subs: Make shp_check_nav() more like lnd_check_mar()

No functional change.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
Markus Armbruster 2014-12-28 20:12:01 +01:00
parent d87bd96496
commit c70d9375ef
5 changed files with 51 additions and 56 deletions

View file

@ -139,6 +139,14 @@ enum {
SHP_TORP_SHELLS = 3 /* number of shells used by a torpedo */
};
/* Whether and why a ship is stuck in a sector */
enum shp_stuck {
SHP_STUCK_NOT, /* not stuck */
SHP_STUCK_CONSTRUCTION, /* sector not efficient enough */
SHP_STUCK_CANAL, /* ship lacks M_CANAL */
SHP_STUCK_IMPASSABLE /* sector type not navigable */
};
extern int m_armor(struct mchrstr *, int);
extern int m_speed(struct mchrstr *, int);
extern int m_visib(struct mchrstr *, int);
@ -165,7 +173,7 @@ extern void shp_sel(struct nstr_item *, struct emp_qelem *);
extern struct ulist *shp_insque(struct shpstr *, struct emp_qelem *);
extern void shp_nav(struct emp_qelem *, double *, double *, int *, natid);
extern int shp_sweep(struct emp_qelem *, int, int, natid);
extern enum d_navigation shp_check_nav(struct shpstr *, struct sctstr *);
extern enum shp_stuck shp_check_nav(struct shpstr *, struct sctstr *);
extern int sect_has_dock(struct sctstr *);
extern int shp_hardtarget(struct shpstr *);
extern int shp_nav_one_sector(struct emp_qelem *, int, natid, int);