include: Drop update.h
update.h is a convenience header to include headers commonly needed in update code. The price for the convenience is superfluous recompiles. Include necessary headers directly, and drop update.h Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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24 changed files with 91 additions and 65 deletions
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure, Markus Armbruster
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*
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* Empire is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* update.h: Include headers used for updates
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*
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* Known contributors to this file:
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*
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*/
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#ifndef UPDATE_H
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#define UPDATE_H
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#include "file.h"
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#include "nat.h"
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#include "optlist.h"
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#include "prototypes.h"
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#include "sect.h"
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#endif
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@ -33,7 +33,10 @@
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#include <config.h>
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#include "chance.h"
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#include "update.h"
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#include "file.h"
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#include "nat.h"
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#include "optlist.h"
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#include "prototypes.h"
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int
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age_people(int n, int etu)
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#endif
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#include <stdio.h>
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#include <time.h>
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#include "optlist.h"
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#include "prototypes.h"
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#include "tel.h"
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#include "update.h"
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static int copy_and_expire(FILE *, FILE *, char *, time_t);
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static int copy_sink(char *, size_t, void *);
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@ -40,8 +40,10 @@
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#include <config.h>
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#include <stdlib.h>
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#include "budg.h"
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#include "update.h"
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#include "optlist.h"
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#include "sect.h"
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/* Item types we want to track. */
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enum bp_item_idx {
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@ -32,10 +32,13 @@
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#include <config.h>
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#include "file.h"
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#include "item.h"
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#include "optlist.h"
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#include "path.h"
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#include "plague.h"
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#include "update.h"
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#include "sect.h"
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#include "prototypes.h"
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#define DELIVER_BONUS 4.0
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#include <config.h>
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#include "distribute.h"
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#include "file.h"
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#include "item.h"
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#include "optlist.h"
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#include "path.h"
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#include "plague.h"
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#include "prototypes.h"
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#include "update.h"
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#include "sect.h"
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#ifdef DISTRIBUTE_DEBUG
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#define DPRINTF(fmt, ...) ((void)printf(fmt , ## __VA_ARGS__))
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#include <stdlib.h>
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#include <sys/resource.h>
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#include "distribute.h"
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#include "file.h"
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#include "nat.h"
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#include "optlist.h"
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#include "path.h"
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#include "update.h"
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#include "sect.h"
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#include "prototypes.h"
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static void assemble_dist_paths(double *);
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#include <math.h>
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#include "chance.h"
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#include "item.h"
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#include "optlist.h"
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#include "nat.h"
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#include "news.h"
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#include "player.h"
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#include "update.h"
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#include "prototypes.h"
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#include "sect.h"
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#include "xy.h"
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static int new_work(struct sctstr *, int);
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#include <math.h>
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#include "budg.h"
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#include "chance.h"
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#include "file.h"
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#include "land.h"
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#include "lost.h"
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#include "nat.h"
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#include "news.h"
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#include "optlist.h"
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#include "plague.h"
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#include "player.h"
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#include "update.h"
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#include "prototypes.h"
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#include "sect.h"
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static void landrepair(struct lndstr *, struct natstr *, struct bp *, int);
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static void upd_land(struct lndstr *, int, struct natstr *, struct bp *, int);
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#include <sys/resource.h>
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#include "budg.h"
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#include "empthread.h"
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#include "file.h"
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#include "game.h"
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#include "journal.h"
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#include "optlist.h"
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#include "prototypes.h"
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#include "server.h"
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#include "unit.h"
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#include "update.h"
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int money[MAXNOC];
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int pops[MAXNOC];
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#include <config.h>
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#include "chance.h"
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#include "update.h"
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#include "sect.h"
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#include "prototypes.h"
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/*
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* Get build materials from sector @sp.
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#include <config.h>
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#include "file.h"
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#include "game.h"
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#include "land.h"
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#include "optlist.h"
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#include "plane.h"
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#include "prototypes.h"
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#include "sect.h"
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#include "server.h"
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#include "ship.h"
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#include "update.h"
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static int do_upd_checking;
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#include <config.h>
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#include <math.h>
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#include "file.h"
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#include "nat.h"
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#include "nsc.h"
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#include "optlist.h"
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#include "plane.h"
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#include "update.h"
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#include "prototypes.h"
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#include "sect.h"
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#ifndef PI
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#define PI 3.14159265358979323846
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#include <math.h>
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#include "budg.h"
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#include "file.h"
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#include "game.h"
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#include "item.h"
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#include "update.h"
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#include "optlist.h"
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#include "prototypes.h"
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#include "nat.h"
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/*
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* hap and edu avg mean that the weight on current happiness is
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#include <config.h>
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#include "empobj.h"
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#include "file.h"
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#include "land.h"
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#include "nsc.h"
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#include "prototypes.h"
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#include "ship.h"
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#include "unit.h"
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#include "update.h"
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void *
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nxtitemp(struct nstr_item *np)
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#include <config.h>
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#include "chance.h"
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#include "file.h"
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#include "item.h"
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#include "lost.h"
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#include "optlist.h"
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#include "nat.h"
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#include "news.h"
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#include "plague.h"
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#include "update.h"
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#include "prototypes.h"
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#include "sect.h"
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static int infect_people(struct natstr *, struct sctstr *);
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#include "budg.h"
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#include "chance.h"
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#include "file.h"
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#include "lost.h"
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#include "nat.h"
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#include "optlist.h"
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#include "plane.h"
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#include "player.h"
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#include "prototypes.h"
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#include "sect.h"
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#include "ship.h"
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#include "update.h"
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static void planerepair(struct plnstr *, struct natstr *, struct bp *, int);
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static void upd_plane(struct plnstr *, int, struct natstr *, struct bp *, int);
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#include <config.h>
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#include "chance.h"
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#include "file.h"
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#include "lost.h"
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#include "update.h"
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#include "optlist.h"
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#include "prototypes.h"
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#include "nat.h"
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#include "sect.h"
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void
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populace(struct sctstr *sp, int etu)
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#include "budg.h"
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#include "chance.h"
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#include "file.h"
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#include "item.h"
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#include "land.h"
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#include "nat.h"
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#include "optlist.h"
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#include "player.h"
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#include "prototypes.h"
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#include "sect.h"
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#include "ship.h"
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#include "update.h"
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void
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prepare_sects(int etu)
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#include "budg.h"
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#include "chance.h"
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#include "nat.h"
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#include "optlist.h"
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#include "player.h"
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#include "product.h"
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#include "update.h"
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#include "prototypes.h"
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#include "sect.h"
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static void materials_charge(struct pchrstr *, short *, int);
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#include <config.h>
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#include "update.h"
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#include "file.h"
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#include "nat.h"
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#include "prototypes.h"
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int
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update_removewants(void)
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#include <config.h>
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#include "chance.h"
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#include "file.h"
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#include "land.h"
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#include "lost.h"
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#include "nat.h"
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#include "news.h"
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#include "nsc.h"
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#include "nuke.h"
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#include "path.h"
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#include "plane.h"
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#include "update.h"
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#include "prototypes.h"
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#include "sect.h"
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static void take_casualties(struct sctstr *, int);
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static void lnd_dies_fighting_che(struct lndstr *);
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#include "budg.h"
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#include "chance.h"
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#include "file.h"
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#include "item.h"
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#include "land.h"
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#include "lost.h"
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#include "nat.h"
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#include "optlist.h"
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#include "path.h"
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#include "player.h"
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#include "prototypes.h"
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#include "sect.h"
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#include "ship.h"
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#include "update.h"
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double
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buildeff(struct sctstr *sp)
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#include <math.h>
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#include "budg.h"
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#include "chance.h"
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#include "file.h"
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#include "land.h"
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#include "lost.h"
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#include "nat.h"
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#include "news.h"
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#include "optlist.h"
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#include "plague.h"
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#include "player.h"
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#include "product.h"
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#include "prototypes.h"
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#include "sect.h"
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#include "ship.h"
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#include "update.h"
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static void shiprepair(struct shpstr *, struct natstr *, struct bp *, int);
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static void upd_ship(struct shpstr *, int, struct natstr *, struct bp *, int);
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