Swap zdone's deity arguments
This puts the additional deity argument last. Deity syntax wasn't documented before.
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2 changed files with 12 additions and 12 deletions
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@ -31,5 +31,8 @@ command.
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Your zdone state is cleared when an update occurs.
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.s1
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The \*Qshow updates\*U command shows update policy and schedule.
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.sp
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.s1
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For deities, the command takes an additional parameter: the country to
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impersonate.
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.s1
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.SA "show, Updates"
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@ -75,19 +75,9 @@ zdon(void)
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pr("Demand updates are not enabled.\n");
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return RET_FAIL;
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}
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if (player->god) {
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/* Deity syntax "country what" */
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whichcnum = natarg(player->argp[1], "Which country no.? ");
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if (whichcnum < 0)
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return RET_SYN;
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p = getstarg(player->argp[2], "Want update? [Yes|No|Check] ", buf);
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} else {
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whichcnum = player->cnum;
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p = getstarg(player->argp[1], "Want update? [Yes|No|Check] ", buf);
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}
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p = getstarg(player->argp[1], "Want update? [Yes|No|Check] ", buf);
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if (!p)
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return RET_SYN;
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if (*p == 'y' || *p == 'Y') {
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checking = 0;
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wantupd = 1;
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@ -99,6 +89,13 @@ zdon(void)
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wantupd = 0;
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}
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if (player->god) {
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whichcnum = natarg(player->argp[2], "for which country? ");
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if (whichcnum < 0)
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return RET_SYN;
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} else
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whichcnum = player->cnum;
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if (!(natp = getnatp(whichcnum))) {
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pr("Unable to find country. %d\n", whichcnum);
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pr("Notify the Deity.\n");
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