Correct spelling as one word and as two words
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
parent
b6bfc14ab2
commit
c5a2d136ec
18 changed files with 115 additions and 115 deletions
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@ -864,7 +864,7 @@ Changes to Empire 4.3.26 - Mon May 24 16:37:40 UTC 2010
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* Info page fixes, manual page improvements.
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* Info page fixes, manual page improvements.
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Changes to Empire 4.3.25 - Sun Mar 21 08:27:37 UTC 2010
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Changes to Empire 4.3.25 - Sun Mar 21 08:27:37 UTC 2010
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* Hitting seamines could crash the server. When not, the damage
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* Hitting sea mines could crash the server. When not, the damage
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reduction for capability sweep was applied unpredictably. Broken
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reduction for capability sweep was applied unpredictably. Broken
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in 4.3.24.
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in 4.3.24.
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* When an interdiction did damage other than collateral damage, the
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* When an interdiction did damage other than collateral damage, the
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@ -1038,14 +1038,14 @@ Changes to Empire 4.3.22 - Sat Apr 25 11:56:29 UTC 2009
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is a tty.
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is a tty.
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* Fix a client bug that could make it hang when EOF on standard input
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* Fix a client bug that could make it hang when EOF on standard input
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follows an execute command closely.
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follows an execute command closely.
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* Seamines under bridge spans were disabled a long time ago, in
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* Sea mines under bridge spans were disabled a long time ago, in
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Empire 2. The drop command refuses to mine there. Change mine
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Empire 2. The drop command refuses to mine there. Change mine
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command to do so as well.
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command to do so as well.
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* Seamines under bridge spans were mistaken for landmines by ground
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* Sea mines under bridge spans were mistaken for landmines by ground
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combat, land units retreating from bombs, and non-land unit ground
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combat, land units retreating from bombs, and non-land unit ground
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movement.
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movement.
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* When a bridge tower collapsed, its landmines magically became
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* When a bridge tower collapsed, its landmines magically became
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seamines.
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sea mines.
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* Don't log out player when he interrupts a command. Broken in
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* Don't log out player when he interrupts a command. Broken in
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4.3.19.
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4.3.19.
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* Code cleanup and portability improvements.
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* Code cleanup and portability improvements.
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@ -27,7 +27,7 @@ Each bomb does the following damage:
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blam: 1 + 1d6
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blam: 1 + 1d6
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Blam: 5 + 1d6
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Blam: 5 + 1d6
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BLAM: 8 + 1d6
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BLAM: 8 + 1d6
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When pinbombing a ship, plane, or land unit, damage is doubled.
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When pin-bombing a ship, plane, or land unit, damage is doubled.
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Whether you get a blam, Blam, or a BLAM depends on the accuracy of the
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Whether you get a blam, Blam, or a BLAM depends on the accuracy of the
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plane and the difficulty of the target (see info bomb).
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plane and the difficulty of the target (see info bomb).
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@ -873,7 +873,7 @@ Changes to Empire 4.3.26 - Mon May 24 16:37:40 UTC 2010
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* Info page fixes, manual page improvements.
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* Info page fixes, manual page improvements.
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Changes to Empire 4.3.25 - Sun Mar 21 08:27:37 UTC 2010
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Changes to Empire 4.3.25 - Sun Mar 21 08:27:37 UTC 2010
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* Hitting seamines could crash the server. When not, the damage
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* Hitting sea mines could crash the server. When not, the damage
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reduction for capability sweep was applied unpredictably. Broken
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reduction for capability sweep was applied unpredictably. Broken
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in 4.3.24.
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in 4.3.24.
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* When an interdiction did damage other than collateral damage, the
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* When an interdiction did damage other than collateral damage, the
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@ -1047,14 +1047,14 @@ Changes to Empire 4.3.22 - Sat Apr 25 11:56:29 UTC 2009
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is a tty.
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is a tty.
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* Fix a client bug that could make it hang when EOF on standard input
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* Fix a client bug that could make it hang when EOF on standard input
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follows an execute command closely.
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follows an execute command closely.
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* Seamines under bridge spans were disabled a long time ago, in
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* Sea mines under bridge spans were disabled a long time ago, in
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Empire 2. The drop command refuses to mine there. Change mine
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Empire 2. The drop command refuses to mine there. Change mine
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command to do so as well.
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command to do so as well.
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* Seamines under bridge spans were mistaken for landmines by ground
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* Sea mines under bridge spans were mistaken for landmines by ground
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combat, land units retreating from bombs, and non-land unit ground
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combat, land units retreating from bombs, and non-land unit ground
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movement.
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movement.
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* When a bridge tower collapsed, its landmines magically became
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* When a bridge tower collapsed, its landmines magically became
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seamines.
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sea mines.
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* Don't log out player when he interrupts a command. Broken in
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* Don't log out player when he interrupts a command. Broken in
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4.3.19.
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4.3.19.
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* Code cleanup and portability improvements.
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* Code cleanup and portability improvements.
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@ -5,14 +5,14 @@ This page describes the chance of a mine, torpedo, ship anti-missile
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defense, missile, or plane hitting its target.
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defense, missile, or plane hitting its target.
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.nf
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.nf
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Sea Mine hitchance
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Sea mine hit chance
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The chance of a ship hitting a mine at sea is (mines/(mines+20)). (For
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The chance of a ship hitting a mine at sea is (mines/(mines+20)). (For
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example, with 20 mines, the chance of hitting one is 20/40 = 50%) The
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example, with 20 mines, the chance of hitting one is 20/40 = 50%) The
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damage is dependent upon the size of the ship and the spot that the
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damage is dependent upon the size of the ship and the spot that the
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mine hits. (see \*Qinfo Damage\*U).
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mine hits. (see \*Qinfo Damage\*U).
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Land Mine Hitchance
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Land mine hit chance
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The chance of a land unit hitting a land mine is mines/(mines+35).
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The chance of a land unit hitting a land mine is mines/(mines+35).
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(For example, with 20 mines, the chance of hitting one is 20/55 =
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(For example, with 20 mines, the chance of hitting one is 20/55 =
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36%). See \*Qinfo Damage\*U to find out how much damage things take
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36%). See \*Qinfo Damage\*U to find out how much damage things take
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@ -25,12 +25,12 @@ First the above chance is checked, and then a chance equal to (weight
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/ 100) is checked.
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/ 100) is checked.
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Torpedo hitchance
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Torpedo hit chance
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The chance of a torpedo hitting its target is equal to:
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The chance of a torpedo hitting its target is equal to:
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hitchance = 0.9/(range + 1)
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hitchance = 0.9/(range + 1)
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where "range" is the range to the target. If the visibility of the
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where "range" is the range to the target. If the visibility of the
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ship firing is less than 6, then (5 - visibility) * 0.03 is added to
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ship firing is less than 6, then (5 - visibility) * 0.03 is added to
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the hitchance.
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the hit chance.
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Thus, the base chance of a sub hitting its target (before visibility
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Thus, the base chance of a sub hitting its target (before visibility
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modification) is:
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modification) is:
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@ -61,10 +61,10 @@ where
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tech is the tech level that the ship was built at
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tech is the tech level that the ship was built at
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Plane and missile hitchance
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Plane and missile hit chance
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If the target is
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If the target is
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a sector, then the hitchance is 100%. Otherwise, the following
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a sector, then the hit chance is 100%. Otherwise, the following
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procedure is used to calculate hitchance.
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procedure is used to calculate hit chance.
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The formula for a plane or missile hitting its target depends on the
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The formula for a plane or missile hitting its target depends on the
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type of the target (ship, plane, land unit) and the "hardtarget" value
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type of the target (ship, plane, land unit) and the "hardtarget" value
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@ -110,12 +110,12 @@ and if the target is a ship and the plane is an ASW plane, then
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and if the target is a ship and the plane does not have tactical capability
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and if the target is a ship and the plane does not have tactical capability
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placc = placc + 35
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placc = placc + 35
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Lastly we smooth out the bottom end of the hitchance curve. If
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Lastly we smooth out the bottom end of the hit chance curve. If
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hitchance is less than 20, then it is "belled up" using the following
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hitchance is less than 20, then it is "belled up" using the following
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curve:
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curve:
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hitchance = 5 + 300 / (40 - hitchance).
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hitchance = 5 + 300 / (40 - hitchance).
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On the other hand, you can just find out the hitchance by pinbombing
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On the other hand, you can just find out the hit chance by pin-bombing
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or launching a missile--the hitchance is always printed! :-)
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or launching a missile--the hit chance is always printed! :-)
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.fi
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.fi
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.SA "fire, launch, bomb, torpedo, Attacking, Damage, Interception, Combat"
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.SA "fire, launch, bomb, torpedo, Attacking, Damage, Interception, Combat"
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@ -418,10 +418,10 @@ ship_bomb(struct emp_qelem *list, struct sctstr *target)
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else {
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else {
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hitchance = pln_hitchance(&plp->plane,
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hitchance = pln_hitchance(&plp->plane,
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shp_hardtarget(&ship), EF_SHIP);
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shp_hardtarget(&ship), EF_SHIP);
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pr("%d%% hitchance...", hitchance);
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pr("%d%% hit chance...", hitchance);
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}
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}
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if (pct_chance(hitchance)) {
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if (pct_chance(hitchance)) {
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/* pinbombing is more accurate than normal bombing */
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/* pin-bombing is more accurate than normal bombing */
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dam = 2 * pln_damage(&plp->plane, 'p', "");
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dam = 2 * pln_damage(&plp->plane, 'p', "");
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} else {
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} else {
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pr("splash\n");
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pr("splash\n");
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@ -516,10 +516,10 @@ plane_bomb(struct emp_qelem *list, struct sctstr *target)
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hitchance = 100;
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hitchance = 100;
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else {
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else {
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hitchance = pln_hitchance(&plp->plane, 0, EF_PLANE);
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hitchance = pln_hitchance(&plp->plane, 0, EF_PLANE);
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pr("%d%% hitchance...", hitchance);
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pr("%d%% hit chance...", hitchance);
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}
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}
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if (pct_chance(hitchance)) {
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if (pct_chance(hitchance)) {
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/* pinbombing is more accurate than normal bombing */
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/* pin-bombing is more accurate than normal bombing */
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dam = 2 * pln_damage(&plp->plane, 'p', "");
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dam = 2 * pln_damage(&plp->plane, 'p', "");
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} else {
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} else {
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pr("thud\n");
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pr("thud\n");
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@ -617,7 +617,7 @@ land_bomb(struct emp_qelem *list, struct sctstr *target)
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else {
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else {
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hitchance = pln_hitchance(&plp->plane,
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hitchance = pln_hitchance(&plp->plane,
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lnd_hardtarget(&land), EF_LAND);
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lnd_hardtarget(&land), EF_LAND);
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pr("%d%% hitchance...", hitchance);
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pr("%d%% hit chance...", hitchance);
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}
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}
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if (pct_chance(hitchance)) {
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if (pct_chance(hitchance)) {
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dam = 2 * pln_damage(&plp->plane, 'p', "");
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dam = 2 * pln_damage(&plp->plane, 'p', "");
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@ -24,7 +24,7 @@
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*
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*
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* ---
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* ---
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*
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*
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* demo.c: De-mobilize "n" military in a given sector
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* demo.c: Demobilize "n" military in a given sector
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*
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*
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* Known contributors to this file:
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* Known contributors to this file:
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* Dave Pare, 1986
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* Dave Pare, 1986
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@ -57,7 +57,7 @@ demo(void)
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natp = getnatp(player->cnum);
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natp = getnatp(player->cnum);
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if (!snxtsct(&nstr, player->argp[1]))
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if (!snxtsct(&nstr, player->argp[1]))
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return RET_SYN;
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return RET_SYN;
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if (!(p = getstarg(player->argp[2], "Number to de-mobilize : ", buf)))
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if (!(p = getstarg(player->argp[2], "Number to demobilize : ", buf)))
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return RET_SYN;
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return RET_SYN;
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number = atoi(p);
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number = atoi(p);
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p = getstarg(player->argp[3],
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p = getstarg(player->argp[3],
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@ -161,7 +161,7 @@ torp(void)
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range = mapdist(sub.shp_x, sub.shp_y, vship.shp_x, vship.shp_y);
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range = mapdist(sub.shp_x, sub.shp_y, vship.shp_x, vship.shp_y);
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hitchance = shp_torp_hitchance(&sub, range);
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hitchance = shp_torp_hitchance(&sub, range);
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if (range <= erange) {
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if (range <= erange) {
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pr("Hitchance = %.0f%%\n", hitchance * 100);
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pr("Hit chance = %.0f%%\n", hitchance * 100);
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}
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}
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if (range > erange)
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if (range > erange)
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pr("Out of range\n");
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pr("Out of range\n");
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@ -76,10 +76,10 @@ struct rptstr rpt[] = {
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"gunners decimate %s aggressors" } },
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"gunners decimate %s aggressors" } },
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{ N_BROKE_SANCT, 0, N_FOR, { "breaks sanctuary",
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{ N_BROKE_SANCT, 0, N_FOR, { "breaks sanctuary",
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"no longer has a sanctuary" } },
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"no longer has a sanctuary" } },
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{ N_SCT_BOMB, -2, N_SKY, { "planes divebomb one of %s's sectors",
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{ N_SCT_BOMB, -2, N_SKY, { "planes dive-bomb one of %s's sectors",
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"bombers wreak havoc on %s" } },
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"bombers wreak havoc on %s" } },
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{ N_SHP_BOMB, -2, N_SEA, { "divebombs a ship flying the flag of %s",
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{ N_SHP_BOMB, -2, N_SEA, { "dive-bombs a ship flying the flag of %s",
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"airforce bombs %s ships" } },
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"air force bombs %s ships" } },
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{ N_BOARD_SHIP, -2, N_SEA, { "seadogs board one of %s's ships",
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{ N_BOARD_SHIP, -2, N_SEA, { "seadogs board one of %s's ships",
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"pirates board %s ship" } },
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"pirates board %s ship" } },
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{ N_SHP_LOSE, -3, N_SEA, { "is repelled by %s while attempting to board a ship",
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{ N_SHP_LOSE, -3, N_SEA, { "is repelled by %s while attempting to board a ship",
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@ -147,8 +147,8 @@ struct rptstr rpt[] = {
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{ N_SUB_BOMB, 0, N_SEA, { "planes bomb a skulking %s submarine",
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{ N_SUB_BOMB, 0, N_SEA, { "planes bomb a skulking %s submarine",
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"planes drop depth-charges on a %s sub" } },
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"planes drop depth-charges on a %s sub" } },
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{ 54, 0, 0, { no_news, no_news } },
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{ 54, 0, 0, { no_news, no_news } },
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{ N_UNIT_BOMB, -2, N_SKY, { "divebombs a brave %s unit",
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{ N_UNIT_BOMB, -2, N_SKY, { "dive-bombs a brave %s unit",
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"airforce bombs %s units" } },
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"air force bombs %s units" } },
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{ N_LHIT_MINE, 0, N_FRONT, { "troops run afoul of a landmine",
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{ N_LHIT_MINE, 0, N_FRONT, { "troops run afoul of a landmine",
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"troops severely damaged in mine field" } },
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"troops severely damaged in mine field" } },
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{ N_FIRE_F_ATTACK, -2, N_ARTY, { "fortress gunners support troops attacking %s",
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{ N_FIRE_F_ATTACK, -2, N_ARTY, { "fortress gunners support troops attacking %s",
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@ -487,7 +487,7 @@ perform_mission_ship(int dam, struct shpstr *sp, coord x, coord y,
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wu(0, sp->shp_own,
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wu(0, sp->shp_own,
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"\tEffective torpedo range is %d.0\n", range);
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"\tEffective torpedo range is %d.0\n", range);
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wu(0, sp->shp_own,
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wu(0, sp->shp_own,
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"\tWhooosh... Hitchance = %.0f%%\n", hitchance * 100);
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"\tWhooosh... Hit chance = %.0f%%\n", hitchance * 100);
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if (!chance(hitchance)) {
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if (!chance(hitchance)) {
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wu(0, sp->shp_own, "\tMissed\n");
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wu(0, sp->shp_own, "\tMissed\n");
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@ -1057,7 +1057,7 @@ air_damage(struct emp_qelem *bombers, coord x, coord y, int mission,
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prplane(pp), cname(victim), s, xyas(x, y, pp->pln_own));
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prplane(pp), cname(victim), s, xyas(x, y, pp->pln_own));
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} else {
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} else {
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wu(0, pp->pln_own,
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wu(0, pp->pln_own,
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"\t%s pinbombing %s %s in %s\n",
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"\t%s pin-bombing %s %s in %s\n",
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prplane(pp), cname(victim), s, xyas(x, y, pp->pln_own));
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prplane(pp), cname(victim), s, xyas(x, y, pp->pln_own));
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}
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}
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@ -1067,7 +1067,7 @@ air_damage(struct emp_qelem *bombers, coord x, coord y, int mission,
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else {
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else {
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hitchance = pln_hitchance(pp, hardtarget, EF_SHIP);
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hitchance = pln_hitchance(pp, hardtarget, EF_SHIP);
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if (hardtarget != SECT_HARDTARGET)
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if (hardtarget != SECT_HARDTARGET)
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snprintf(buf, sizeof(buf), "\t\t%d%% hitchance...",
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snprintf(buf, sizeof(buf), "\t\t%d%% hit chance...",
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hitchance);
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hitchance);
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}
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}
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if (pct_chance(hitchance)) {
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if (pct_chance(hitchance)) {
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@ -163,7 +163,7 @@ msl_hit(struct plnstr *pp, int hardtarget, int type,
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} else {
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} else {
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hitchance = pln_hitchance(pp, hardtarget, type);
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hitchance = pln_hitchance(pp, hardtarget, type);
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hit = pct_chance(hitchance);
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hit = pct_chance(hitchance);
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mpr(pp->pln_own, "\t%d%% hitchance...%s\n", hitchance,
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mpr(pp->pln_own, "\t%d%% hit chance...%s\n", hitchance,
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hit ? "HIT!" : "miss");
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hit ? "HIT!" : "miss");
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}
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}
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@ -357,7 +357,7 @@ pln_mine(struct emp_qelem *list, coord tx, coord ty)
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if (amt > 0) {
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if (amt > 0) {
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getsect(tx, ty, §);
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getsect(tx, ty, §);
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if (sect.sct_type != SCT_WATER) {
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if (sect.sct_type != SCT_WATER) {
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pr("Your seamines have no effect here.\n");
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pr("Your sea mines have no effect here.\n");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
sect.sct_mines = MIN(sect.sct_mines + amt, MINES_MAX);
|
sect.sct_mines = MIN(sect.sct_mines + amt, MINES_MAX);
|
||||||
|
|
|
@ -223,7 +223,7 @@ shp_nav_put_one(struct ulist *mlp)
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Sweep seamines with engineers in @ship_list for @actor.
|
* Sweep sea mines with engineers in @ship_list for @actor.
|
||||||
* All ships in @ship_list must be in the same sector.
|
* All ships in @ship_list must be in the same sector.
|
||||||
* If @explicit is non-zero, this is for an explicit sweep command from
|
* If @explicit is non-zero, this is for an explicit sweep command from
|
||||||
* a player. Else it's an automatic "on the move" sweep.
|
* a player. Else it's an automatic "on the move" sweep.
|
||||||
|
@ -252,7 +252,7 @@ shp_sweep(struct emp_qelem *ship_list, int explicit, int takemob,
|
||||||
getsect(mlp->unit.ship.shp_x, mlp->unit.ship.shp_y, §);
|
getsect(mlp->unit.ship.shp_x, mlp->unit.ship.shp_y, §);
|
||||||
if (sect.sct_type != SCT_WATER) {
|
if (sect.sct_type != SCT_WATER) {
|
||||||
if (explicit)
|
if (explicit)
|
||||||
mpr(actor, "%s is a %s. No seamines there!\n",
|
mpr(actor, "%s is a %s. No sea mines there!\n",
|
||||||
xyas(sect.sct_x, sect.sct_y, actor),
|
xyas(sect.sct_x, sect.sct_y, actor),
|
||||||
dchr[sect.sct_type].d_name);
|
dchr[sect.sct_type].d_name);
|
||||||
return 0;
|
return 0;
|
||||||
|
@ -957,7 +957,7 @@ shp_missile_defense(coord dx, coord dy, natid bombown, int hardtarget)
|
||||||
: "SWOOSH!! anti-missile system failed!!");
|
: "SWOOSH!! anti-missile system failed!!");
|
||||||
mpr(ship.shp_own, "Ship #%i anti-missile system activated!\n",
|
mpr(ship.shp_own, "Ship #%i anti-missile system activated!\n",
|
||||||
ship.shp_uid);
|
ship.shp_uid);
|
||||||
mpr(ship.shp_own, "%d%% hitchance...%s\n", hitchance,
|
mpr(ship.shp_own, "%d%% hit chance...%s\n", hitchance,
|
||||||
hit ? "KABOOOM!! Incoming missile destroyed!\n"
|
hit ? "KABOOOM!! Incoming missile destroyed!\n"
|
||||||
: "SWOOSH!! Missile evades anti-missile systems\n");
|
: "SWOOSH!! Missile evades anti-missile systems\n");
|
||||||
|
|
||||||
|
|
|
@ -591,7 +591,7 @@
|
||||||
Play#1 input navi 5 mh
|
Play#1 input navi 5 mh
|
||||||
Play#1 command navigate
|
Play#1 command navigate
|
||||||
Play#1 output Play#1 1 Flagship is ms minesweeper (#5)
|
Play#1 output Play#1 1 Flagship is ms minesweeper (#5)
|
||||||
Play#1 output Play#1 1 1,1 is a harbor. No seamines there!
|
Play#1 output Play#1 1 1,1 is a harbor. No sea mines there!
|
||||||
Play#1 output Play#1 1 ms minesweeper (#5) stopped at 1,1
|
Play#1 output Play#1 1 ms minesweeper (#5) stopped at 1,1
|
||||||
Play#1 output Play#1 6 0 593
|
Play#1 output Play#1 6 0 593
|
||||||
Play#1 input navi 121/122/128 j
|
Play#1 input navi 121/122/128 j
|
||||||
|
|
|
@ -22,7 +22,7 @@ build b 5,1 u
|
||||||
edit l 6,0 e 59
|
edit l 6,0 e 59
|
||||||
desi 1,-3:-1 i
|
desi 1,-3:-1 i
|
||||||
edit l 1,-3:-1 e 1
|
edit l 1,-3:-1 e 1
|
||||||
| seamines
|
| sea mines
|
||||||
edit l 11,-5 M 100
|
edit l 11,-5 M 100
|
||||||
edit l 11,-3 M 10
|
edit l 11,-3 M 10
|
||||||
| landmines in occupied sectors
|
| landmines in occupied sectors
|
||||||
|
|
|
@ -364,7 +364,7 @@
|
||||||
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
|
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
|
||||||
Play#1 output Play#1 4 lb TBD-1 Devastator #4, 2 bombs. Target ('~' to skip)?
|
Play#1 output Play#1 4 lb TBD-1 Devastator #4, 2 bombs. Target ('~' to skip)?
|
||||||
Play#1 input 60
|
Play#1 input 60
|
||||||
Play#1 output Play#1 1 50% hitchance...splash
|
Play#1 output Play#1 1 50% hit chance...splash
|
||||||
Play#1 output Play#1 1 # owner eff type
|
Play#1 output Play#1 1 # owner eff type
|
||||||
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
|
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
|
||||||
Play#1 output Play#1 1 (# 61) 2 completely dd destroyer (#61)
|
Play#1 output Play#1 1 (# 61) 2 completely dd destroyer (#61)
|
||||||
|
@ -383,7 +383,7 @@
|
||||||
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
|
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
|
||||||
Play#1 output Play#1 4 lb TBD-1 Devastator #3, 2 bombs. Target ('~' to skip)?
|
Play#1 output Play#1 4 lb TBD-1 Devastator #3, 2 bombs. Target ('~' to skip)?
|
||||||
Play#1 input 61
|
Play#1 input 61
|
||||||
Play#1 output Play#1 1 50% hitchance...blam-blam
|
Play#1 output Play#1 1 50% hit chance...blam-blam
|
||||||
Play#1 output Play#1 1 # owner eff type
|
Play#1 output Play#1 1 # owner eff type
|
||||||
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
|
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
|
||||||
Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
|
Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
|
||||||
|
@ -401,7 +401,7 @@
|
||||||
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
|
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
|
||||||
Play#1 output Play#1 4 lb TBD-1 Devastator #2, 2 bombs. Target ('~' to skip)?
|
Play#1 output Play#1 4 lb TBD-1 Devastator #2, 2 bombs. Target ('~' to skip)?
|
||||||
Play#1 input 62
|
Play#1 input 62
|
||||||
Play#1 output Play#1 1 50% hitchance...Blam-blam
|
Play#1 output Play#1 1 50% hit chance...Blam-blam
|
||||||
Play#1 output Play#1 1 # owner eff type
|
Play#1 output Play#1 1 # owner eff type
|
||||||
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
|
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
|
||||||
Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
|
Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
|
||||||
|
@ -418,7 +418,7 @@
|
||||||
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
|
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
|
||||||
Play#1 output Play#1 4 lb TBD-1 Devastator #1, 2 bombs. Target ('~' to skip)?
|
Play#1 output Play#1 4 lb TBD-1 Devastator #1, 2 bombs. Target ('~' to skip)?
|
||||||
Play#1 input 63
|
Play#1 input 63
|
||||||
Play#1 output Play#1 1 50% hitchance...BLAM-Blam
|
Play#1 output Play#1 1 50% hit chance...BLAM-Blam
|
||||||
Play#1 output Play#1 1 # owner eff type
|
Play#1 output Play#1 1 # owner eff type
|
||||||
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
|
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
|
||||||
Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64)
|
Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64)
|
||||||
|
@ -434,7 +434,7 @@
|
||||||
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
|
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
|
||||||
Play#1 output Play#1 4 lb TBD-1 Devastator #0, 2 bombs. Target ('~' to skip)?
|
Play#1 output Play#1 4 lb TBD-1 Devastator #0, 2 bombs. Target ('~' to skip)?
|
||||||
Play#1 input 64
|
Play#1 input 64
|
||||||
Play#1 output Play#1 1 50% hitchance...BLAM-blam
|
Play#1 output Play#1 1 50% hit chance...BLAM-blam
|
||||||
Play#1 output Play#1 6 0 607
|
Play#1 output Play#1 6 0 607
|
||||||
Play#1 input bomb 0/1/2/3/4 . p -2,2 ggh
|
Play#1 input bomb 0/1/2/3/4 . p -2,2 ggh
|
||||||
Play#1 command bomb
|
Play#1 command bomb
|
||||||
|
@ -483,7 +483,7 @@
|
||||||
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
|
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
|
||||||
Play#1 output Play#1 4 lb TBD-1 Devastator #4, 2 bombs. Target ('~' to skip)?
|
Play#1 output Play#1 4 lb TBD-1 Devastator #4, 2 bombs. Target ('~' to skip)?
|
||||||
Play#1 input 65
|
Play#1 input 65
|
||||||
Play#1 output Play#1 1 50% hitchance...blam-BLAM
|
Play#1 output Play#1 1 50% hit chance...blam-BLAM
|
||||||
Play#1 output Play#1 1 # owner eff type
|
Play#1 output Play#1 1 # owner eff type
|
||||||
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
|
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
|
||||||
Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
|
Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
|
||||||
|
@ -497,7 +497,7 @@
|
||||||
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
|
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
|
||||||
Play#1 output Play#1 4 lb TBD-1 Devastator #3, 2 bombs. Target ('~' to skip)?
|
Play#1 output Play#1 4 lb TBD-1 Devastator #3, 2 bombs. Target ('~' to skip)?
|
||||||
Play#1 input 66
|
Play#1 input 66
|
||||||
Play#1 output Play#1 1 50% hitchance...blam-blam
|
Play#1 output Play#1 1 50% hit chance...blam-blam
|
||||||
Play#1 output Play#1 1 # owner eff type
|
Play#1 output Play#1 1 # owner eff type
|
||||||
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
|
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
|
||||||
Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
|
Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
|
||||||
|
@ -510,7 +510,7 @@
|
||||||
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
|
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
|
||||||
Play#1 output Play#1 4 lb TBD-1 Devastator #2, 2 bombs. Target ('~' to skip)?
|
Play#1 output Play#1 4 lb TBD-1 Devastator #2, 2 bombs. Target ('~' to skip)?
|
||||||
Play#1 input 67
|
Play#1 input 67
|
||||||
Play#1 output Play#1 1 50% hitchance...splash
|
Play#1 output Play#1 1 50% hit chance...splash
|
||||||
Play#1 output Play#1 1 # owner eff type
|
Play#1 output Play#1 1 # owner eff type
|
||||||
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
|
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
|
||||||
Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
|
Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
|
||||||
|
@ -523,7 +523,7 @@
|
||||||
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
|
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
|
||||||
Play#1 output Play#1 4 lb TBD-1 Devastator #1, 2 bombs. Target ('~' to skip)?
|
Play#1 output Play#1 4 lb TBD-1 Devastator #1, 2 bombs. Target ('~' to skip)?
|
||||||
Play#1 input 68
|
Play#1 input 68
|
||||||
Play#1 output Play#1 1 50% hitchance...blam-Blam
|
Play#1 output Play#1 1 50% hit chance...blam-Blam
|
||||||
Play#1 output Play#1 1 # owner eff type
|
Play#1 output Play#1 1 # owner eff type
|
||||||
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
|
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
|
||||||
Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
|
Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
|
||||||
|
@ -535,7 +535,7 @@
|
||||||
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
|
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
|
||||||
Play#1 output Play#1 4 lb TBD-1 Devastator #0, 2 bombs. Target ('~' to skip)?
|
Play#1 output Play#1 4 lb TBD-1 Devastator #0, 2 bombs. Target ('~' to skip)?
|
||||||
Play#1 input 69
|
Play#1 input 69
|
||||||
Play#1 output Play#1 1 50% hitchance...blam-Blam
|
Play#1 output Play#1 1 50% hit chance...blam-Blam
|
||||||
Play#1 output Play#1 6 0 605
|
Play#1 output Play#1 6 0 605
|
||||||
Play#1 input launch 10 80
|
Play#1 input launch 10 80
|
||||||
Play#1 command launch
|
Play#1 command launch
|
||||||
|
@ -543,7 +543,7 @@
|
||||||
Play#1 output Play#1 1 Preparing to launch mi Harpoon #10 at 2 dd destroyer (#80) in -6,2
|
Play#1 output Play#1 1 Preparing to launch mi Harpoon #10 at 2 dd destroyer (#80) in -6,2
|
||||||
Play#1 output Play#1 1 Launching from -2,2
|
Play#1 output Play#1 1 Launching from -2,2
|
||||||
Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
|
Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
|
||||||
Play#1 output Play#1 1 50% hitchance...miss
|
Play#1 output Play#1 1 50% hit chance...miss
|
||||||
Play#1 output Play#1 1 splash
|
Play#1 output Play#1 1 splash
|
||||||
Play#1 output Play#1 6 0 602
|
Play#1 output Play#1 6 0 602
|
||||||
Play#1 input launch 11 81
|
Play#1 input launch 11 81
|
||||||
|
@ -552,7 +552,7 @@
|
||||||
Play#1 output Play#1 1 Preparing to launch mi Harpoon #11 at 2 dd destroyer (#81) in -6,2
|
Play#1 output Play#1 1 Preparing to launch mi Harpoon #11 at 2 dd destroyer (#81) in -6,2
|
||||||
Play#1 output Play#1 1 Launching from -2,2
|
Play#1 output Play#1 1 Launching from -2,2
|
||||||
Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
|
Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
|
||||||
Play#1 output Play#1 1 50% hitchance...miss
|
Play#1 output Play#1 1 50% hit chance...miss
|
||||||
Play#1 output Play#1 1 splash
|
Play#1 output Play#1 1 splash
|
||||||
Play#1 output Play#1 6 0 599
|
Play#1 output Play#1 6 0 599
|
||||||
Play#1 input launch 12 82
|
Play#1 input launch 12 82
|
||||||
|
@ -561,7 +561,7 @@
|
||||||
Play#1 output Play#1 1 Preparing to launch mi Harpoon #12 at 2 dd destroyer (#82) in -6,2
|
Play#1 output Play#1 1 Preparing to launch mi Harpoon #12 at 2 dd destroyer (#82) in -6,2
|
||||||
Play#1 output Play#1 1 Launching from -2,2
|
Play#1 output Play#1 1 Launching from -2,2
|
||||||
Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
|
Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
|
||||||
Play#1 output Play#1 1 50% hitchance...miss
|
Play#1 output Play#1 1 50% hit chance...miss
|
||||||
Play#1 output Play#1 1 splash
|
Play#1 output Play#1 1 splash
|
||||||
Play#1 output Play#1 6 0 596
|
Play#1 output Play#1 6 0 596
|
||||||
Play#1 input launch 13 83
|
Play#1 input launch 13 83
|
||||||
|
@ -570,7 +570,7 @@
|
||||||
Play#1 output Play#1 1 Preparing to launch mi Harpoon #13 at 2 dd destroyer (#83) in -6,2
|
Play#1 output Play#1 1 Preparing to launch mi Harpoon #13 at 2 dd destroyer (#83) in -6,2
|
||||||
Play#1 output Play#1 1 Launching from -2,2
|
Play#1 output Play#1 1 Launching from -2,2
|
||||||
Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
|
Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
|
||||||
Play#1 output Play#1 1 50% hitchance...HIT!
|
Play#1 output Play#1 1 50% hit chance...HIT!
|
||||||
Play#1 output Play#1 1 Blam-blam-Blam-Blam-Blam-blam
|
Play#1 output Play#1 1 Blam-blam-Blam-Blam-Blam-blam
|
||||||
Play#1 output Play#1 6 0 593
|
Play#1 output Play#1 6 0 593
|
||||||
Play#1 input launch 14 84
|
Play#1 input launch 14 84
|
||||||
|
@ -579,14 +579,14 @@
|
||||||
Play#1 output Play#1 1 Preparing to launch mi Harpoon #14 at 2 dd destroyer (#84) in -6,2
|
Play#1 output Play#1 1 Preparing to launch mi Harpoon #14 at 2 dd destroyer (#84) in -6,2
|
||||||
Play#1 output Play#1 1 Launching from -2,2
|
Play#1 output Play#1 1 Launching from -2,2
|
||||||
Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
|
Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
|
||||||
Play#1 output Play#1 1 50% hitchance...miss
|
Play#1 output Play#1 1 50% hit chance...miss
|
||||||
Play#1 output Play#1 1 splash
|
Play#1 output Play#1 1 splash
|
||||||
Play#1 output Play#1 6 0 590
|
Play#1 output Play#1 6 0 590
|
||||||
Play#1 input torp 6 100
|
Play#1 input torp 6 100
|
||||||
Play#1 command torpedo
|
Play#1 command torpedo
|
||||||
Play#1 output Play#1 1 1 ships are eligible to torpedo
|
Play#1 output Play#1 1 1 ships are eligible to torpedo
|
||||||
Play#1 output Play#1 1 Effective torpedo range is 2.0
|
Play#1 output Play#1 1 Effective torpedo range is 2.0
|
||||||
Play#1 output Play#1 1 Whooosh... Hitchance = 51%
|
Play#1 output Play#1 1 Whooosh... Hit chance = 51%
|
||||||
Play#1 output Play#1 1 BOOM!...
|
Play#1 output Play#1 1 BOOM!...
|
||||||
Play#1 output Play#1 1 Torpedo hit lc light cruiser (#100) for 75 damage.
|
Play#1 output Play#1 1 Torpedo hit lc light cruiser (#100) for 75 damage.
|
||||||
Play#1 output Play#1 6 0 587
|
Play#1 output Play#1 6 0 587
|
||||||
|
@ -594,14 +594,14 @@
|
||||||
Play#1 command torpedo
|
Play#1 command torpedo
|
||||||
Play#1 output Play#1 1 1 ships are eligible to torpedo
|
Play#1 output Play#1 1 1 ships are eligible to torpedo
|
||||||
Play#1 output Play#1 1 Effective torpedo range is 2.0
|
Play#1 output Play#1 1 Effective torpedo range is 2.0
|
||||||
Play#1 output Play#1 1 Whooosh... Hitchance = 51%
|
Play#1 output Play#1 1 Whooosh... Hit chance = 51%
|
||||||
Play#1 output Play#1 1 Missed
|
Play#1 output Play#1 1 Missed
|
||||||
Play#1 output Play#1 6 0 584
|
Play#1 output Play#1 6 0 584
|
||||||
Play#1 input torp 6 102
|
Play#1 input torp 6 102
|
||||||
Play#1 command torpedo
|
Play#1 command torpedo
|
||||||
Play#1 output Play#1 1 1 ships are eligible to torpedo
|
Play#1 output Play#1 1 1 ships are eligible to torpedo
|
||||||
Play#1 output Play#1 1 Effective torpedo range is 2.0
|
Play#1 output Play#1 1 Effective torpedo range is 2.0
|
||||||
Play#1 output Play#1 1 Whooosh... Hitchance = 51%
|
Play#1 output Play#1 1 Whooosh... Hit chance = 51%
|
||||||
Play#1 output Play#1 1 BOOM!...
|
Play#1 output Play#1 1 BOOM!...
|
||||||
Play#1 output Play#1 1 Torpedo hit lc light cruiser (#102) for 44 damage.
|
Play#1 output Play#1 1 Torpedo hit lc light cruiser (#102) for 44 damage.
|
||||||
Play#1 output Play#1 6 0 581
|
Play#1 output Play#1 6 0 581
|
||||||
|
@ -609,7 +609,7 @@
|
||||||
Play#1 command torpedo
|
Play#1 command torpedo
|
||||||
Play#1 output Play#1 1 1 ships are eligible to torpedo
|
Play#1 output Play#1 1 1 ships are eligible to torpedo
|
||||||
Play#1 output Play#1 1 Effective torpedo range is 2.0
|
Play#1 output Play#1 1 Effective torpedo range is 2.0
|
||||||
Play#1 output Play#1 1 Whooosh... Hitchance = 51%
|
Play#1 output Play#1 1 Whooosh... Hit chance = 51%
|
||||||
Play#1 output Play#1 1 BOOM!...
|
Play#1 output Play#1 1 BOOM!...
|
||||||
Play#1 output Play#1 1 Torpedo hit lc light cruiser (#103) for 95 damage.
|
Play#1 output Play#1 1 Torpedo hit lc light cruiser (#103) for 95 damage.
|
||||||
Play#1 output Play#1 6 0 578
|
Play#1 output Play#1 6 0 578
|
||||||
|
@ -617,7 +617,7 @@
|
||||||
Play#1 command torpedo
|
Play#1 command torpedo
|
||||||
Play#1 output Play#1 1 1 ships are eligible to torpedo
|
Play#1 output Play#1 1 1 ships are eligible to torpedo
|
||||||
Play#1 output Play#1 1 Effective torpedo range is 2.0
|
Play#1 output Play#1 1 Effective torpedo range is 2.0
|
||||||
Play#1 output Play#1 1 Whooosh... Hitchance = 51%
|
Play#1 output Play#1 1 Whooosh... Hit chance = 51%
|
||||||
Play#1 output Play#1 1 Missed
|
Play#1 output Play#1 1 Missed
|
||||||
Play#1 output Play#1 6 0 575
|
Play#1 output Play#1 6 0 575
|
||||||
Play#1 input navi 5 bsh
|
Play#1 input navi 5 bsh
|
||||||
|
@ -710,7 +710,7 @@
|
||||||
Play#1 output Play#1 1 (# 36) 2 completely cav cavalry #36
|
Play#1 output Play#1 1 (# 36) 2 completely cav cavalry #36
|
||||||
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
|
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
|
||||||
Play#1 input 30
|
Play#1 input 30
|
||||||
Play#1 output Play#1 1 83% hitchance...Blam
|
Play#1 output Play#1 1 83% hit chance...Blam
|
||||||
Play#1 output Play#1 6 0 567
|
Play#1 output Play#1 6 0 567
|
||||||
Play#1 input __cmd added -1 -2 0
|
Play#1 input __cmd added -1 -2 0
|
||||||
Play#1 command __cmd
|
Play#1 command __cmd
|
||||||
|
@ -733,7 +733,7 @@
|
||||||
Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
|
Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
|
||||||
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
|
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
|
||||||
Play#1 input 33
|
Play#1 input 33
|
||||||
Play#1 output Play#1 1 72% hitchance...Blam
|
Play#1 output Play#1 1 72% hit chance...Blam
|
||||||
Play#1 output Play#1 1 -1,1 takes 4% collateral damage
|
Play#1 output Play#1 1 -1,1 takes 4% collateral damage
|
||||||
Play#1 output Play#1 6 0 563
|
Play#1 output Play#1 6 0 563
|
||||||
Play#1 input bomb 30 . p -2,2 ujh
|
Play#1 input bomb 30 . p -2,2 ujh
|
||||||
|
@ -767,7 +767,7 @@
|
||||||
Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
|
Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
|
||||||
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
|
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
|
||||||
Play#1 input 37
|
Play#1 input 37
|
||||||
Play#1 output Play#1 1 91% hitchance...Blam
|
Play#1 output Play#1 1 91% hit chance...Blam
|
||||||
Play#1 output Play#1 6 0 561
|
Play#1 output Play#1 6 0 561
|
||||||
Play#1 input bomb 30 . p -2,2 ujh
|
Play#1 input bomb 30 . p -2,2 ujh
|
||||||
Play#1 command bomb
|
Play#1 command bomb
|
||||||
|
@ -800,7 +800,7 @@
|
||||||
Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
|
Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
|
||||||
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
|
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
|
||||||
Play#1 input 40
|
Play#1 input 40
|
||||||
Play#1 output Play#1 1 72% hitchance...Blam
|
Play#1 output Play#1 1 72% hit chance...Blam
|
||||||
Play#1 output Play#1 6 0 559
|
Play#1 output Play#1 6 0 559
|
||||||
Play#1 input __cmd added -1 0 0
|
Play#1 input __cmd added -1 0 0
|
||||||
Play#1 command __cmd
|
Play#1 command __cmd
|
||||||
|
@ -834,7 +834,7 @@
|
||||||
Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
|
Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
|
||||||
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
|
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
|
||||||
Play#1 input 41
|
Play#1 input 41
|
||||||
Play#1 output Play#1 1 72% hitchance...Blam
|
Play#1 output Play#1 1 72% hit chance...Blam
|
||||||
Play#1 output Play#1 6 0 557
|
Play#1 output Play#1 6 0 557
|
||||||
Play#1 input bomb 30 . p -2,2 ujh
|
Play#1 input bomb 30 . p -2,2 ujh
|
||||||
Play#1 command bomb
|
Play#1 command bomb
|
||||||
|
@ -863,7 +863,7 @@
|
||||||
Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
|
Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
|
||||||
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
|
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
|
||||||
Play#1 input 42
|
Play#1 input 42
|
||||||
Play#1 output Play#1 1 72% hitchance...Blam
|
Play#1 output Play#1 1 72% hit chance...Blam
|
||||||
Play#1 output Play#1 6 0 555
|
Play#1 output Play#1 6 0 555
|
||||||
Play#1 input __cmd added -1 0 0
|
Play#1 input __cmd added -1 0 0
|
||||||
Play#1 command __cmd
|
Play#1 command __cmd
|
||||||
|
@ -896,7 +896,7 @@
|
||||||
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
|
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
|
||||||
Play#1 input 44
|
Play#1 input 44
|
||||||
Play#1 output Play#1 1 Flak! ac AH-64 Apache #30 takes 1.
|
Play#1 output Play#1 1 Flak! ac AH-64 Apache #30 takes 1.
|
||||||
Play#1 output Play#1 1 72% hitchance...Blam
|
Play#1 output Play#1 1 72% hit chance...Blam
|
||||||
Play#1 output Play#1 6 0 553
|
Play#1 output Play#1 6 0 553
|
||||||
Play#1 input bomb 31 . p -2,2 uyuuh
|
Play#1 input bomb 31 . p -2,2 uyuuh
|
||||||
Play#1 command bomb
|
Play#1 command bomb
|
||||||
|
@ -921,7 +921,7 @@
|
||||||
Play#1 output Play#1 1 (# 46) 2 completely cav cavalry #46
|
Play#1 output Play#1 1 (# 46) 2 completely cav cavalry #46
|
||||||
Play#1 output Play#1 4 ac AH-64 Apache #31, 1 bombs. Target ('~' to skip)?
|
Play#1 output Play#1 4 ac AH-64 Apache #31, 1 bombs. Target ('~' to skip)?
|
||||||
Play#1 input 45
|
Play#1 input 45
|
||||||
Play#1 output Play#1 1 92% hitchance...Blam
|
Play#1 output Play#1 1 92% hit chance...Blam
|
||||||
Play#1 output Play#1 6 0 551
|
Play#1 output Play#1 6 0 551
|
||||||
Play#1 input __cmd added -1 0 0
|
Play#1 input __cmd added -1 0 0
|
||||||
Play#1 command __cmd
|
Play#1 command __cmd
|
||||||
|
@ -952,7 +952,7 @@
|
||||||
Play#1 output Play#1 1 (# 47) 2 completely cav cavalry #47
|
Play#1 output Play#1 1 (# 47) 2 completely cav cavalry #47
|
||||||
Play#1 output Play#1 4 ac AH-64 Apache #31, 1 bombs. Target ('~' to skip)?
|
Play#1 output Play#1 4 ac AH-64 Apache #31, 1 bombs. Target ('~' to skip)?
|
||||||
Play#1 input 47
|
Play#1 input 47
|
||||||
Play#1 output Play#1 1 72% hitchance...Blam
|
Play#1 output Play#1 1 72% hit chance...Blam
|
||||||
Play#1 output Play#1 6 0 549
|
Play#1 output Play#1 6 0 549
|
||||||
Play#1 input __cmd added 2 4 0
|
Play#1 input __cmd added 2 4 0
|
||||||
Play#1 command __cmd
|
Play#1 command __cmd
|
||||||
|
@ -983,7 +983,7 @@
|
||||||
Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
|
Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
|
||||||
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
|
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
|
||||||
Play#1 input 10
|
Play#1 input 10
|
||||||
Play#1 output Play#1 1 71% hitchance...Blam
|
Play#1 output Play#1 1 71% hit chance...Blam
|
||||||
Play#1 output Play#1 6 0 551
|
Play#1 output Play#1 6 0 551
|
||||||
Play#1 input __cmd added -1 0 0
|
Play#1 input __cmd added -1 0 0
|
||||||
Play#1 command __cmd
|
Play#1 command __cmd
|
||||||
|
@ -1020,7 +1020,7 @@
|
||||||
Play#1 output Play#1 1 (# 28) 2 completely cav cavalry #28
|
Play#1 output Play#1 1 (# 28) 2 completely cav cavalry #28
|
||||||
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
|
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
|
||||||
Play#1 input 10
|
Play#1 input 10
|
||||||
Play#1 output Play#1 1 73% hitchance...Blam
|
Play#1 output Play#1 1 73% hit chance...Blam
|
||||||
Play#1 output Play#1 1 cav cavalry #24 takes 1
|
Play#1 output Play#1 1 cav cavalry #24 takes 1
|
||||||
Play#1 output Play#1 6 0 549
|
Play#1 output Play#1 6 0 549
|
||||||
Play#1 input __cmd added -1 0 0
|
Play#1 input __cmd added -1 0 0
|
||||||
|
@ -1058,7 +1058,7 @@
|
||||||
Play#1 output Play#1 1 (# 28) 2 completely cav cavalry #28
|
Play#1 output Play#1 1 (# 28) 2 completely cav cavalry #28
|
||||||
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
|
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
|
||||||
Play#1 input 10
|
Play#1 input 10
|
||||||
Play#1 output Play#1 1 76% hitchance...BLAM
|
Play#1 output Play#1 1 76% hit chance...BLAM
|
||||||
Play#1 output Play#1 1 cav cavalry #24 takes 1
|
Play#1 output Play#1 1 cav cavalry #24 takes 1
|
||||||
Play#1 output Play#1 6 0 547
|
Play#1 output Play#1 6 0 547
|
||||||
Play#1 input bomb 30 . p -3,1 h
|
Play#1 input bomb 30 . p -3,1 h
|
||||||
|
@ -1086,7 +1086,7 @@
|
||||||
Play#1 output Play#1 1 (# 3) 1 completely inf infantry #3
|
Play#1 output Play#1 1 (# 3) 1 completely inf infantry #3
|
||||||
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
|
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
|
||||||
Play#1 input 2
|
Play#1 input 2
|
||||||
Play#1 output Play#1 1 73% hitchance...Blam
|
Play#1 output Play#1 1 73% hit chance...Blam
|
||||||
Play#1 output Play#1 1 inf infantry #2 takes 22
|
Play#1 output Play#1 1 inf infantry #2 takes 22
|
||||||
Play#1 output Play#1 1 -3,1 takes 4% collateral damage
|
Play#1 output Play#1 1 -3,1 takes 4% collateral damage
|
||||||
Play#1 output Play#1 1 inf infantry #0 takes 1
|
Play#1 output Play#1 1 inf infantry #0 takes 1
|
||||||
|
@ -1124,7 +1124,7 @@
|
||||||
Play#1 output Play#1 1 (# 28) 2 completely cav cavalry #28
|
Play#1 output Play#1 1 (# 28) 2 completely cav cavalry #28
|
||||||
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
|
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
|
||||||
Play#1 input 25
|
Play#1 input 25
|
||||||
Play#1 output Play#1 1 71% hitchance...Blam
|
Play#1 output Play#1 1 71% hit chance...Blam
|
||||||
Play#1 output Play#1 6 0 543
|
Play#1 output Play#1 6 0 543
|
||||||
Play#1 input __cmd added 1 2 0
|
Play#1 input __cmd added 1 2 0
|
||||||
Play#1 command __cmd
|
Play#1 command __cmd
|
||||||
|
@ -1164,7 +1164,7 @@
|
||||||
Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
|
Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
|
||||||
Play#1 output Play#1 4 lb TBD-1 Devastator #24, 2 bombs. Target ('~' to skip)?
|
Play#1 output Play#1 4 lb TBD-1 Devastator #24, 2 bombs. Target ('~' to skip)?
|
||||||
Play#1 input 60
|
Play#1 input 60
|
||||||
Play#1 output Play#1 1 50% hitchance...Blam-BLAM
|
Play#1 output Play#1 1 50% hit chance...Blam-BLAM
|
||||||
Play#1 output Play#1 1 # owner eff type
|
Play#1 output Play#1 1 # owner eff type
|
||||||
Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
|
Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
|
||||||
Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
|
Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
|
||||||
|
@ -1172,7 +1172,7 @@
|
||||||
Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
|
Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
|
||||||
Play#1 output Play#1 4 lb TBD-1 Devastator #23, 2 bombs. Target ('~' to skip)?
|
Play#1 output Play#1 4 lb TBD-1 Devastator #23, 2 bombs. Target ('~' to skip)?
|
||||||
Play#1 input 61
|
Play#1 input 61
|
||||||
Play#1 output Play#1 1 50% hitchance...thud
|
Play#1 output Play#1 1 50% hit chance...thud
|
||||||
Play#1 output Play#1 1 # owner eff type
|
Play#1 output Play#1 1 # owner eff type
|
||||||
Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
|
Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
|
||||||
Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
|
Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
|
||||||
|
@ -1180,7 +1180,7 @@
|
||||||
Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
|
Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
|
||||||
Play#1 output Play#1 4 lb TBD-1 Devastator #22, 2 bombs. Target ('~' to skip)?
|
Play#1 output Play#1 4 lb TBD-1 Devastator #22, 2 bombs. Target ('~' to skip)?
|
||||||
Play#1 input 62
|
Play#1 input 62
|
||||||
Play#1 output Play#1 1 50% hitchance...thud
|
Play#1 output Play#1 1 50% hit chance...thud
|
||||||
Play#1 output Play#1 1 # owner eff type
|
Play#1 output Play#1 1 # owner eff type
|
||||||
Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
|
Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
|
||||||
Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
|
Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
|
||||||
|
@ -1188,7 +1188,7 @@
|
||||||
Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
|
Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
|
||||||
Play#1 output Play#1 4 lb TBD-1 Devastator #21, 2 bombs. Target ('~' to skip)?
|
Play#1 output Play#1 4 lb TBD-1 Devastator #21, 2 bombs. Target ('~' to skip)?
|
||||||
Play#1 input 63
|
Play#1 input 63
|
||||||
Play#1 output Play#1 1 50% hitchance...thud
|
Play#1 output Play#1 1 50% hit chance...thud
|
||||||
Play#1 output Play#1 1 # owner eff type
|
Play#1 output Play#1 1 # owner eff type
|
||||||
Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
|
Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
|
||||||
Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
|
Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
|
||||||
|
@ -1196,7 +1196,7 @@
|
||||||
Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
|
Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
|
||||||
Play#1 output Play#1 4 lb TBD-1 Devastator #20, 2 bombs. Target ('~' to skip)?
|
Play#1 output Play#1 4 lb TBD-1 Devastator #20, 2 bombs. Target ('~' to skip)?
|
||||||
Play#1 input 64
|
Play#1 input 64
|
||||||
Play#1 output Play#1 1 50% hitchance...Blam-Blam
|
Play#1 output Play#1 1 50% hit chance...Blam-Blam
|
||||||
Play#1 output Play#1 6 0 543
|
Play#1 output Play#1 6 0 543
|
||||||
Play#1 input ctld
|
Play#1 input ctld
|
||||||
Play#1 output Play#1 1 Bye-bye
|
Play#1 output Play#1 1 Bye-bye
|
||||||
|
|
|
@ -13173,7 +13173,7 @@
|
||||||
Play#1 output Play#1 1
|
Play#1 output Play#1 1
|
||||||
Play#1 output Play#1 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970
|
Play#1 output Play#1 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970
|
||||||
Play#1 output Play#1 1 Flying a support mission from 11,-1 to 12,-2
|
Play#1 output Play#1 1 Flying a support mission from 11,-1 to 12,-2
|
||||||
Play#1 output Play#1 1 f1 Sopwith Camel #2 pinbombing 8 in 12,-2
|
Play#1 output Play#1 1 f1 Sopwith Camel #2 pin-bombing 8 in 12,-2
|
||||||
Play#1 output Play#1 1 hit 8 for 26 damage
|
Play#1 output Play#1 1 hit 8 for 26 damage
|
||||||
Play#1 output Play#1 1
|
Play#1 output Play#1 1
|
||||||
Play#1 output Play#1 6 0 611
|
Play#1 output Play#1 6 0 611
|
||||||
|
|
|
@ -88,7 +88,7 @@
|
||||||
Play#1 command torpedo
|
Play#1 command torpedo
|
||||||
Play#1 output Play#1 1 1 ships are eligible to torpedo
|
Play#1 output Play#1 1 1 ships are eligible to torpedo
|
||||||
Play#1 output Play#1 1 Effective torpedo range is 3.0
|
Play#1 output Play#1 1 Effective torpedo range is 3.0
|
||||||
Play#1 output Play#1 1 Whooosh... Hitchance = 36%
|
Play#1 output Play#1 1 Whooosh... Hit chance = 36%
|
||||||
Play#1 output Play#1 1 BOOM!... Torpedo slams into land before reaching target.
|
Play#1 output Play#1 1 BOOM!... Torpedo slams into land before reaching target.
|
||||||
Play#1 output Play#1 6 0 598
|
Play#1 output Play#1 6 0 598
|
||||||
Play#1 input torp 11 42
|
Play#1 input torp 11 42
|
||||||
|
@ -102,7 +102,7 @@
|
||||||
Play#1 output Play#1 1 1 ships are eligible to torpedo
|
Play#1 output Play#1 1 1 ships are eligible to torpedo
|
||||||
Play#1 output Play#1 1 Starting our attack run...
|
Play#1 output Play#1 1 Starting our attack run...
|
||||||
Play#1 output Play#1 1 Effective torpedo range is 1.0
|
Play#1 output Play#1 1 Effective torpedo range is 1.0
|
||||||
Play#1 output Play#1 1 Whooosh... Hitchance = 90%
|
Play#1 output Play#1 1 Whooosh... Hit chance = 90%
|
||||||
Play#1 output Play#1 1 BOOM!...
|
Play#1 output Play#1 1 BOOM!...
|
||||||
Play#1 output Play#1 1 Torpedo hit sub #45 for 46 damage.
|
Play#1 output Play#1 1 Torpedo hit sub #45 for 46 damage.
|
||||||
Play#1 output Play#1 6 0 592
|
Play#1 output Play#1 6 0 592
|
||||||
|
@ -110,14 +110,14 @@
|
||||||
Play#1 command torpedo
|
Play#1 command torpedo
|
||||||
Play#1 output Play#1 1 1 ships are eligible to torpedo
|
Play#1 output Play#1 1 1 ships are eligible to torpedo
|
||||||
Play#1 output Play#1 1 Effective torpedo range is 2.0
|
Play#1 output Play#1 1 Effective torpedo range is 2.0
|
||||||
Play#1 output Play#1 1 Whooosh... Hitchance = 45%
|
Play#1 output Play#1 1 Whooosh... Hit chance = 45%
|
||||||
Play#1 output Play#1 1 Missed
|
Play#1 output Play#1 1 Missed
|
||||||
Play#1 output Play#1 6 0 589
|
Play#1 output Play#1 6 0 589
|
||||||
Play#1 input torp 10 51
|
Play#1 input torp 10 51
|
||||||
Play#1 command torpedo
|
Play#1 command torpedo
|
||||||
Play#1 output Play#1 1 1 ships are eligible to torpedo
|
Play#1 output Play#1 1 1 ships are eligible to torpedo
|
||||||
Play#1 output Play#1 1 Effective torpedo range is 1.0
|
Play#1 output Play#1 1 Effective torpedo range is 1.0
|
||||||
Play#1 output Play#1 1 Whooosh... Hitchance = 45%
|
Play#1 output Play#1 1 Whooosh... Hit chance = 45%
|
||||||
Play#1 output Play#1 1 BOOM!...
|
Play#1 output Play#1 1 BOOM!...
|
||||||
Play#1 output Play#1 1 Torpedo hit pt patrol boat (#51) for 64 damage.
|
Play#1 output Play#1 1 Torpedo hit pt patrol boat (#51) for 64 damage.
|
||||||
Play#1 output Play#1 6 0 586
|
Play#1 output Play#1 6 0 586
|
||||||
|
@ -125,14 +125,14 @@
|
||||||
Play#1 command torpedo
|
Play#1 command torpedo
|
||||||
Play#1 output Play#1 1 1 ships are eligible to torpedo
|
Play#1 output Play#1 1 1 ships are eligible to torpedo
|
||||||
Play#1 output Play#1 1 Effective torpedo range is 2.0
|
Play#1 output Play#1 1 Effective torpedo range is 2.0
|
||||||
Play#1 output Play#1 1 Whooosh... Hitchance = 45%
|
Play#1 output Play#1 1 Whooosh... Hit chance = 45%
|
||||||
Play#1 output Play#1 1 Missed
|
Play#1 output Play#1 1 Missed
|
||||||
Play#1 output Play#1 6 0 583
|
Play#1 output Play#1 6 0 583
|
||||||
Play#1 input torp 10 53
|
Play#1 input torp 10 53
|
||||||
Play#1 command torpedo
|
Play#1 command torpedo
|
||||||
Play#1 output Play#1 1 1 ships are eligible to torpedo
|
Play#1 output Play#1 1 1 ships are eligible to torpedo
|
||||||
Play#1 output Play#1 1 Effective torpedo range is 1.0
|
Play#1 output Play#1 1 Effective torpedo range is 1.0
|
||||||
Play#1 output Play#1 1 Whooosh... Hitchance = 45%
|
Play#1 output Play#1 1 Whooosh... Hit chance = 45%
|
||||||
Play#1 output Play#1 1 Missed
|
Play#1 output Play#1 1 Missed
|
||||||
Play#1 output Play#1 6 0 580
|
Play#1 output Play#1 6 0 580
|
||||||
Play#1 input torp 15 55
|
Play#1 input torp 15 55
|
||||||
|
@ -140,7 +140,7 @@
|
||||||
Play#1 output Play#1 1 1 ships are eligible to torpedo
|
Play#1 output Play#1 1 1 ships are eligible to torpedo
|
||||||
Play#1 output Play#1 1 Starting our attack run...
|
Play#1 output Play#1 1 Starting our attack run...
|
||||||
Play#1 output Play#1 1 Effective torpedo range is 2.0
|
Play#1 output Play#1 1 Effective torpedo range is 2.0
|
||||||
Play#1 output Play#1 1 Whooosh... Hitchance = 45%
|
Play#1 output Play#1 1 Whooosh... Hit chance = 45%
|
||||||
Play#1 output Play#1 1 BOOM!...
|
Play#1 output Play#1 1 BOOM!...
|
||||||
Play#1 output Play#1 1 Torpedo hit pt patrol boat (#55) for 64 damage.
|
Play#1 output Play#1 1 Torpedo hit pt patrol boat (#55) for 64 damage.
|
||||||
Play#1 output Play#1 6 0 577
|
Play#1 output Play#1 6 0 577
|
||||||
|
@ -149,7 +149,7 @@
|
||||||
Play#1 output Play#1 1 1 ships are eligible to torpedo
|
Play#1 output Play#1 1 1 ships are eligible to torpedo
|
||||||
Play#1 output Play#1 1 Starting our attack run...
|
Play#1 output Play#1 1 Starting our attack run...
|
||||||
Play#1 output Play#1 1 Effective torpedo range is 1.0
|
Play#1 output Play#1 1 Effective torpedo range is 1.0
|
||||||
Play#1 output Play#1 1 Whooosh... Hitchance = 45%
|
Play#1 output Play#1 1 Whooosh... Hit chance = 45%
|
||||||
Play#1 output Play#1 1 Missed
|
Play#1 output Play#1 1 Missed
|
||||||
Play#1 output Play#1 6 0 574
|
Play#1 output Play#1 6 0 574
|
||||||
Play#1 input torp 15 57
|
Play#1 input torp 15 57
|
||||||
|
@ -157,7 +157,7 @@
|
||||||
Play#1 output Play#1 1 1 ships are eligible to torpedo
|
Play#1 output Play#1 1 1 ships are eligible to torpedo
|
||||||
Play#1 output Play#1 1 Starting our attack run...
|
Play#1 output Play#1 1 Starting our attack run...
|
||||||
Play#1 output Play#1 1 Effective torpedo range is 1.0
|
Play#1 output Play#1 1 Effective torpedo range is 1.0
|
||||||
Play#1 output Play#1 1 Whooosh... Hitchance = 45%
|
Play#1 output Play#1 1 Whooosh... Hit chance = 45%
|
||||||
Play#1 output Play#1 1 Missed
|
Play#1 output Play#1 1 Missed
|
||||||
Play#1 output Play#1 6 0 571
|
Play#1 output Play#1 6 0 571
|
||||||
Play#1 input torp 15 58
|
Play#1 input torp 15 58
|
||||||
|
@ -165,7 +165,7 @@
|
||||||
Play#1 output Play#1 1 1 ships are eligible to torpedo
|
Play#1 output Play#1 1 1 ships are eligible to torpedo
|
||||||
Play#1 output Play#1 1 Starting our attack run...
|
Play#1 output Play#1 1 Starting our attack run...
|
||||||
Play#1 output Play#1 1 Effective torpedo range is 2.0
|
Play#1 output Play#1 1 Effective torpedo range is 2.0
|
||||||
Play#1 output Play#1 1 Whooosh... Hitchance = 45%
|
Play#1 output Play#1 1 Whooosh... Hit chance = 45%
|
||||||
Play#1 output Play#1 1 BOOM!...
|
Play#1 output Play#1 1 BOOM!...
|
||||||
Play#1 output Play#1 1 Torpedo hit pt patrol boat (#58) for 77 damage.
|
Play#1 output Play#1 1 Torpedo hit pt patrol boat (#58) for 77 damage.
|
||||||
Play#1 output Play#1 6 0 568
|
Play#1 output Play#1 6 0 568
|
||||||
|
@ -174,7 +174,7 @@
|
||||||
Play#1 output Play#1 1 1 ships are eligible to torpedo
|
Play#1 output Play#1 1 1 ships are eligible to torpedo
|
||||||
Play#1 output Play#1 1 Starting our attack run...
|
Play#1 output Play#1 1 Starting our attack run...
|
||||||
Play#1 output Play#1 1 Effective torpedo range is 1.0
|
Play#1 output Play#1 1 Effective torpedo range is 1.0
|
||||||
Play#1 output Play#1 1 Whooosh... Hitchance = 45%
|
Play#1 output Play#1 1 Whooosh... Hit chance = 45%
|
||||||
Play#1 output Play#1 1 BOOM!...
|
Play#1 output Play#1 1 BOOM!...
|
||||||
Play#1 output Play#1 1 Torpedo hit sub #60 for 70 damage.
|
Play#1 output Play#1 1 Torpedo hit sub #60 for 70 damage.
|
||||||
Play#1 output Play#1 6 0 565
|
Play#1 output Play#1 6 0 565
|
||||||
|
@ -183,7 +183,7 @@
|
||||||
Play#1 output Play#1 1 1 ships are eligible to torpedo
|
Play#1 output Play#1 1 1 ships are eligible to torpedo
|
||||||
Play#1 output Play#1 1 Starting our attack run...
|
Play#1 output Play#1 1 Starting our attack run...
|
||||||
Play#1 output Play#1 1 Effective torpedo range is 1.0
|
Play#1 output Play#1 1 Effective torpedo range is 1.0
|
||||||
Play#1 output Play#1 1 Whooosh... Hitchance = 45%
|
Play#1 output Play#1 1 Whooosh... Hit chance = 45%
|
||||||
Play#1 output Play#1 1 Missed
|
Play#1 output Play#1 1 Missed
|
||||||
Play#1 output Play#1 6 0 562
|
Play#1 output Play#1 6 0 562
|
||||||
Play#1 input torp 15 62
|
Play#1 input torp 15 62
|
||||||
|
@ -191,7 +191,7 @@
|
||||||
Play#1 output Play#1 1 1 ships are eligible to torpedo
|
Play#1 output Play#1 1 1 ships are eligible to torpedo
|
||||||
Play#1 output Play#1 1 Starting our attack run...
|
Play#1 output Play#1 1 Starting our attack run...
|
||||||
Play#1 output Play#1 1 Effective torpedo range is 1.0
|
Play#1 output Play#1 1 Effective torpedo range is 1.0
|
||||||
Play#1 output Play#1 1 Whooosh... Hitchance = 45%
|
Play#1 output Play#1 1 Whooosh... Hit chance = 45%
|
||||||
Play#1 output Play#1 1 BOOM!...
|
Play#1 output Play#1 1 BOOM!...
|
||||||
Play#1 output Play#1 1 Torpedo hit sub #62 for 67 damage.
|
Play#1 output Play#1 1 Torpedo hit sub #62 for 67 damage.
|
||||||
Play#1 output Play#1 6 0 559
|
Play#1 output Play#1 6 0 559
|
||||||
|
@ -200,21 +200,21 @@
|
||||||
Play#1 output Play#1 1 1 ships are eligible to torpedo
|
Play#1 output Play#1 1 1 ships are eligible to torpedo
|
||||||
Play#1 output Play#1 1 Starting our attack run...
|
Play#1 output Play#1 1 Starting our attack run...
|
||||||
Play#1 output Play#1 1 Effective torpedo range is 1.0
|
Play#1 output Play#1 1 Effective torpedo range is 1.0
|
||||||
Play#1 output Play#1 1 Whooosh... Hitchance = 45%
|
Play#1 output Play#1 1 Whooosh... Hit chance = 45%
|
||||||
Play#1 output Play#1 1 Missed
|
Play#1 output Play#1 1 Missed
|
||||||
Play#1 output Play#1 6 0 556
|
Play#1 output Play#1 6 0 556
|
||||||
Play#1 input torp 11 65
|
Play#1 input torp 11 65
|
||||||
Play#1 command torpedo
|
Play#1 command torpedo
|
||||||
Play#1 output Play#1 1 1 ships are eligible to torpedo
|
Play#1 output Play#1 1 1 ships are eligible to torpedo
|
||||||
Play#1 output Play#1 1 Effective torpedo range is 3.0
|
Play#1 output Play#1 1 Effective torpedo range is 3.0
|
||||||
Play#1 output Play#1 1 Whooosh... Hitchance = 36%
|
Play#1 output Play#1 1 Whooosh... Hit chance = 36%
|
||||||
Play#1 output Play#1 1 Missed
|
Play#1 output Play#1 1 Missed
|
||||||
Play#1 output Play#1 6 0 553
|
Play#1 output Play#1 6 0 553
|
||||||
Play#1 input torp 11 66
|
Play#1 input torp 11 66
|
||||||
Play#1 command torpedo
|
Play#1 command torpedo
|
||||||
Play#1 output Play#1 1 1 ships are eligible to torpedo
|
Play#1 output Play#1 1 1 ships are eligible to torpedo
|
||||||
Play#1 output Play#1 1 Effective torpedo range is 3.0
|
Play#1 output Play#1 1 Effective torpedo range is 3.0
|
||||||
Play#1 output Play#1 1 Whooosh... Hitchance = 36%
|
Play#1 output Play#1 1 Whooosh... Hit chance = 36%
|
||||||
Play#1 output Play#1 1 BOOM!...
|
Play#1 output Play#1 1 BOOM!...
|
||||||
Play#1 output Play#1 1 Torpedo hit sub #66 for 114 damage.
|
Play#1 output Play#1 1 Torpedo hit sub #66 for 114 damage.
|
||||||
Play#1 output Play#1 1 sub #66 sunk!
|
Play#1 output Play#1 1 sub #66 sunk!
|
||||||
|
@ -223,7 +223,7 @@
|
||||||
Play#1 command torpedo
|
Play#1 command torpedo
|
||||||
Play#1 output Play#1 1 1 ships are eligible to torpedo
|
Play#1 output Play#1 1 1 ships are eligible to torpedo
|
||||||
Play#1 output Play#1 1 Effective torpedo range is 3.0
|
Play#1 output Play#1 1 Effective torpedo range is 3.0
|
||||||
Play#1 output Play#1 1 Whooosh... Hitchance = 36%
|
Play#1 output Play#1 1 Whooosh... Hit chance = 36%
|
||||||
Play#1 output Play#1 1 BOOM!...
|
Play#1 output Play#1 1 BOOM!...
|
||||||
Play#1 output Play#1 1 Torpedo hit sub #67 for 81 damage.
|
Play#1 output Play#1 1 Torpedo hit sub #67 for 81 damage.
|
||||||
Play#1 output Play#1 6 0 547
|
Play#1 output Play#1 6 0 547
|
||||||
|
@ -231,7 +231,7 @@
|
||||||
Play#1 command torpedo
|
Play#1 command torpedo
|
||||||
Play#1 output Play#1 1 1 ships are eligible to torpedo
|
Play#1 output Play#1 1 1 ships are eligible to torpedo
|
||||||
Play#1 output Play#1 1 Effective torpedo range is 3.0
|
Play#1 output Play#1 1 Effective torpedo range is 3.0
|
||||||
Play#1 output Play#1 1 Whooosh... Hitchance = 36%
|
Play#1 output Play#1 1 Whooosh... Hit chance = 36%
|
||||||
Play#1 output Play#1 1 Missed
|
Play#1 output Play#1 1 Missed
|
||||||
Play#1 output Play#1 6 0 544
|
Play#1 output Play#1 6 0 544
|
||||||
Play#1 input torp 20 70
|
Play#1 input torp 20 70
|
||||||
|
@ -266,7 +266,7 @@
|
||||||
Play#1 output Play#1 1 \007BLAM! 20 damage!
|
Play#1 output Play#1 1 \007BLAM! 20 damage!
|
||||||
Play#1 output Play#1 1 pt patrol boat (#21) takes 17
|
Play#1 output Play#1 1 pt patrol boat (#21) takes 17
|
||||||
Play#1 output Play#1 1 Effective torpedo range is 0.0
|
Play#1 output Play#1 1 Effective torpedo range is 0.0
|
||||||
Play#1 output Play#1 1 Whooosh... Hitchance = 90%
|
Play#1 output Play#1 1 Whooosh... Hit chance = 90%
|
||||||
Play#1 output Play#1 1 BOOM!...
|
Play#1 output Play#1 1 BOOM!...
|
||||||
Play#1 output Play#1 1 Torpedo hit dd destroyer (#70) for 94 damage.
|
Play#1 output Play#1 1 Torpedo hit dd destroyer (#70) for 94 damage.
|
||||||
Play#1 output Play#1 1 Starting our attack run...
|
Play#1 output Play#1 1 Starting our attack run...
|
||||||
|
@ -283,7 +283,7 @@
|
||||||
Play#1 output Play#1 1 BOOM!...
|
Play#1 output Play#1 1 BOOM!...
|
||||||
Play#1 output Play#1 1 pt patrol boat (#22) takes 36
|
Play#1 output Play#1 1 pt patrol boat (#22) takes 36
|
||||||
Play#1 output Play#1 1 Effective torpedo range is 0.0
|
Play#1 output Play#1 1 Effective torpedo range is 0.0
|
||||||
Play#1 output Play#1 1 Whooosh... Hitchance = 90%
|
Play#1 output Play#1 1 Whooosh... Hit chance = 90%
|
||||||
Play#1 output Play#1 1 BOOM!...
|
Play#1 output Play#1 1 BOOM!...
|
||||||
Play#1 output Play#1 1 Torpedo hit dd destroyer (#70) for 61 damage.
|
Play#1 output Play#1 1 Torpedo hit dd destroyer (#70) for 61 damage.
|
||||||
Play#1 output Play#1 1 Starting our attack run...
|
Play#1 output Play#1 1 Starting our attack run...
|
||||||
|
@ -293,7 +293,7 @@
|
||||||
Play#1 output Play#1 1 \007BLAM! 43 damage!
|
Play#1 output Play#1 1 \007BLAM! 43 damage!
|
||||||
Play#1 output Play#1 1 pt patrol boat (#23) takes 37
|
Play#1 output Play#1 1 pt patrol boat (#23) takes 37
|
||||||
Play#1 output Play#1 1 Effective torpedo range is 0.0
|
Play#1 output Play#1 1 Effective torpedo range is 0.0
|
||||||
Play#1 output Play#1 1 Whooosh... Hitchance = 90%
|
Play#1 output Play#1 1 Whooosh... Hit chance = 90%
|
||||||
Play#1 output Play#1 1 BOOM!...
|
Play#1 output Play#1 1 BOOM!...
|
||||||
Play#1 output Play#1 1 Torpedo hit dd destroyer (#70) for 81 damage.
|
Play#1 output Play#1 1 Torpedo hit dd destroyer (#70) for 81 damage.
|
||||||
Play#1 output Play#1 1 dd destroyer (#70) sunk!
|
Play#1 output Play#1 1 dd destroyer (#70) sunk!
|
||||||
|
@ -303,7 +303,7 @@
|
||||||
Play#1 command torpedo
|
Play#1 command torpedo
|
||||||
Play#1 output Play#1 1 1 ships are eligible to torpedo
|
Play#1 output Play#1 1 1 ships are eligible to torpedo
|
||||||
Play#1 output Play#1 1 Effective torpedo range is 3.0
|
Play#1 output Play#1 1 Effective torpedo range is 3.0
|
||||||
Play#1 output Play#1 1 Whooosh... Hitchance = 96%
|
Play#1 output Play#1 1 Whooosh... Hit chance = 96%
|
||||||
Play#1 output Play#1 1 BOOM!...
|
Play#1 output Play#1 1 BOOM!...
|
||||||
Play#1 output Play#1 1 Torpedo hit bb battleship (#75) for 64 damage.
|
Play#1 output Play#1 1 Torpedo hit bb battleship (#75) for 64 damage.
|
||||||
Play#1 output Play#1 1 Captain! Torpedoes sighted!
|
Play#1 output Play#1 1 Captain! Torpedoes sighted!
|
||||||
|
@ -318,7 +318,7 @@
|
||||||
Play#1 command torpedo
|
Play#1 command torpedo
|
||||||
Play#1 output Play#1 1 4 ships are eligible to torpedo
|
Play#1 output Play#1 1 4 ships are eligible to torpedo
|
||||||
Play#1 output Play#1 1 Effective torpedo range is 2.0
|
Play#1 output Play#1 1 Effective torpedo range is 2.0
|
||||||
Play#1 output Play#1 1 Whooosh... Hitchance = 96%
|
Play#1 output Play#1 1 Whooosh... Hit chance = 96%
|
||||||
Play#1 output Play#1 1 BOOM!...
|
Play#1 output Play#1 1 BOOM!...
|
||||||
Play#1 output Play#1 1 Torpedo hit bb battleship (#75) for 79 damage.
|
Play#1 output Play#1 1 Torpedo hit bb battleship (#75) for 79 damage.
|
||||||
Play#1 output Play#1 1 Captain! Torpedoes sighted!
|
Play#1 output Play#1 1 Captain! Torpedoes sighted!
|
||||||
|
@ -329,14 +329,14 @@
|
||||||
Play#1 output Play#1 1 click...WHAM! 19 damage!
|
Play#1 output Play#1 1 click...WHAM! 19 damage!
|
||||||
Play#1 output Play#1 1 sb submarine (#26) takes 14
|
Play#1 output Play#1 1 sb submarine (#26) takes 14
|
||||||
Play#1 output Play#1 1 Effective torpedo range is 3.0
|
Play#1 output Play#1 1 Effective torpedo range is 3.0
|
||||||
Play#1 output Play#1 1 Whooosh... Hitchance = 96%
|
Play#1 output Play#1 1 Whooosh... Hit chance = 96%
|
||||||
Play#1 output Play#1 1 BOOM!...
|
Play#1 output Play#1 1 BOOM!...
|
||||||
Play#1 output Play#1 1 Torpedo hit bb battleship (#75) for 60 damage.
|
Play#1 output Play#1 1 Torpedo hit bb battleship (#75) for 60 damage.
|
||||||
Play#1 output Play#1 1 Captain! Torpedoes sighted!
|
Play#1 output Play#1 1 Captain! Torpedoes sighted!
|
||||||
Play#1 output Play#1 1 BOOM!...
|
Play#1 output Play#1 1 BOOM!...
|
||||||
Play#1 output Play#1 1 sb submarine (#27) takes 40
|
Play#1 output Play#1 1 sb submarine (#27) takes 40
|
||||||
Play#1 output Play#1 1 Effective torpedo range is 2.0
|
Play#1 output Play#1 1 Effective torpedo range is 2.0
|
||||||
Play#1 output Play#1 1 Whooosh... Hitchance = 96%
|
Play#1 output Play#1 1 Whooosh... Hit chance = 96%
|
||||||
Play#1 output Play#1 1 BOOM!...
|
Play#1 output Play#1 1 BOOM!...
|
||||||
Play#1 output Play#1 1 Torpedo hit bb battleship (#75) for 73 damage.
|
Play#1 output Play#1 1 Torpedo hit bb battleship (#75) for 73 damage.
|
||||||
Play#1 output Play#1 1 bb battleship (#75) sunk!
|
Play#1 output Play#1 1 bb battleship (#75) sunk!
|
||||||
|
@ -352,7 +352,7 @@
|
||||||
Play#1 command torpedo
|
Play#1 command torpedo
|
||||||
Play#1 output Play#1 1 1 ships are eligible to torpedo
|
Play#1 output Play#1 1 1 ships are eligible to torpedo
|
||||||
Play#1 output Play#1 1 Effective torpedo range is 1.0
|
Play#1 output Play#1 1 Effective torpedo range is 1.0
|
||||||
Play#1 output Play#1 1 Whooosh... Hitchance = 90%
|
Play#1 output Play#1 1 Whooosh... Hit chance = 90%
|
||||||
Play#1 output Play#1 1 BOOM!...
|
Play#1 output Play#1 1 BOOM!...
|
||||||
Play#1 output Play#1 1 Torpedo hit af asw frigate (#16) for 67 damage.
|
Play#1 output Play#1 1 Torpedo hit af asw frigate (#16) for 67 damage.
|
||||||
Play#1 output Play#1 1 af asw frigate (#16) takes 44
|
Play#1 output Play#1 1 af asw frigate (#16) takes 44
|
||||||
|
@ -362,7 +362,7 @@
|
||||||
Play#1 output Play#1 1 1 ships are eligible to torpedo
|
Play#1 output Play#1 1 1 ships are eligible to torpedo
|
||||||
Play#1 output Play#1 1 Starting our attack run...
|
Play#1 output Play#1 1 Starting our attack run...
|
||||||
Play#1 output Play#1 1 Effective torpedo range is 1.0
|
Play#1 output Play#1 1 Effective torpedo range is 1.0
|
||||||
Play#1 output Play#1 1 Whooosh... Hitchance = 90%
|
Play#1 output Play#1 1 Whooosh... Hit chance = 90%
|
||||||
Play#1 output Play#1 1 Missed
|
Play#1 output Play#1 1 Missed
|
||||||
Play#1 output Play#1 6 0 526
|
Play#1 output Play#1 6 0 526
|
||||||
Play#1 input ctld
|
Play#1 input ctld
|
||||||
|
|
|
@ -1771,8 +1771,8 @@
|
||||||
Play#0 output Play#0 1 13 "ships\\040torpedoed\\040by\\040enemy\\040wolf-packs" "ships\\040torpedoed\\040by\\040marauding\\040U-boats" 0 3
|
Play#0 output Play#0 1 13 "ships\\040torpedoed\\040by\\040enemy\\040wolf-packs" "ships\\040torpedoed\\040by\\040marauding\\040U-boats" 0 3
|
||||||
Play#0 output Play#0 1 14 "gunners\\040fire\\040on\\040%s\\040in\\040self-defense" "gunners\\040decimate\\040%s\\040aggressors" 0 6
|
Play#0 output Play#0 1 14 "gunners\\040fire\\040on\\040%s\\040in\\040self-defense" "gunners\\040decimate\\040%s\\040aggressors" 0 6
|
||||||
Play#0 output Play#0 1 15 "breaks\\040sanctuary" "no\\040longer\\040has\\040a\\040sanctuary" 0 1
|
Play#0 output Play#0 1 15 "breaks\\040sanctuary" "no\\040longer\\040has\\040a\\040sanctuary" 0 1
|
||||||
Play#0 output Play#0 1 16 "planes\\040divebomb\\040one\\040of\\040%s's\\040sectors" "bombers\\040wreak\\040havoc\\040on\\040%s" -2 4
|
Play#0 output Play#0 1 16 "planes\\040dive-bomb\\040one\\040of\\040%s's\\040sectors" "bombers\\040wreak\\040havoc\\040on\\040%s" -2 4
|
||||||
Play#0 output Play#0 1 17 "divebombs\\040a\\040ship\\040flying\\040the\\040flag\\040of\\040%s" "airforce\\040bombs\\040%s\\040ships" -2 3
|
Play#0 output Play#0 1 17 "dive-bombs\\040a\\040ship\\040flying\\040the\\040flag\\040of\\040%s" "air\\040force\\040bombs\\040%s\\040ships" -2 3
|
||||||
Play#0 output Play#0 1 18 "seadogs\\040board\\040one\\040of\\040%s's\\040ships" "pirates\\040board\\040%s\\040ship" -2 3
|
Play#0 output Play#0 1 18 "seadogs\\040board\\040one\\040of\\040%s's\\040ships" "pirates\\040board\\040%s\\040ship" -2 3
|
||||||
Play#0 output Play#0 1 19 "is\\040repelled\\040by\\040%s\\040while\\040attempting\\040to\\040board\\040a\\040ship" "pirates\\040prove\\040inept\\040at\\040boarding\\040%s's\\040ships" -3 3
|
Play#0 output Play#0 1 19 "is\\040repelled\\040by\\040%s\\040while\\040attempting\\040to\\040board\\040a\\040ship" "pirates\\040prove\\040inept\\040at\\040boarding\\040%s's\\040ships" -3 3
|
||||||
Play#0 output Play#0 1 21 "seizes\\040a\\040sector\\040from\\040%s\\040to\\040collect\\040on\\040a\\040loan" "collects\\040one\\040of\\040%s's\\040sectors\\040in\\040repayment\\040of\\040a\\040loan" -2 7
|
Play#0 output Play#0 1 21 "seizes\\040a\\040sector\\040from\\040%s\\040to\\040collect\\040on\\040a\\040loan" "collects\\040one\\040of\\040%s's\\040sectors\\040in\\040repayment\\040of\\040a\\040loan" -2 7
|
||||||
|
@ -1803,7 +1803,7 @@
|
||||||
Play#0 output Play#0 1 51 "pirates\\040keep\\040their\\040%s\\040booty" "buccaneers\\040laugh\\040and\\040bury\\040their\\040%s\\040goods" 0 7
|
Play#0 output Play#0 1 51 "pirates\\040keep\\040their\\040%s\\040booty" "buccaneers\\040laugh\\040and\\040bury\\040their\\040%s\\040goods" 0 7
|
||||||
Play#0 output Play#0 1 52 "ships\\040torpedoed\\040by\\040%s\\040torpedo-boats" "ships\\040sunk\\040by\\040marauding\\040%s\\040torpedo-boats" 0 3
|
Play#0 output Play#0 1 52 "ships\\040torpedoed\\040by\\040%s\\040torpedo-boats" "ships\\040sunk\\040by\\040marauding\\040%s\\040torpedo-boats" 0 3
|
||||||
Play#0 output Play#0 1 53 "planes\\040bomb\\040a\\040skulking\\040%s\\040submarine" "planes\\040drop\\040depth-charges\\040on\\040a\\040%s\\040sub" 0 3
|
Play#0 output Play#0 1 53 "planes\\040bomb\\040a\\040skulking\\040%s\\040submarine" "planes\\040drop\\040depth-charges\\040on\\040a\\040%s\\040sub" 0 3
|
||||||
Play#0 output Play#0 1 55 "divebombs\\040a\\040brave\\040%s\\040unit" "airforce\\040bombs\\040%s\\040units" -2 4
|
Play#0 output Play#0 1 55 "dive-bombs\\040a\\040brave\\040%s\\040unit" "air\\040force\\040bombs\\040%s\\040units" -2 4
|
||||||
Play#0 output Play#0 1 56 "troops\\040run\\040afoul\\040of\\040a\\040landmine" "troops\\040severely\\040damaged\\040in\\040mine\\040field" 0 2
|
Play#0 output Play#0 1 56 "troops\\040run\\040afoul\\040of\\040a\\040landmine" "troops\\040severely\\040damaged\\040in\\040mine\\040field" 0 2
|
||||||
Play#0 output Play#0 1 57 "fortress\\040gunners\\040support\\040troops\\040attacking\\040%s" "fortress\\040artillery\\040massacres\\040%s\\040defenders" -2 6
|
Play#0 output Play#0 1 57 "fortress\\040gunners\\040support\\040troops\\040attacking\\040%s" "fortress\\040artillery\\040massacres\\040%s\\040defenders" -2 6
|
||||||
Play#0 output Play#0 1 58 "gunners\\040support\\040troops\\040attacking\\040%s" "artillery\\040battery\\040massacres\\040%s\\040defenders" -2 6
|
Play#0 output Play#0 1 58 "gunners\\040support\\040troops\\040attacking\\040%s" "artillery\\040battery\\040massacres\\040%s\\040defenders" -2 6
|
||||||
|
@ -2422,8 +2422,8 @@
|
||||||
Play#1 output Play#1 1 13 "ships\\040torpedoed\\040by\\040enemy\\040wolf-packs" "ships\\040torpedoed\\040by\\040marauding\\040U-boats" 0 3
|
Play#1 output Play#1 1 13 "ships\\040torpedoed\\040by\\040enemy\\040wolf-packs" "ships\\040torpedoed\\040by\\040marauding\\040U-boats" 0 3
|
||||||
Play#1 output Play#1 1 14 "gunners\\040fire\\040on\\040%s\\040in\\040self-defense" "gunners\\040decimate\\040%s\\040aggressors" 0 6
|
Play#1 output Play#1 1 14 "gunners\\040fire\\040on\\040%s\\040in\\040self-defense" "gunners\\040decimate\\040%s\\040aggressors" 0 6
|
||||||
Play#1 output Play#1 1 15 "breaks\\040sanctuary" "no\\040longer\\040has\\040a\\040sanctuary" 0 1
|
Play#1 output Play#1 1 15 "breaks\\040sanctuary" "no\\040longer\\040has\\040a\\040sanctuary" 0 1
|
||||||
Play#1 output Play#1 1 16 "planes\\040divebomb\\040one\\040of\\040%s's\\040sectors" "bombers\\040wreak\\040havoc\\040on\\040%s" -2 4
|
Play#1 output Play#1 1 16 "planes\\040dive-bomb\\040one\\040of\\040%s's\\040sectors" "bombers\\040wreak\\040havoc\\040on\\040%s" -2 4
|
||||||
Play#1 output Play#1 1 17 "divebombs\\040a\\040ship\\040flying\\040the\\040flag\\040of\\040%s" "airforce\\040bombs\\040%s\\040ships" -2 3
|
Play#1 output Play#1 1 17 "dive-bombs\\040a\\040ship\\040flying\\040the\\040flag\\040of\\040%s" "air\\040force\\040bombs\\040%s\\040ships" -2 3
|
||||||
Play#1 output Play#1 1 18 "seadogs\\040board\\040one\\040of\\040%s's\\040ships" "pirates\\040board\\040%s\\040ship" -2 3
|
Play#1 output Play#1 1 18 "seadogs\\040board\\040one\\040of\\040%s's\\040ships" "pirates\\040board\\040%s\\040ship" -2 3
|
||||||
Play#1 output Play#1 1 19 "is\\040repelled\\040by\\040%s\\040while\\040attempting\\040to\\040board\\040a\\040ship" "pirates\\040prove\\040inept\\040at\\040boarding\\040%s's\\040ships" -3 3
|
Play#1 output Play#1 1 19 "is\\040repelled\\040by\\040%s\\040while\\040attempting\\040to\\040board\\040a\\040ship" "pirates\\040prove\\040inept\\040at\\040boarding\\040%s's\\040ships" -3 3
|
||||||
Play#1 output Play#1 1 21 "seizes\\040a\\040sector\\040from\\040%s\\040to\\040collect\\040on\\040a\\040loan" "collects\\040one\\040of\\040%s's\\040sectors\\040in\\040repayment\\040of\\040a\\040loan" -2 7
|
Play#1 output Play#1 1 21 "seizes\\040a\\040sector\\040from\\040%s\\040to\\040collect\\040on\\040a\\040loan" "collects\\040one\\040of\\040%s's\\040sectors\\040in\\040repayment\\040of\\040a\\040loan" -2 7
|
||||||
|
@ -2454,7 +2454,7 @@
|
||||||
Play#1 output Play#1 1 51 "pirates\\040keep\\040their\\040%s\\040booty" "buccaneers\\040laugh\\040and\\040bury\\040their\\040%s\\040goods" 0 7
|
Play#1 output Play#1 1 51 "pirates\\040keep\\040their\\040%s\\040booty" "buccaneers\\040laugh\\040and\\040bury\\040their\\040%s\\040goods" 0 7
|
||||||
Play#1 output Play#1 1 52 "ships\\040torpedoed\\040by\\040%s\\040torpedo-boats" "ships\\040sunk\\040by\\040marauding\\040%s\\040torpedo-boats" 0 3
|
Play#1 output Play#1 1 52 "ships\\040torpedoed\\040by\\040%s\\040torpedo-boats" "ships\\040sunk\\040by\\040marauding\\040%s\\040torpedo-boats" 0 3
|
||||||
Play#1 output Play#1 1 53 "planes\\040bomb\\040a\\040skulking\\040%s\\040submarine" "planes\\040drop\\040depth-charges\\040on\\040a\\040%s\\040sub" 0 3
|
Play#1 output Play#1 1 53 "planes\\040bomb\\040a\\040skulking\\040%s\\040submarine" "planes\\040drop\\040depth-charges\\040on\\040a\\040%s\\040sub" 0 3
|
||||||
Play#1 output Play#1 1 55 "divebombs\\040a\\040brave\\040%s\\040unit" "airforce\\040bombs\\040%s\\040units" -2 4
|
Play#1 output Play#1 1 55 "dive-bombs\\040a\\040brave\\040%s\\040unit" "air\\040force\\040bombs\\040%s\\040units" -2 4
|
||||||
Play#1 output Play#1 1 56 "troops\\040run\\040afoul\\040of\\040a\\040landmine" "troops\\040severely\\040damaged\\040in\\040mine\\040field" 0 2
|
Play#1 output Play#1 1 56 "troops\\040run\\040afoul\\040of\\040a\\040landmine" "troops\\040severely\\040damaged\\040in\\040mine\\040field" 0 2
|
||||||
Play#1 output Play#1 1 57 "fortress\\040gunners\\040support\\040troops\\040attacking\\040%s" "fortress\\040artillery\\040massacres\\040%s\\040defenders" -2 6
|
Play#1 output Play#1 1 57 "fortress\\040gunners\\040support\\040troops\\040attacking\\040%s" "fortress\\040artillery\\040massacres\\040%s\\040defenders" -2 6
|
||||||
Play#1 output Play#1 1 58 "gunners\\040support\\040troops\\040attacking\\040%s" "artillery\\040battery\\040massacres\\040%s\\040defenders" -2 6
|
Play#1 output Play#1 1 58 "gunners\\040support\\040troops\\040attacking\\040%s" "artillery\\040battery\\040massacres\\040%s\\040defenders" -2 6
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue