include: Drop update.h

update.h is a convenience header to include headers commonly needed in
update code.  The price for the convenience is superfluous recompiles.
Include necessary headers directly, and drop update.h

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
Markus Armbruster 2016-06-18 13:08:35 +02:00
parent 6316072508
commit c7000117e8
24 changed files with 91 additions and 65 deletions

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@ -1,42 +0,0 @@
/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* update.h: Include headers used for updates
*
* Known contributors to this file:
*
*/
#ifndef UPDATE_H
#define UPDATE_H
#include "file.h"
#include "nat.h"
#include "optlist.h"
#include "prototypes.h"
#include "sect.h"
#endif

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@ -33,7 +33,10 @@
#include <config.h>
#include "chance.h"
#include "update.h"
#include "file.h"
#include "nat.h"
#include "optlist.h"
#include "prototypes.h"
int
age_people(int n, int etu)

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@ -41,8 +41,9 @@
#endif
#include <stdio.h>
#include <time.h>
#include "optlist.h"
#include "prototypes.h"
#include "tel.h"
#include "update.h"
static int copy_and_expire(FILE *, FILE *, char *, time_t);
static int copy_sink(char *, size_t, void *);

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@ -40,8 +40,10 @@
#include <config.h>
#include <stdlib.h>
#include "budg.h"
#include "update.h"
#include "optlist.h"
#include "sect.h"
/* Item types we want to track. */
enum bp_item_idx {

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@ -32,10 +32,13 @@
#include <config.h>
#include "file.h"
#include "item.h"
#include "optlist.h"
#include "path.h"
#include "plague.h"
#include "update.h"
#include "sect.h"
#include "prototypes.h"
#define DELIVER_BONUS 4.0

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@ -35,11 +35,13 @@
#include <config.h>
#include "distribute.h"
#include "file.h"
#include "item.h"
#include "optlist.h"
#include "path.h"
#include "plague.h"
#include "prototypes.h"
#include "update.h"
#include "sect.h"
#ifdef DISTRIBUTE_DEBUG
#define DPRINTF(fmt, ...) ((void)printf(fmt , ## __VA_ARGS__))

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@ -38,8 +38,12 @@
#include <stdlib.h>
#include <sys/resource.h>
#include "distribute.h"
#include "file.h"
#include "nat.h"
#include "optlist.h"
#include "path.h"
#include "update.h"
#include "sect.h"
#include "prototypes.h"
static void assemble_dist_paths(double *);

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@ -37,9 +37,12 @@
#include <math.h>
#include "chance.h"
#include "item.h"
#include "optlist.h"
#include "nat.h"
#include "news.h"
#include "player.h"
#include "update.h"
#include "prototypes.h"
#include "sect.h"
#include "xy.h"
static int new_work(struct sctstr *, int);

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@ -38,12 +38,16 @@
#include <math.h>
#include "budg.h"
#include "chance.h"
#include "file.h"
#include "land.h"
#include "lost.h"
#include "nat.h"
#include "news.h"
#include "optlist.h"
#include "plague.h"
#include "player.h"
#include "update.h"
#include "prototypes.h"
#include "sect.h"
static void landrepair(struct lndstr *, struct natstr *, struct bp *, int);
static void upd_land(struct lndstr *, int, struct natstr *, struct bp *, int);

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@ -38,11 +38,13 @@
#include <sys/resource.h>
#include "budg.h"
#include "empthread.h"
#include "file.h"
#include "game.h"
#include "journal.h"
#include "optlist.h"
#include "prototypes.h"
#include "server.h"
#include "unit.h"
#include "update.h"
int money[MAXNOC];
int pops[MAXNOC];

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@ -34,7 +34,8 @@
#include <config.h>
#include "chance.h"
#include "update.h"
#include "sect.h"
#include "prototypes.h"
/*
* Get build materials from sector @sp.

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@ -34,12 +34,15 @@
#include <config.h>
#include "file.h"
#include "game.h"
#include "land.h"
#include "optlist.h"
#include "plane.h"
#include "prototypes.h"
#include "sect.h"
#include "server.h"
#include "ship.h"
#include "update.h"
static int do_upd_checking;

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@ -33,9 +33,13 @@
#include <config.h>
#include <math.h>
#include "file.h"
#include "nat.h"
#include "nsc.h"
#include "optlist.h"
#include "plane.h"
#include "update.h"
#include "prototypes.h"
#include "sect.h"
#ifndef PI
#define PI 3.14159265358979323846

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@ -36,9 +36,12 @@
#include <math.h>
#include "budg.h"
#include "file.h"
#include "game.h"
#include "item.h"
#include "update.h"
#include "optlist.h"
#include "prototypes.h"
#include "nat.h"
/*
* hap and edu avg mean that the weight on current happiness is

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@ -33,11 +33,12 @@
#include <config.h>
#include "empobj.h"
#include "file.h"
#include "land.h"
#include "nsc.h"
#include "prototypes.h"
#include "ship.h"
#include "unit.h"
#include "update.h"
void *
nxtitemp(struct nstr_item *np)

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@ -34,11 +34,15 @@
#include <config.h>
#include "chance.h"
#include "file.h"
#include "item.h"
#include "lost.h"
#include "optlist.h"
#include "nat.h"
#include "news.h"
#include "plague.h"
#include "update.h"
#include "prototypes.h"
#include "sect.h"
static int infect_people(struct natstr *, struct sctstr *);

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@ -36,11 +36,15 @@
#include "budg.h"
#include "chance.h"
#include "file.h"
#include "lost.h"
#include "nat.h"
#include "optlist.h"
#include "plane.h"
#include "player.h"
#include "prototypes.h"
#include "sect.h"
#include "ship.h"
#include "update.h"
static void planerepair(struct plnstr *, struct natstr *, struct bp *, int);
static void upd_plane(struct plnstr *, int, struct natstr *, struct bp *, int);

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@ -34,8 +34,12 @@
#include <config.h>
#include "chance.h"
#include "file.h"
#include "lost.h"
#include "update.h"
#include "optlist.h"
#include "prototypes.h"
#include "nat.h"
#include "sect.h"
void
populace(struct sctstr *sp, int etu)

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@ -37,11 +37,15 @@
#include "budg.h"
#include "chance.h"
#include "file.h"
#include "item.h"
#include "land.h"
#include "nat.h"
#include "optlist.h"
#include "player.h"
#include "prototypes.h"
#include "sect.h"
#include "ship.h"
#include "update.h"
void
prepare_sects(int etu)

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@ -34,9 +34,12 @@
#include "budg.h"
#include "chance.h"
#include "nat.h"
#include "optlist.h"
#include "player.h"
#include "product.h"
#include "update.h"
#include "prototypes.h"
#include "sect.h"
static void materials_charge(struct pchrstr *, short *, int);

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@ -32,7 +32,9 @@
#include <config.h>
#include "update.h"
#include "file.h"
#include "nat.h"
#include "prototypes.h"
int
update_removewants(void)

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@ -35,14 +35,17 @@
#include <config.h>
#include "chance.h"
#include "file.h"
#include "land.h"
#include "lost.h"
#include "nat.h"
#include "news.h"
#include "nsc.h"
#include "nuke.h"
#include "path.h"
#include "plane.h"
#include "update.h"
#include "prototypes.h"
#include "sect.h"
static void take_casualties(struct sctstr *, int);
static void lnd_dies_fighting_che(struct lndstr *);

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@ -36,13 +36,17 @@
#include "budg.h"
#include "chance.h"
#include "file.h"
#include "item.h"
#include "land.h"
#include "lost.h"
#include "nat.h"
#include "optlist.h"
#include "path.h"
#include "player.h"
#include "prototypes.h"
#include "sect.h"
#include "ship.h"
#include "update.h"
double
buildeff(struct sctstr *sp)

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@ -38,14 +38,18 @@
#include <math.h>
#include "budg.h"
#include "chance.h"
#include "file.h"
#include "land.h"
#include "lost.h"
#include "nat.h"
#include "news.h"
#include "optlist.h"
#include "plague.h"
#include "player.h"
#include "product.h"
#include "prototypes.h"
#include "sect.h"
#include "ship.h"
#include "update.h"
static void shiprepair(struct shpstr *, struct natstr *, struct bp *, int);
static void upd_ship(struct shpstr *, int, struct natstr *, struct bp *, int);