setsector: Don't disclose number of landmines to occupier
When the deity sets the number of mines with setsector, the sector owner (if any) is told the resulting number of mines. Even for occupied sectors, where mines belong to the old owner, and thus shouldn't be disclosed. Oops. Fix setsector not to tell the sector owner anything then. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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290a079b57
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c900ef8f1e
4 changed files with 28 additions and 4 deletions
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@ -145,8 +145,14 @@ setsector(void)
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current = sect.sct_mines;
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current = sect.sct_mines;
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current += amt;
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current += amt;
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current = LIMIT_TO(current, 0, MINES_MAX);
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current = LIMIT_TO(current, 0, MINES_MAX);
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if (sect.sct_own != 0)
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if (sect.sct_own != 0) {
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resnoise(§, "Mines", sect.sct_mines, current);
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if (sect.sct_own == sect.sct_oldown)
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resnoise(§, "Mines", sect.sct_mines, current);
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else
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pr("Mines of %s changed from %d to %d\n",
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xyas(sect.sct_x, sect.sct_y, player->cnum),
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sect.sct_mines, current);
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}
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sect.sct_mines = current;
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sect.sct_mines = current;
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break;
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break;
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case 'o':
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case 'o':
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@ -156,8 +156,8 @@ owner xloc yloc des effic mobil off loyal terr0 terr1 terr2 terr3 dterr xdist yd
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0 -6 -4 4 0 0 0 0 0 0 0 0 0 -6 -4 0 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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0 -6 -4 4 0 0 0 0 0 0 0 0 0 -6 -4 0 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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0 -4 -4 4 0 0 0 0 0 0 0 0 0 -4 -4 0 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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0 -4 -4 4 0 0 0 0 0 0 0 0 0 -4 -4 0 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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0 -2 -4 4 0 0 0 0 0 0 0 0 0 -2 -4 0 0 0 1 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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0 -2 -4 4 0 0 0 0 0 0 0 0 0 -2 -4 0 0 0 1 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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3 1 -3 4 0 0 0 0 0 0 0 0 0 1 -3 0 0 100 1 4 0 0 0 0 0 3 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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3 1 -3 4 0 0 0 0 0 0 0 0 0 1 -3 0 0 100 1 4 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 healthy 0 0 0 0 0 0 0 0
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3 3 -3 4 0 0 0 0 0 0 0 0 0 3 -3 0 0 100 0 4 0 0 0 0 0 3 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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3 3 -3 4 0 0 0 0 0 0 0 0 0 3 -3 0 0 100 0 4 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 healthy 0 0 0 0 0 0 0 0
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3 5 -3 4 0 0 0 0 0 0 0 0 0 5 -3 0 0 100 0 4 0 0 0 0 0 3 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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3 5 -3 4 0 0 0 0 0 0 0 0 0 5 -3 0 0 100 0 4 0 0 0 0 0 3 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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3 7 -3 4 0 0 0 0 0 0 0 0 0 7 -3 0 0 100 0 4 0 0 0 0 0 3 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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3 7 -3 4 0 0 0 0 0 0 0 0 0 7 -3 0 0 100 0 4 0 0 0 0 0 3 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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3 9 -3 4 0 0 0 0 0 0 0 0 0 9 -3 0 0 100 0 4 0 0 0 0 0 3 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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3 9 -3 4 0 0 0 0 0 0 0 0 0 9 -3 0 0 100 0 4 0 0 0 0 0 3 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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@ -190,6 +190,11 @@ sect_int(
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['d', 0, 100],
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['d', 0, 100],
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);
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);
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# special case: mines in occupied sector
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setsect('1:3,-3', 'ol', 1);
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setsect('1,-3', 'mi', 1);
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edit('sect', '3,-3', 'M', 1);
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# dist
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# dist
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edit('sect', '2,4', 'D', '4,4');
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edit('sect', '2,4', 'D', '4,4');
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edit('sect', '4,4', 'D', '4,4');
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edit('sect', '4,4', 'D', '4,4');
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@ -680,6 +680,19 @@
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Play#0 command edit
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Play#0 command edit
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Play#0 output Play#0 1 Defense percentage of 7,1 changed from 0 to 100
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Play#0 output Play#0 1 Defense percentage of 7,1 changed from 0 to 100
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Play#0 output Play#0 6 0 640
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Play#0 output Play#0 6 0 640
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Play#0 input setsect ol 1:3,-3 1
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Play#0 command setsector
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Play#0 output Play#0 1 Old owner of 1,-3 changed from 3 (#3) to 1 (#1).
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Play#0 output Play#0 1 Old owner of 3,-3 changed from 3 (#3) to 1 (#1).
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Play#0 output Play#0 6 0 640
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Play#0 input setsect mi 1,-3 1
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Play#0 command setsector
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Play#0 output Play#0 1 Mines of 1,-3 changed from 0 to 1
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Play#0 output Play#0 6 0 640
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Play#0 input edit l 3,-3 M 1
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Play#0 command edit
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Play#0 output Play#0 1 Mines changed to 1
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Play#0 output Play#0 6 0 640
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Play#0 input edit l 2,4 D 4,4
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Play#0 input edit l 2,4 D 4,4
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Play#0 command edit
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Play#0 command edit
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Play#0 output Play#0 1 Distribution location for sector 2,4 changed from 2,4 to 4,4
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Play#0 output Play#0 1 Distribution location for sector 2,4 changed from 2,4 to 4,4
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