subs: Report where exactly ships and land units sweep mines
shp_sweep() and lnd_sweep() print only a couple of "Sweep...".
Sometimes, the sector isn't obvious, e.g. when you march multiple
sectors in one go, sweeping along the way.
Print "Approaching minefield at X,Y..." right before the first sweep
in a sector.
Note that retreat.c duplicates the sweeping code. Retreating ships
report sweeping with coordinates since commit dcd0794
, v4.2.21.
Retreating land units still sweep silently. Left for another day.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
parent
482f1e91c5
commit
c8ead1ec33
3 changed files with 27 additions and 2 deletions
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@ -607,7 +607,7 @@ lnd_sweep(struct emp_qelem *land_list, int explicit, int takemob,
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struct ulist *llp;
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struct sctstr sect;
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int mines, m, max, sshells, lshells;
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int stopping = 0;
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int stopping = 0, first = 1;
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llp = lnd_find_capable(land_list, L_ENGINEER);
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if (!llp) {
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@ -653,6 +653,11 @@ lnd_sweep(struct emp_qelem *land_list, int explicit, int takemob,
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sshells = sect.sct_item[I_SHELL];
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for (m = 0; mines > 0 && m < max * 2; m++) {
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if (chance(0.5 * lchr[llp->unit.land.lnd_type].l_att)) {
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if (first) {
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mpr(actor, "Approaching minefield at %s...\n",
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xyas(sect.sct_x, sect.sct_y, actor));
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first = 0;
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}
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mpr(actor, "Sweep...\n");
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mines--;
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if (lshells < max)
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@ -224,7 +224,7 @@ shp_sweep(struct emp_qelem *ship_list, int explicit, int takemob,
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struct sctstr sect;
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int mines, m, max, shells;
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int changed = 0;
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int stopping = 0;
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int stopping = 0, first = 1;
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mlp = shp_find_capable(ship_list, M_SWEEP);
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if (!mlp) {
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@ -265,6 +265,11 @@ shp_sweep(struct emp_qelem *ship_list, int explicit, int takemob,
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shells = mlp->unit.ship.shp_item[I_SHELL];
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for (m = 0; mines > 0 && m < 5; m++) {
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if (chance(0.66)) {
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if (first) {
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mpr(actor, "Approaching minefield at %s...\n",
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xyas(sect.sct_x, sect.sct_y, actor));
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first = 0;
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}
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mpr(actor, "Sweep...\n");
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mines--;
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shells = MIN(max, shells + 1);
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@ -569,6 +569,7 @@
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Play#1 input navi 121/122/128 j
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Play#1 command navigate
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Play#1 output Play#1 1 Flagship is ms minesweeper (#121)
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Play#1 output Play#1 1 Approaching minefield at 11,-3...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Sweep...
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@ -587,6 +588,7 @@
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Play#1 output Play#1 1 121 ms minesweeper 11,-3 100% 5 1 0 0 0 0 0 113 40
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Play#1 output Play#1 1 122 ms minesweeper 11,-3 100% 5 3 0 0 0 0 0 113 40
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Play#1 output Play#1 1 128 ms minesweeper 11,-3 100% 5 5 0 0 0 0 0 -12 40
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Play#1 output Play#1 1 Approaching minefield at 11,-3...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 ms minesweeper (#128) is out of mobility!
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Play#1 output Play#1 1 ms minesweeper (#128) is out of mobility & stays in 11,-3
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@ -599,10 +601,12 @@
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Play#1 input navi 129 nmh
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Play#1 command navigate
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Play#1 output Play#1 1 Flagship is ms minesweeper (#129)
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Play#1 output Play#1 1 Approaching minefield at 10,-2...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Approaching minefield at 10,-2...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 ms minesweeper (#129) stopped at 10,-2
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@ -615,6 +619,7 @@
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Play#1 output Play#1 1 . .
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Play#1 output Play#1 4 <127.0:127.0: 9,-5>
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Play#1 input j
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Play#1 output Play#1 1 Approaching minefield at 11,-5...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Sweep...
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@ -642,6 +647,7 @@
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Play#1 output Play#1 1 . .
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Play#1 output Play#1 4 <117.8:76.0: 11,-5>
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Play#1 input mmmh
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Play#1 output Play#1 1 Approaching minefield at 11,-5...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Kawhomp! Mine detected in 11,-5!
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Play#1 output Play#1 1 ms minesweeper (#130) takes 15
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@ -652,6 +658,7 @@
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Kawhomp! Mine detected in 11,-5!
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Play#1 output Play#1 1 ms minesweeper (#131) takes 10
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Play#1 output Play#1 1 Approaching minefield at 11,-5...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Sweep...
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@ -664,6 +671,7 @@
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Approaching minefield at 11,-5...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Sweep...
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@ -1212,6 +1220,7 @@
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Play#1 input march 121/128 j
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Play#1 command march
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Play#1 output Play#1 1 Leader is eng engineer #121
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Play#1 output Play#1 1 Approaching minefield at 9,7...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Sweep...
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@ -1220,6 +1229,7 @@
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Play#1 output Play#1 1 . .
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Play#1 output Play#1 4 <89.7:-23.8: 9,7>
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Play#1 input mi
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Play#1 output Play#1 1 Approaching minefield at 9,7...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Sweep...
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@ -1238,6 +1248,7 @@
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Play#1 output Play#1 1 . .
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Play#1 output Play#1 4 <64.9:64.9: 7,7>
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Play#1 input mh
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Play#1 output Play#1 1 Approaching minefield at 7,7...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Sweep...
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@ -1251,6 +1262,7 @@
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Play#1 output Play#1 1 m m
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Play#1 output Play#1 4 <127.0:127.0: 6,6>
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Play#1 input j
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Play#1 output Play#1 1 Approaching minefield at 8,6...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Sweep...
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@ -1265,6 +1277,7 @@
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Play#1 output Play#1 1 m m
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Play#1 output Play#1 4 <104.7:86.0: 8,6>
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Play#1 input mmmh
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Play#1 output Play#1 1 Approaching minefield at 8,6...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Sweep...
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@ -1273,6 +1286,7 @@
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Approaching minefield at 8,6...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Blammo! Landmines detected in 8,6!
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@ -1281,6 +1295,7 @@
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Approaching minefield at 8,6...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Sweep...
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