing 8 in 12,-2 Play#1 output Play#1 1 f1 Sopwith Camel #2 pin-bombing 8 in 12,-2
Play#1 output Play#1 1 hit 8 for 26 damage Play#1 output Play#1 1 hit 8 for 26 damage
Play#1 output Play#1 1 Play#1 output Play#1 1
Play#1 output Play#1 6 0 611 Play#1 output Play#1 6 0 611

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@ -1771,8 +1771,8 @@
Play#0 output Play#0 1 13 "ships\\040torpedoed\\040by\\040enemy\\040wolf-packs" "ships\\040torpedoed\\040by\\040marauding\\040U-boats" 0 3 Play#0 output Play#0 1 13 "ships\\040torpedoed\\040by\\040enemy\\040wolf-packs" "ships\\040torpedoed\\040by\\040marauding\\040U-boats" 0 3
Play#0 output Play#0 1 14 "gunners\\040fire\\040on\\040%s\\040in\\040self-defense" "gunners\\040decimate\\040%s\\040aggressors" 0 6 Play#0 output Play#0 1 14 "gunners\\040fire\\040on\\040%s\\040in\\040self-defense" "gunners\\040decimate\\040%s\\040aggressors" 0 6
Play#0 output Play#0 1 15 "breaks\\040sanctuary" "no\\040longer\\040has\\040a\\040sanctuary" 0 1 Play#0 output Play#0 1 15 "breaks\\040sanctuary" "no\\040longer\\040has\\040a\\040sanctuary" 0 1
Play#0 output Play#0 1 16 "planes\\040divebomb\\040one\\040of\\040%s's\\040sectors" "bombers\\040wreak\\040havoc\\040on\\040%s" -2 4 Play#0 output Play#0 1 16 "planes\\040dive-bomb\\040one\\040of\\040%s's\\040sectors" "bombers\\040wreak\\040havoc\\040on\\040%s" -2 4
Play#0 output Play#0 1 17 "divebombs\\040a\\040ship\\040flying\\040the\\040flag\\040of\\040%s" "airforce\\040bombs\\040%s\\040ships" -2 3 Play#0 output Play#0 1 17 "dive-bombs\\040a\\040ship\\040flying\\040the\\040flag\\040of\\040%s" "air\\040force\\040bombs\\040%s\\040ships" -2 3
Play#0 output Play#0 1 18 "seadogs\\040board\\040one\\040of\\040%s's\\040ships" "pirates\\040board\\040%s\\040ship" -2 3 Play#0 output Play#0 1 18 "seadogs\\040board\\040one\\040of\\040%s's\\040ships" "pirates\\040board\\040%s\\040ship" -2 3
Play#0 output Play#0 1 19 "is\\040repelled\\040by\\040%s\\040while\\040attempting\\040to\\040board\\040a\\040ship" "pirates\\040prove\\040inept\\040at\\040boarding\\040%s's\\040ships" -3 3 Play#0 output Play#0 1 19 "is\\040repelled\\040by\\040%s\\040while\\040attempting\\040to\\040board\\040a\\040ship" "pirates\\040prove\\040inept\\040at\\040boarding\\040%s's\\040ships" -3 3
Play#0 output Play#0 1 21 "seizes\\040a\\040sector\\040from\\040%s\\040to\\040collect\\040on\\040a\\040loan" "collects\\040one\\040of\\040%s's\\040sectors\\040in\\040repayment\\040of\\040a\\040loan" -2 7 Play#0 output Play#0 1 21 "seizes\\040a\\040sector\\040from\\040%s\\040to\\040collect\\040on\\040a\\040loan" "collects\\040one\\040of\\040%s's\\040sectors\\040in\\040repayment\\040of\\040a\\040loan" -2 7
@ -1803,7 +1803,7 @@
Play#0 output Play#0 1 51 "pirates\\040keep\\040their\\040%s\\040booty" "buccaneers\\040laugh\\040and\\040bury\\040their\\040%s\\040goods" 0 7 Play#0 output Play#0 1 51 "pirates\\040keep\\040their\\040%s\\040booty" "buccaneers\\040laugh\\040and\\040bury\\040their\\040%s\\040goods" 0 7
Play#0 output Play#0 1 52 "ships\\040torpedoed\\040by\\040%s\\040torpedo-boats" "ships\\040sunk\\040by\\040marauding\\040%s\\040torpedo-boats" 0 3 Play#0 output Play#0 1 52 "ships\\040torpedoed\\040by\\040%s\\040torpedo-boats" "ships\\040sunk\\040by\\040marauding\\040%s\\040torpedo-boats" 0 3
Play#0 output Play#0 1 53 "planes\\040bomb\\040a\\040skulking\\040%s\\040submarine" "planes\\040drop\\040depth-charges\\040on\\040a\\040%s\\040sub" 0 3 Play#0 output Play#0 1 53 "planes\\040bomb\\040a\\040skulking\\040%s\\040submarine" "planes\\040drop\\040depth-charges\\040on\\040a\\040%s\\040sub" 0 3
Play#0 output Play#0 1 55 "divebombs\\040a\\040brave\\040%s\\040unit" "airforce\\040bombs\\040%s\\040units" -2 4 Play#0 output Play#0 1 55 "dive-bombs\\040a\\040brave\\040%s\\040unit" "air\\040force\\040bombs\\040%s\\040units" -2 4
Play#0 output Play#0 1 56 "troops\\040run\\040afoul\\040of\\040a\\040landmine" "troops\\040severely\\040damaged\\040in\\040mine\\040field" 0 2 Play#0 output Play#0 1 56 "troops\\040run\\040afoul\\040of\\040a\\040landmine" "troops\\040severely\\040damaged\\040in\\040mine\\040field" 0 2
Play#0 output Play#0 1 57 "fortress\\040gunners\\040support\\040troops\\040attacking\\040%s" "fortress\\040artillery\\040massacres\\040%s\\040defenders" -2 6 Play#0 output Play#0 1 57 "fortress\\040gunners\\040support\\040troops\\040attacking\\040%s" "fortress\\040artillery\\040massacres\\040%s\\040defenders" -2 6
Play#0 output Play#0 1 58 "gunners\\040support\\040troops\\040attacking\\040%s" "artillery\\040battery\\040massacres\\040%s\\040defenders" -2 6 Play#0 output Play#0 1 58 "gunners\\040support\\040troops\\040attacking\\040%s" "artillery\\040battery\\040massacres\\040%s\\040defenders" -2 6
@ -2422,8 +2422,8 @@
Play#1 output Play#1 1 13 "ships\\040torpedoed\\040by\\040enemy\\040wolf-packs" "ships\\040torpedoed\\040by\\040marauding\\040U-boats" 0 3 Play#1 output Play#1 1 13 "ships\\040torpedoed\\040by\\040enemy\\040wolf-packs" "ships\\040torpedoed\\040by\\040marauding\\040U-boats" 0 3
Play#1 output Play#1 1 14 "gunners\\040fire\\040on\\040%s\\040in\\040self-defense" "gunners\\040decimate\\040%s\\040aggressors" 0 6 Play#1 output Play#1 1 14 "gunners\\040fire\\040on\\040%s\\040in\\040self-defense" "gunners\\040decimate\\040%s\\040aggressors" 0 6
Play#1 output Play#1 1 15 "breaks\\040sanctuary" "no\\040longer\\040has\\040a\\040sanctuary" 0 1 Play#1 output Play#1 1 15 "breaks\\040sanctuary" "no\\040longer\\040has\\040a\\040sanctuary" 0 1
Play#1 output Play#1 1 16 "planes\\040divebomb\\040one\\040of\\040%s's\\040sectors" "bombers\\040wreak\\040havoc\\040on\\040%s" -2 4 Play#1 output Play#1 1 16 "planes\\040dive-bomb\\040one\\040of\\040%s's\\040sectors" "bombers\\040wreak\\040havoc\\040on\\040%s" -2 4
Play#1 output Play#1 1 17 "divebombs\\040a\\040ship\\040flying\\040the\\040flag\\040of\\040%s" "airforce\\040bombs\\040%s\\040ships" -2 3 Play#1 output Play#1 1 17 "dive-bombs\\040a\\040ship\\040flying\\040the\\040flag\\040of\\040%s" "air\\040force\\040bombs\\040%s\\040ships" -2 3
Play#1 output Play#1 1 18 "seadogs\\040board\\040one\\040of\\040%s's\\040ships" "pirates\\040board\\040%s\\040ship" -2 3 Play#1 output Play#1 1 18 "seadogs\\040board\\040one\\040of\\040%s's\\040ships" "pirates\\040board\\040%s\\040ship" -2 3
Play#1 output Play#1 1 19 "is\\040repelled\\040by\\040%s\\040while\\040attempting\\040to\\040board\\040a\\040ship" "pirates\\040prove\\040inept\\040at\\040boarding\\040%s's\\040ships" -3 3 Play#1 output Play#1 1 19 "is\\040repelled\\040by\\040%s\\040while\\040attempting\\040to\\040board\\040a\\040ship" "pirates\\040prove\\040inept\\040at\\040boarding\\040%s's\\040ships" -3 3
Play#1 output Play#1 1 21 "seizes\\040a\\040sector\\040from\\040%s\\040to\\040collect\\040on\\040a\\040loan" "collects\\040one\\040of\\040%s's\\040sectors\\040in\\040repayment\\040of\\040a\\040loan" -2 7 Play#1 output Play#1 1 21 "seizes\\040a\\040sector\\040from\\040%s\\040to\\040collect\\040on\\040a\\040loan" "collects\\040one\\040of\\040%s's\\040sectors\\040in\\040repayment\\040of\\040a\\040loan" -2 7
@ -2454,7 +2454,7 @@
Play#1 output Play#1 1 51 "pirates\\040keep\\040their\\040%s\\040booty" "buccaneers\\040laugh\\040and\\040bury\\040their\\040%s\\040goods" 0 7 Play#1 output Play#1 1 51 "pirates\\040keep\\040their\\040%s\\040booty" "buccaneers\\040laugh\\040and\\040bury\\040their\\040%s\\040goods" 0 7
Play#1 output Play#1 1 52 "ships\\040torpedoed\\040by\\040%s\\040torpedo-boats" "ships\\040sunk\\040by\\040marauding\\040%s\\040torpedo-boats" 0 3 Play#1 output Play#1 1 52 "ships\\040torpedoed\\040by\\040%s\\040torpedo-boats" "ships\\040sunk\\040by\\040marauding\\040%s\\040torpedo-boats" 0 3
Play#1 output Play#1 1 53 "planes\\040bomb\\040a\\040skulking\\040%s\\040submarine" "planes\\040drop\\040depth-charges\\040on\\040a\\040%s\\040sub" 0 3 Play#1 output Play#1 1 53 "planes\\040bomb\\040a\\040skulking\\040%s\\040submarine" "planes\\040drop\\040depth-charges\\040on\\040a\\040%s\\040sub" 0 3
Play#1 output Play#1 1 55 "divebombs\\040a\\040brave\\040%s\\040unit" "airforce\\040bombs\\040%s\\040units" -2 4 Play#1 output Play#1 1 55 "dive-bombs\\040a\\040brave\\040%s\\040unit" "air\\040force\\040bombs\\040%s\\040units" -2 4
Play#1 output Play#1 1 56 "troops\\040run\\040afoul\\040of\\040a\\040landmine" "troops\\040severely\\040damaged\\040in\\040mine\\040field" 0 2 Play#1 output Play#1 1 56 "troops\\040run\\040afoul\\040of\\040a\\040landmine" "troops\\040severely\\040damaged\\040in\\040mine\\040field" 0 2
Play#1 output Play#1 1 57 "fortress\\040gunners\\040support\\040troops\\040attacking\\040%s" "fortress\\040artillery\\040massacres\\040%s\\040defenders" -2 6 Play#1 output Play#1 1 57 "fortress\\040gunners\\040support\\040troops\\040attacking\\040%s" "fortress\\040artillery\\040massacres\\040%s\\040defenders" -2 6
Play#1 output Play#1 1 58 "gunners\\040support\\040troops\\040attacking\\040%s" "artillery\\040battery\\040massacres\\040%s\\040defenders" -2 6 Play#1 output Play#1 1 58 "gunners\\040support\\040troops\\040attacking\\040%s" "artillery\\040battery\\040massacres\\040%s\\040defenders" -2 6