navigate march: Stop on non-fatal mine hits, too
We stop on mine hits only when they're fatal. Has always been that way. When interdiction was added in Chainsaw, it worked the same. Empire 2 changed the commands to stop on any interdiction damage. Now stop on any mine damage, too. Interdiction can fail to do damage (all bombs miss), and mines can be detected without damage (by sweeping). Perhaps we should stop then as well. Left for another day. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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5 changed files with 74 additions and 38 deletions
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@ -691,11 +691,7 @@ lnd_sweep(struct emp_qelem *land_list, int explicit, int takemob,
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sect.sct_item[I_SHELL] = sshells;
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putland(llp->unit.land.lnd_uid, &llp->unit.land);
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putsect(§);
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if (lnd_check_one_mines(llp, 1)) {
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stopping = 1;
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emp_remque(qp);
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free(qp);
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}
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stopping |= lnd_check_one_mines(llp, 1);
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}
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return stopping;
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}
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@ -715,7 +711,10 @@ lnd_check_one_mines(struct ulist *llp, int with_eng)
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sect.sct_mines--;
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putsect(§);
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putland(llp->unit.land.lnd_uid, &llp->unit.land);
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if (!llp->unit.land.lnd_own)
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if (!llp->unit.land.lnd_own) {
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emp_remque(&llp->queue);
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free(llp);
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}
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return 1;
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}
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return 0;
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@ -726,18 +725,12 @@ lnd_check_mines(struct emp_qelem *land_list)
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{
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struct emp_qelem *qp;
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struct emp_qelem *next;
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struct ulist *llp;
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int stopping = 0;
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int with_eng = !!lnd_find_capable(land_list, L_ENGINEER);
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for (qp = land_list->q_back; qp != land_list; qp = next) {
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next = qp->q_back;
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llp = (struct ulist *)qp;
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if (lnd_check_one_mines(llp, with_eng)) {
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stopping = 1;
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emp_remque(qp);
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free(qp);
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}
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stopping |= lnd_check_one_mines((struct ulist *)qp, with_eng);
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}
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return stopping;
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}
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@ -298,11 +298,7 @@ shp_sweep(struct emp_qelem *ship_list, int explicit, int takemob,
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mlp->unit.ship.shp_item[I_SHELL] = shells;
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putship(mlp->unit.ship.shp_uid, &mlp->unit.ship);
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putsect(§);
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if (shp_check_one_mines(mlp)) {
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stopping = 1;
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emp_remque(qp);
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free(qp);
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}
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stopping |= shp_check_one_mines(mlp);
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}
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if (changed)
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writemap(actor);
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@ -328,7 +324,10 @@ shp_check_one_mines(struct ulist *mlp)
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writemap(actor);
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putsect(§);
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putship(mlp->unit.ship.shp_uid, &mlp->unit.ship);
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if (!mlp->unit.ship.shp_own)
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if (!mlp->unit.ship.shp_own) {
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emp_remque(&mlp->queue);
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free(mlp);
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}
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return 1;
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}
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return 0;
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@ -339,17 +338,11 @@ shp_check_mines(struct emp_qelem *ship_list)
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{
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struct emp_qelem *qp;
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struct emp_qelem *next;
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struct ulist *mlp;
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int stopping = 0;
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for (qp = ship_list->q_back; qp != ship_list; qp = next) {
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next = qp->q_back;
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mlp = (struct ulist *)qp;
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if (shp_check_one_mines(mlp)) {
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stopping = 1;
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emp_remque(qp);
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free(qp);
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}
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stopping |= shp_check_one_mines((struct ulist *)qp);
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}
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return stopping;
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}
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@ -29,7 +29,8 @@ navi 31/30 jX
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iyh
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| lose crew, by hitting mines in 11,-5
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| at least one hit must lose crew; use __cmd to force it if necessary
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navi 32/33/34/35/36/37/38/39 jiyh
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navi 32/33/34/35/36/37/38/39 jX
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iyh
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| TODO sink ship at navi prompt, changing leader
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| TODO slap bridge onto ship at navi prompt
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|| sector entry
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@ -124,5 +125,8 @@ navi 129 nmh
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navi 135/130/131/136/137/138/139
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j
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| implicit sweep, not all capable
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mmmh
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mf
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mf
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mf
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h
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|| TODO interdiction
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@ -28,7 +28,8 @@ iyh
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| lose crew, by hitting mines in 8,6
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| at least one hit must lose crew; use __cmd to force it if necessary
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__cmd added -1 0 0
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march 32/33/34/35/36/37/38/39 jiyh
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march 32/33/34/35/36/37/38/39 jX
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iyh
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| TODO destroy land unit at march prompt, changing leader
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| TODO kidnap at march prompt
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|| sector entry
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@ -124,5 +125,8 @@ mh
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march 135/130/131/136/137/138/139
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j
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| implicit sweep, not all capable
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mmmh
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mf
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mf
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mf
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h
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|| TODO interdiction
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@ -139,7 +139,7 @@
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Play#1 output Play#1 1 30 pt patrol boat 11,-5 100% 2 0 0 0 0 0 0 117 40
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Play#1 output Play#1 1 pt patrol boat (#30) stopped at 10,-6
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Play#1 output Play#1 6 0 629
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Play#1 input navi 32/33/34/35/36/37/38/39 jiyh
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Play#1 input navi 32/33/34/35/36/37/38/39 jX
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Play#1 command navigate
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Play#1 output Play#1 1 Flagship is pt patrol boat (#32)
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Play#1 output Play#1 1 Kawhomp! Mine detected in 11,-5!
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@ -157,6 +157,11 @@
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Play#1 output Play#1 1 Kawhomp! Mine detected in 11,-5!
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Play#1 output Play#1 1 pt patrol boat (#39) takes 36
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Play#1 output Play#1 1 pt patrol boat (#38) is crewless & stays in 11,-5
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Play#1 output Play#1 1 . .
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Play#1 output Play#1 1 . X .
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Play#1 output Play#1 1 . .
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Play#1 output Play#1 4 <117.8:75.0: 11,-5>
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Play#1 input iyh
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Play#1 output Play#1 1 shp# ship type x,y fl eff mil sh gun pn he xl ln mob tech
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Play#1 output Play#1 1 32 pt patrol boat 11,-5 75% 1 0 0 0 0 0 0 88 40
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Play#1 output Play#1 1 33 pt patrol boat 11,-5 80% 1 0 0 0 0 0 0 94 40
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@ -646,7 +651,7 @@
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Play#1 output Play#1 1 . X .
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Play#1 output Play#1 1 . .
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Play#1 output Play#1 4 <117.8:76.0: 11,-5>
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Play#1 input mmmh
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Play#1 input mf
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Play#1 output Play#1 1 Approaching minefield at 11,-5...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Kawhomp! Mine detected in 11,-5!
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@ -658,6 +663,11 @@
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Kawhomp! Mine detected in 11,-5!
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Play#1 output Play#1 1 ms minesweeper (#131) takes 10
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Play#1 output Play#1 1 . .
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Play#1 output Play#1 1 . X .
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Play#1 output Play#1 1 . .
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Play#1 output Play#1 4 <117.8:47.0: 11,-5>
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Play#1 input mf
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Play#1 output Play#1 1 Approaching minefield at 11,-5...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Sweep...
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@ -671,6 +681,11 @@
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 . .
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Play#1 output Play#1 1 . X .
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Play#1 output Play#1 1 . .
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Play#1 output Play#1 4 <117.8:18.0: 11,-5>
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Play#1 input mf
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Play#1 output Play#1 1 Approaching minefield at 11,-5...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Sweep...
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@ -679,6 +694,11 @@
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Play#1 output Play#1 1 ms minesweeper (#130) takes 10
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 . .
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Play#1 output Play#1 1 . X .
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Play#1 output Play#1 1 . .
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Play#1 output Play#1 4 <117.8:-11.1: 11,-5>
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Play#1 input h
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Play#1 output Play#1 1 pt patrol boat (#135) stopped at 11,-5
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Play#1 output Play#1 1 ms minesweeper (#130) stopped at 11,-5
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Play#1 output Play#1 1 ms minesweeper (#131) stopped at 11,-5
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@ -813,7 +833,7 @@
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Play#1 input __cmd added -1 0 0
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Play#1 command __cmd
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Play#1 output Play#1 6 0 582
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Play#1 input march 32/33/34/35/36/37/38/39 jiyh
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Play#1 input march 32/33/34/35/36/37/38/39 jX
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Play#1 command march
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Play#1 output Play#1 1 Leader is cav cavalry #32
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Play#1 output Play#1 1 Blammo! Landmines detected in 8,6!
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@ -831,6 +851,11 @@
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Play#1 output Play#1 1 Blammo! Landmines detected in 8,6!
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Play#1 output Play#1 1 cav cavalry #39 takes 16
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Play#1 output Play#1 1 cav cavalry #36 has no mil on it to guide it & stays in 8,6
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Play#1 output Play#1 1 m m
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Play#1 output Play#1 1 m m m
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Play#1 output Play#1 1 m m
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Play#1 output Play#1 4 <104.7:81.0: 8,6>
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Play#1 input iyh
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Play#1 output Play#1 1 lnd# land type x,y a eff mil sh gun xl ln mu tech retr
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Play#1 output Play#1 1 32 cav cavalry 8,6 87% 1 0 0 0 0 90 30 42%
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Play#1 output Play#1 1 33 cav cavalry 8,6 100% 1 0 0 0 0 104 30 42%
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@ -1275,7 +1300,7 @@
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Play#1 output Play#1 1 m m m
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Play#1 output Play#1 1 m m
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Play#1 output Play#1 4 <104.7:86.0: 8,6>
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Play#1 input mmmh
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Play#1 input mf
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Play#1 output Play#1 1 Approaching minefield at 8,6...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Sweep...
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@ -1285,6 +1310,12 @@
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Changing leader to eng engineer #130
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Play#1 output Play#1 1 m m
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Play#1 output Play#1 1 m m m
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Play#1 output Play#1 1 m m
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Play#1 output Play#1 4 <104.7:73.6: 8,6>
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Play#1 input mf
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Play#1 output Play#1 1 Approaching minefield at 8,6...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Sweep...
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@ -1294,6 +1325,11 @@
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 m m
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Play#1 output Play#1 1 m m m
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Play#1 output Play#1 1 m m
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Play#1 output Play#1 4 <104.7:61.0: 8,6>
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Play#1 input mf
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Play#1 output Play#1 1 Approaching minefield at 8,6...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Sweep...
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@ -1304,13 +1340,19 @@
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 cav cavalry #135 stopped at 8,6
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Play#1 output Play#1 1 eng engineer #130 stopped at 8,6
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Play#1 output Play#1 1 Changing leader to eng engineer #131
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Play#1 output Play#1 1 m m
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Play#1 output Play#1 1 m m m
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Play#1 output Play#1 1 m m
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Play#1 output Play#1 4 <104.7:48.6: 8,6>
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Play#1 input h
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Play#1 output Play#1 1 eng engineer #131 stopped at 8,6
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Play#1 output Play#1 1 cav cavalry #136 stopped at 8,6
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Play#1 output Play#1 1 cav cavalry #137 stopped at 8,6
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Play#1 output Play#1 1 cav cavalry #138 stopped at 8,6
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Play#1 output Play#1 1 cav cavalry #139 stopped at 8,6
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Play#1 output Play#1 1 cav cavalry #135 stopped at 8,6
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Play#1 output Play#1 1 eng engineer #130 stopped at 8,6
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Play#1 output Play#1 6 0 547
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Play#1 input ctld
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Play#1 output Play#1 1 Bye-bye
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