edit: Keep missions centered on unit centered when teleporting
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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parent
10f6322594
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c7af9bd955
2 changed files with 2 additions and 3 deletions
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@ -817,8 +817,7 @@ edit_unit(struct empobj *unit, char *key, char *p,
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xyas(unit->x, unit->y, unit->own),
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xyas(newx, newy, unit->own),
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cname(player->cnum));
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unit->x = newx;
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unit->y = newy;
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unit_teleport(unit, newx, newy);
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break;
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case 'E':
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arg = LIMIT_TO(arg, mineff, 100);
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@ -250,7 +250,7 @@ config plane
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uid owner xloc yloc type effic mobil off tech opx opy mission radius wing range harden ship land flags access theta
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0 0 1 -1 0 0 2 0 100 0 0 none 0 "" 9 0 -1 -1 () 0 0.00000
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1 98 1 -1 0 10 0 0 100 0 0 none 0 "" 9 0 -1 -1 () 0 0.00000
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2 2 3 -1 0 10 -127 0 50 1 -1 air\040defense 4 "" 0 0 -1 -1 (airburst) 0 0.00000
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2 2 3 -1 0 10 -127 0 50 3 -1 air\040defense 4 "" 0 0 -1 -1 (airburst) 0 0.00000
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3 3 1 -1 0 10 -127 0 50 1 -1 air\040defense 4 "a" 0 0 3 -1 () 0 0.00000
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4 3 3 -1 0 100 127 0 32767 0 0 none 0 "" 18 0 -1 4 () 0 0.00000
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5 3 1 -1 0 100 127 0 32767 1 -1 air\040defense 4 "" 18 0 -1 -1 () 0 0.00000
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