edit: Keep missions centered on unit centered when teleporting

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
Markus Armbruster 2014-01-19 16:41:50 +01:00
parent 10f6322594
commit c7af9bd955
2 changed files with 2 additions and 3 deletions

View file

@ -817,8 +817,7 @@ edit_unit(struct empobj *unit, char *key, char *p,
xyas(unit->x, unit->y, unit->own),
xyas(newx, newy, unit->own),
cname(player->cnum));
unit->x = newx;
unit->y = newy;
unit_teleport(unit, newx, newy);
break;
case 'E':
arg = LIMIT_TO(arg, mineff, 100);

View file

@ -250,7 +250,7 @@ config plane
uid owner xloc yloc type effic mobil off tech opx opy mission radius wing range harden ship land flags access theta
0 0 1 -1 0 0 2 0 100 0 0 none 0 "" 9 0 -1 -1 () 0 0.00000
1 98 1 -1 0 10 0 0 100 0 0 none 0 "" 9 0 -1 -1 () 0 0.00000
2 2 3 -1 0 10 -127 0 50 1 -1 air\040defense 4 "" 0 0 -1 -1 (airburst) 0 0.00000
2 2 3 -1 0 10 -127 0 50 3 -1 air\040defense 4 "" 0 0 -1 -1 (airburst) 0 0.00000
3 3 1 -1 0 10 -127 0 50 1 -1 air\040defense 4 "a" 0 0 3 -1 () 0 0.00000
4 3 3 -1 0 100 127 0 32767 0 0 none 0 "" 18 0 -1 4 () 0 0.00000
5 3 1 -1 0 100 127 0 32767 1 -1 air\040defense 4 "" 18 0 -1 -1 () 0 0.00000