Rewrite top-level README for new build process. Merge information

from LEGAL, remove that file.  References to it were already removed
in the previous change set.  Remove obsolete doc/compiling and
doc/disk_space.
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Markus Armbruster 2006-01-21 19:59:23 +00:00
parent 4515b84c59
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README
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Welcome to Empire 4, codenamed Wolfpack. Congratulations on your choice!
Welcome to Empire 4, code-named Wolfpack.
See files README, COPYING and CREDITS in the root of the source
tree for related information and legal notices. It is expected
that future projects/authors will amend these files as needed.
Empire is a multi-player, client/server Internet based war game.
Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak, Ken
Stevens, Steve McClure
For questions and comments, please contact "wolfpack@wolfpackempire.com".
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License (in file
`COPYING'), or (at your option) any later version.
If you want to build the server, follow the few simple steps below. If
you are looking for more information on the files here, options for
the server, etc. take a look in the "doc" directory, then follow the steps
below to build and start the server.
See file `CREDITS' for a list of contributors.
(1) Unpacking the server
If you're building from a tarball, unpack it.
If you're building from CVS, check out and run bootstrap. This
requires Autoconf and Automake to be installed.
Directory `doc' has additional information. File `doc/README'
describes the files there and what they talk about.
To build the server and set up a game, follow the steps below.
(1) Unpacking the source tree
If you downloaded a tarball, unpack it.
If you're pulling from CVS, check out and run bootstrap. This
requires Autoconf and Automake to be installed.
(2) Building a server
Note that you may not have to build a server. If you received the
server in binary format, go to the next step, "Creating the world."
To build the server, you need to do the following steps:
FIXME needs work
Requirements: GNU make and GNU troff (`groff'), ANSI C, Perl,
Bourne Shell and the common utilities.
1) Get a copy of the source. Since you're reading this, we assume
you have done that.
2) Gunzip the source. Again, since you're reading this . . . ;-)
3) Run configure.
4) Run make. You need GNU make.
See file `INSTALL' for detailed compilation and installation
instructions. Quick guide for the impatient: run configure; make;
make install. The last step is optional; everything runs fine
right from the build tree.
(3) Creating the world
(NOTE: If you received a binary, you must edit the included data/econfig
file to represent the paths where your data and info directories are.)
1) First, pick the world size you want to use. Once you have chosen
a world size, edit the "data/econfig" file (it was either created
at build time, or shipped with the binary) and change the WORLD_X
and WORLD_Y to be the sizes you want. The default world size is 64x32.
IMPORTANT: WORLD_X *MUST* be divisible by 2. In addition, if you
change the world size later, you *MUST* re-create the world by
running "bin/files" again.
2) Go into the "bin" directory, and run "./files".
3) If you want to create a new world, run "./fairland 10 30" to create
a sample world (read the documentation for fairland for more info on
it's arguments.)
Note that "files" and "fairland" use the world size in the econfig file
if it exists in the data directory. If this file doesn't exist, and you
don't specify one, it will use the default world size the server was
compiled with (Wolfpack binaries ship with a 64x32 world size) You can
create an econfig file with default values using the "bin/pconfig"
executable.
(3) Creating a game
(4) Running the server
1) Run the bin/emp_server executable to start the server.
* Create a configuration for your game. make install installs one
in $prefix/etc/empire/econfig ($prefix is /usr/local unless you
chose something else with configure). You can use pconfig to
create another one.
That's it. Once running, you can log on to the server using the emp_client
program found in the "bin" directory. The initial deity country name/password
is POGO/peter.
* Edit your configuration file. See doc/econfig for more
information.
If you get a "You're not a deity!" message and logged off, check the
"data/server.log" file and look at the end for a "NON-AUTH" entry.
There should be a "user@host" message in there that failed to log in.
Enter this user and host in the auth file, and you should be able to
log into the server as a deity now.
Unless you put your configuration file in the default location
(where make install installs it), you have to use -e with all
programs to make them use your configuration.
For more information on options, programs, files and other general hints
look in the "doc" directory. The README there describes the files there and
what they talk about.
* Run files to set up your data directory.
For more information or help, send e-mail to "wolfpack@wolfpackempire.com" and
we'll try to answer if we can. Also check out our web site at
"http://www.wolfpackempire.com"
* Run fairland to create a world. For a sample world, try
`fairland 10 30'. This creates file ./newcap_script, which will
be used below. You can edit it to change country names and
passwords.
Check out fairland's manual page for more information.
* Start the server. For development, you want to run it with -d
in a debugger, see doc/debugging. Do not use -d for a real
game!
* Log in as deity POGO with password peter. This guide assumes
you use the included client `empire', but other clients should
work as well.
For help, try `info'.
To change the deity password, use `change re <password>'.
FIXME auth
* Create countries with `exec newcap_script'.
Your game is now up!
Naturally, there's more to running a real game than that, but that's
beyond the scope of this file.
Please report bugs to <wolfpack@wolfpackempire.com> or via SourceForge
http://sourceforge.net/projects/empserver (registration required).
For more information or help, try rec.games.empire on Usenet, or send
e-mail to <wolfpack@wolfpackempire.com> and we'll try to answer if we
can. Also check out our web site at "http://www.wolfpackempire.com".
Have fun!
-- The Wolfpack development team...
Wolfpack!