Don't store land unit stats in struct lndstr, part 2

struct lndstr members lnd_spy, lnd_rad, lnd_ammo, lnd_fuelc,
lnd_fuelu, lnd_maxlight, lnd_maxlight are mere copies of struct
lchrstr members l_spy, l_rad, l_ammo, l_fuelc, l_fuelu, l_nxlight,
l_nland.  Remove them.

Make land unit selectors spy, rmax, ammo, fuelc, fuelu, maxlight
virtual.
This commit is contained in:
Markus Armbruster 2008-03-04 21:27:30 +01:00
parent cdf1bcfa22
commit c75d19b082
12 changed files with 57 additions and 57 deletions

View file

@ -42,6 +42,7 @@ lsta(void)
int nunits;
struct nstr_item ni;
struct lndstr land;
struct lchrstr *lcp;
if (!snxtitem(&ni, EF_LAND, player->argp[1]))
return RET_SYN;
@ -50,6 +51,7 @@ lsta(void)
while (nxtitem(&ni, &land)) {
if (!player->owner || land.lnd_own == 0)
continue;
lcp = lchr + land.lnd_type;
count_land_planes(&land);
if (nunits++ == 0) {
@ -57,16 +59,16 @@ lsta(void)
pr(" %16.16s p i p a n c i m a\n", "");
pr("lnd# %16.16s x,y eff tech att def vul d s y d g c r m f\n", "unit-type");
}
pr("%4d %-16.16s ", land.lnd_uid, lchr[(int)land.lnd_type].l_name);
pr("%4d %-16.16s ", land.lnd_uid, lcp->l_name);
prxy("%4d,%-4d", land.lnd_x, land.lnd_y, player->cnum);
pr(" %3d%% %3d %1.1f %1.1f %3d ",
land.lnd_effic, land.lnd_tech, lnd_att(&land), lnd_def(&land),
lnd_vul(&land));
pr("%2d %2d %2d %2d ",
lnd_spd(&land), lnd_vis(&land), land.lnd_spy, land.lnd_rad);
lnd_spd(&land), lnd_vis(&land), lcp->l_spy, lcp->l_rad);
pr("%2d %2d %2d %2d %2d ",
lnd_frg(&land),
lnd_acc(&land), lnd_dam(&land), land.lnd_ammo, lnd_aaf(&land));
lnd_frg(&land), lnd_acc(&land), lnd_dam(&land),
lcp->l_ammo, lnd_aaf(&land));
pr("\n");
}
if (nunits == 0) {