config: Define infra build cost and mobility use per 100%

Infrastructure build cost is defined by infra column dcost (struct
sctintrins member in_dcost).  It's the cost per point of efficiency.
In contrast, sector and unit build cost is defined for 100%, by
sect-chr, ship-chr, plane-chr, land-chr, nuke-chr column cost.

Switch to build cost per 100%, for flexibility and consistency:
replace struct sctintrins member in_dcost by in_cost, and selector
dcost by cost.

With cost values that aren't multiple of 100, the build cost may have
to be rounded.  Do this exactly like we round sector build cost: the
amount is limited to money * 100 / cost rounded down, but the money
charged is actual amount * money / 100 rounded randomly.

Do the same for mobility use: replace struct sctintrins member
in_mcost by in_bmobil, and selector mcost by bmobil, with similar
rounding.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
Markus Armbruster 2016-08-17 20:00:02 +02:00
parent f9114aecd8
commit c8b51ec1a8
8 changed files with 42 additions and 43 deletions

View file

@ -218,8 +218,8 @@ struct sctintrins {
char *in_name;
unsigned char in_lcms; /* construction materials */
unsigned char in_hcms;
unsigned char in_dcost; /* dollars */
unsigned char in_mcost; /* mobility */
short in_bmobil; /* mobility to build 100% */
int in_cost; /* cost to build 100% */
unsigned char in_enable; /* enabled iff non-zero */
};