config: Define infra build cost and mobility use per 100%
Infrastructure build cost is defined by infra column dcost (struct sctintrins member in_dcost). It's the cost per point of efficiency. In contrast, sector and unit build cost is defined for 100%, by sect-chr, ship-chr, plane-chr, land-chr, nuke-chr column cost. Switch to build cost per 100%, for flexibility and consistency: replace struct sctintrins member in_dcost by in_cost, and selector dcost by cost. With cost values that aren't multiple of 100, the build cost may have to be rounded. Do this exactly like we round sector build cost: the amount is limited to money * 100 / cost rounded down, but the money charged is actual amount * money / 100 rounded randomly. Do the same for mobility use: replace struct sctintrins member in_mcost by in_bmobil, and selector mcost by bmobil, with similar rounding. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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8 changed files with 42 additions and 43 deletions
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@ -430,7 +430,7 @@ show_sect_build(int foo)
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pr("%-23.23s %4d %4d %5d %5d\n",
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intrchr[i].in_name,
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intrchr[i].in_lcms * 100, intrchr[i].in_hcms * 100,
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intrchr[i].in_mcost * 100, intrchr[i].in_dcost * 100);
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intrchr[i].in_bmobil, intrchr[i].in_cost);
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first = 0;
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}
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}
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