(upd_ship, upd_land, do_plague): Work directly on item arrays instead

of copies made by getvec().  This is safe, because the new code
changes the item array precisely when the old code writes back a
changed copy.
(starv_ships, starv_units): Replace getvec() by direct, read-only item
access.
(feed_ship, feed_land): Remove parameter vec, work with sp->shp_item[]
and lp->lnd_item[] instead.
(plague_people): Change argument type to match uncopied item arrays.
This commit is contained in:
Markus Armbruster 2004-03-11 18:10:25 +00:00
parent 979f74709b
commit c922b571db
5 changed files with 55 additions and 70 deletions

View file

@ -555,7 +555,7 @@ extern int do_feed(register struct sctstr *, register struct natstr *,
extern int feed_people(register int *, int, int *); extern int feed_people(register int *, int, int *);
/* land.c */ /* land.c */
extern int prod_land(int, int, int *, int); extern int prod_land(int, int, int *, int);
extern int feed_land(struct lndstr *, register int *, int, int *, int); extern int feed_land(struct lndstr *, int, int *, int);
/* main.c */ /* main.c */
/* in server.h */ /* in server.h */
/* material.c */ /* material.c */
@ -591,7 +591,7 @@ extern s_char *nxtitemp(struct nstr_item *, int);
extern struct sctstr *nxtsctp(register struct nstr_sect *); extern struct sctstr *nxtsctp(register struct nstr_sect *);
/* plague.c */ /* plague.c */
extern void do_plague(struct sctstr *, struct natstr *, int); extern void do_plague(struct sctstr *, struct natstr *, int);
extern int plague_people(struct natstr *, int *, u_short *, u_short *, int); extern int plague_people(struct natstr *, short *, u_short *, u_short *, int);
/* plane.c */ /* plane.c */
extern int prod_plane(int, int, int *, int); extern int prod_plane(int, int, int *, int);
/* populace.c */ /* populace.c */
@ -623,7 +623,7 @@ extern void produce_sect(int natnum, int etu, int *bp,
long int (*p_sect)[2], int sector_type); long int (*p_sect)[2], int sector_type);
/* ship.c */ /* ship.c */
extern int prod_ship(int, int, int *, int); extern int prod_ship(int, int, int *, int);
extern int feed_ship(struct shpstr *, register int *, int, int *, int); extern int feed_ship(struct shpstr *, int, int *, int);
/* /*
* src/server * src/server

View file

@ -164,7 +164,7 @@ starv_ships(s_char *range)
struct nstr_item ni; struct nstr_item ni;
struct shpstr ship; struct shpstr ship;
int nship = 0; int nship = 0;
int vec[I_MAX + 1], s, needed; int s, needed;
if (!snxtitem(&ni, EF_SHIP, range)) if (!snxtitem(&ni, EF_SHIP, range))
return; return;
@ -173,9 +173,7 @@ starv_ships(s_char *range)
if (!player->owner || !ship.shp_own) if (!player->owner || !ship.shp_own)
continue; continue;
getvec(VT_ITEM, vec, (s_char *)&ship, EF_SHIP); s = feed_ship(&ship, etu_per_update, &needed, 0);
s = feed_ship(&ship, vec, etu_per_update, &needed, 0);
if (s == 0) if (s == 0)
continue; continue;
if (nship++ == 0) if (nship++ == 0)
@ -214,7 +212,7 @@ starv_units(s_char *range)
struct nstr_item ni; struct nstr_item ni;
struct lndstr land; struct lndstr land;
int nunit = 0; int nunit = 0;
int vec[I_MAX + 1], s, needed; int s, needed;
if (!snxtitem(&ni, EF_LAND, range)) if (!snxtitem(&ni, EF_LAND, range))
return; return;
@ -223,9 +221,7 @@ starv_units(s_char *range)
if (!player->owner || !land.lnd_own) if (!player->owner || !land.lnd_own)
continue; continue;
getvec(VT_ITEM, vec, (s_char *)&land, EF_LAND); s = feed_land(&land, etu_per_update, &needed, 0);
s = feed_land(&land, vec, etu_per_update, &needed, 0);
if (s == 0) if (s == 0)
continue; continue;
if (nunit++ == 0) if (nunit++ == 0)

View file

@ -117,7 +117,6 @@ upd_land(register struct lndstr *lp, register int etus,
{ {
struct lchrstr *lcp; struct lchrstr *lcp;
u_short pstage, ptime; u_short pstage, ptime;
int vec[I_MAX + 1];
int n; int n;
int min = morale_base - (int)np->nat_level[NAT_HLEV]; int min = morale_base - (int)np->nat_level[NAT_HLEV];
int mult; int mult;
@ -170,8 +169,7 @@ upd_land(register struct lndstr *lp, register int etus,
resupply_commod(lp, I_FOOD); resupply_commod(lp, I_FOOD);
if (!player->simulation) { if (!player->simulation) {
getvec(VT_ITEM, vec, (s_char *)lp, EF_LAND); if ((n = feed_land(lp, etus, &needed, 1)) > 0) {
if ((n = feed_land(lp, vec, etus, &needed, 1)) > 0) {
wu(0, lp->lnd_own, "%d starved in %s%s\n", wu(0, lp->lnd_own, "%d starved in %s%s\n",
n, prland(lp), n, prland(lp),
(lp->lnd_effic < LAND_MINEFF ? ", killing it" : "")); (lp->lnd_effic < LAND_MINEFF ? ", killing it" : ""));
@ -185,7 +183,7 @@ upd_land(register struct lndstr *lp, register int etus,
pstage = lp->lnd_pstage; pstage = lp->lnd_pstage;
ptime = lp->lnd_ptime; ptime = lp->lnd_ptime;
if (pstage != PLG_HEALTHY) { if (pstage != PLG_HEALTHY) {
n = plague_people(np, vec, &pstage, &ptime, etus); n = plague_people(np, lp->lnd_item, &pstage, &ptime, etus);
switch (n) { switch (n) {
case PLG_DYING: case PLG_DYING:
wu(0, lp->lnd_own, wu(0, lp->lnd_own,
@ -229,7 +227,6 @@ upd_land(register struct lndstr *lp, register int etus,
lp->lnd_pstage = pstage; lp->lnd_pstage = pstage;
lp->lnd_ptime = ptime; lp->lnd_ptime = ptime;
} }
putvec(VT_ITEM, vec, (s_char *)lp, EF_LAND);
} /* end !player->simulation */ } /* end !player->simulation */
} }
} }
@ -248,14 +245,12 @@ landrepair(register struct lndstr *land, struct natstr *np,
int avail; int avail;
int w_p_eff; int w_p_eff;
int mult; int mult;
int svec[I_MAX + 1];
int mvec[I_MAX + 1]; int mvec[I_MAX + 1];
lp = &lchr[(int)land->lnd_type]; lp = &lchr[(int)land->lnd_type];
sp = getsectp(land->lnd_x, land->lnd_y); sp = getsectp(land->lnd_x, land->lnd_y);
if (sp->sct_off) if (sp->sct_off)
return 1; return 1;
getvec(VT_ITEM, svec, (s_char *)sp, EF_SECTOR);
mult = 1; mult = 1;
if (np->nat_level[NAT_TLEV] < land->lnd_tech * 0.85) if (np->nat_level[NAT_TLEV] < land->lnd_tech * 0.85)
mult = 2; mult = 2;
@ -360,8 +355,7 @@ landrepair(register struct lndstr *land, struct natstr *np,
* returns the number who starved, if any. * returns the number who starved, if any.
*/ */
int int
feed_land(struct lndstr *lp, register int *vec, int etus, int *needed, feed_land(struct lndstr *lp, int etus, int *needed, int doit)
int doit)
{ {
double food_eaten, ship_eaten; double food_eaten, ship_eaten;
int ifood_eaten; int ifood_eaten;
@ -388,32 +382,32 @@ feed_land(struct lndstr *lp, register int *vec, int etus, int *needed,
* the ship, tho... * the ship, tho...
*/ */
/* doit - Only try to take food off the ship during the update */ /* doit - Only try to take food off the ship during the update */
if (ifood_eaten > vec[I_FOOD] && lp->lnd_ship >= 0 && doit) { if (ifood_eaten > lp->lnd_item[I_FOOD] && lp->lnd_ship >= 0 && doit) {
need = ifood_eaten - vec[I_FOOD]; need = ifood_eaten - lp->lnd_item[I_FOOD];
sp = getshipp(lp->lnd_ship); sp = getshipp(lp->lnd_ship);
ship_eaten = etus * eatrate * (sp->shp_item[I_CIVIL] ship_eaten = etus * eatrate * (sp->shp_item[I_CIVIL]
+ sp->shp_item[I_MILIT] + sp->shp_item[I_MILIT]
+ sp->shp_item[I_UW]); + sp->shp_item[I_UW]);
if (sp->shp_item[I_FOOD] - need > ship_eaten) { if (sp->shp_item[I_FOOD] - need > ship_eaten) {
vec[I_FOOD] += need; lp->lnd_item[I_FOOD] += need;
sp->shp_item[I_FOOD] -= need; sp->shp_item[I_FOOD] -= need;
} else if (sp->shp_item[I_FOOD] - ship_eaten > 0) { } else if (sp->shp_item[I_FOOD] - ship_eaten > 0) {
vec[I_FOOD] += sp->shp_item[I_FOOD] - ship_eaten; lp->lnd_item[I_FOOD] += sp->shp_item[I_FOOD] - ship_eaten;
sp->shp_item[I_FOOD] -= sp->shp_item[I_FOOD] - ship_eaten; sp->shp_item[I_FOOD] -= sp->shp_item[I_FOOD] - ship_eaten;
} }
} }
if (ifood_eaten > vec[I_FOOD]) { if (ifood_eaten > lp->lnd_item[I_FOOD]) {
*needed = ifood_eaten - vec[I_FOOD]; *needed = ifood_eaten - lp->lnd_item[I_FOOD];
people_left = (vec[I_FOOD] + 0.01) / (food_eaten + 0.01); people_left = (lp->lnd_item[I_FOOD] + 0.01) / (food_eaten + 0.01);
/* only want to starve off at most 1/2 the populace. */ /* only want to starve off at most 1/2 the populace. */
if (people_left < 0.5) if (people_left < 0.5)
people_left = 0.5; people_left = 0.5;
starved = total_people * (1 - people_left); starved = total_people * (1 - people_left);
vec[I_MILIT] -= starved; lp->lnd_item[I_MILIT] -= starved;
vec[I_FOOD] = 0; lp->lnd_item[I_FOOD] = 0;
} else { } else {
vec[I_FOOD] -= (int)food_eaten; lp->lnd_item[I_FOOD] -= (int)food_eaten;
} }
return starved; return starved;
} }

View file

@ -52,7 +52,6 @@ static int infect_people(struct natstr *, struct sctstr *);
void void
do_plague(struct sctstr *sp, struct natstr *np, int etu) do_plague(struct sctstr *sp, struct natstr *np, int etu)
{ {
int vec[I_MAX + 1];
u_short pstage, ptime; u_short pstage, ptime;
int n; int n;
@ -66,8 +65,7 @@ do_plague(struct sctstr *sp, struct natstr *np, int etu)
pstage = infect_people(np, sp); pstage = infect_people(np, sp);
ptime = 0; ptime = 0;
} else { } else {
getvec(VT_ITEM, vec, (s_char *)sp, EF_SECTOR); n = plague_people(np, sp->sct_item, &pstage, &ptime, etu);
n = plague_people(np, vec, &pstage, &ptime, etu);
switch (n) { switch (n) {
case PLG_DYING: case PLG_DYING:
wu(0, sp->sct_own, "PLAGUE deaths reported in %s.\n", wu(0, sp->sct_own, "PLAGUE deaths reported in %s.\n",
@ -107,7 +105,6 @@ do_plague(struct sctstr *sp, struct natstr *np, int etu)
default: default:
break; break;
} }
putvec(VT_ITEM, vec, (s_char *)sp, EF_SECTOR);
} }
if (sp->sct_item[I_CIVIL] == 0 && sp->sct_item[I_MILIT] == 0 if (sp->sct_item[I_CIVIL] == 0 && sp->sct_item[I_MILIT] == 0
&& !has_units(sp->sct_x, sp->sct_y, sp->sct_own, 0)) { && !has_units(sp->sct_x, sp->sct_y, sp->sct_own, 0)) {
@ -154,7 +151,7 @@ infect_people(struct natstr *np, struct sctstr *sp)
* stage. No reports generated here anymore. * stage. No reports generated here anymore.
*/ */
int int
plague_people(struct natstr *np, register int *vec, plague_people(struct natstr *np, short *vec,
u_short *pstage, u_short *ptime, u_short *pstage, u_short *ptime,
int etus) int etus)
{ {

View file

@ -116,7 +116,6 @@ upd_ship(register struct shpstr *sp, register int etus,
{ {
struct sctstr *sectp; struct sctstr *sectp;
struct mchrstr *mp; struct mchrstr *mp;
int vec[I_MAX + 1];
u_short pstage, ptime; u_short pstage, ptime;
int oil_gained; int oil_gained;
int max_oil; int max_oil;
@ -163,19 +162,18 @@ upd_ship(register struct shpstr *sp, register int etus,
} }
if (!player->simulation) { if (!player->simulation) {
getvec(VT_ITEM, vec, (s_char *)sp, EF_SHIP);
sectp = getsectp(sp->shp_x, sp->shp_y); sectp = getsectp(sp->shp_x, sp->shp_y);
if ((mp->m_flags & M_OIL) && sectp->sct_type == SCT_WATER) { if ((mp->m_flags & M_OIL) && sectp->sct_type == SCT_WATER) {
/* /*
* take care of oil production * take care of oil production
*/ */
oil_gained = roundavg((vec[I_CIVIL] * etus / 10000.0) oil_gained = roundavg((sp->shp_item[I_CIVIL] * etus / 10000.0)
* sectp->sct_oil); * sectp->sct_oil);
vec[I_OIL] += oil_gained; sp->shp_item[I_OIL] += oil_gained;
max_oil = vl_find(V_OIL, mp->m_vtype, mp->m_vamt, mp->m_nv); max_oil = vl_find(V_OIL, mp->m_vtype, mp->m_vamt, mp->m_nv);
if (vec[I_OIL] > max_oil) if (sp->shp_item[I_OIL] > max_oil)
vec[I_OIL] = max_oil; sp->shp_item[I_OIL] = max_oil;
product = &pchr[P_OIL]; product = &pchr[P_OIL];
if (product->p_nrdep != 0 && oil_gained > 0) { if (product->p_nrdep != 0 && oil_gained > 0) {
resource = ((s_char *)sectp) + product->p_nrndx; resource = ((s_char *)sectp) + product->p_nrndx;
@ -184,17 +182,17 @@ upd_ship(register struct shpstr *sp, register int etus,
} }
} }
if ((mp->m_flags & M_FOOD) && sectp->sct_type == SCT_WATER) { if ((mp->m_flags & M_FOOD) && sectp->sct_type == SCT_WATER) {
vec[I_FOOD] += ((vec[I_CIVIL] * etus) / 1000.0) sp->shp_item[I_FOOD] += ((sp->shp_item[I_CIVIL] * etus) / 1000.0)
* sectp->sct_fertil; * sectp->sct_fertil;
} }
if ((n = feed_ship(sp, vec, etus, &needed, 1)) > 0) { if ((n = feed_ship(sp, etus, &needed, 1)) > 0) {
wu(0, sp->shp_own, "%d starved on %s\n", n, prship(sp)); wu(0, sp->shp_own, "%d starved on %s\n", n, prship(sp));
if (n > 10) if (n > 10)
nreport(sp->shp_own, N_DIE_FAMINE, 0, 1); nreport(sp->shp_own, N_DIE_FAMINE, 0, 1);
} }
max_food = vl_find(V_FOOD, mp->m_vtype, mp->m_vamt, mp->m_nv); max_food = vl_find(V_FOOD, mp->m_vtype, mp->m_vamt, mp->m_nv);
if (vec[I_FOOD] > max_food) if (sp->shp_item[I_FOOD] > max_food)
vec[I_FOOD] = max_food; sp->shp_item[I_FOOD] = max_food;
/* /*
* do plague stuff. plague can't break out on ships, * do plague stuff. plague can't break out on ships,
* but it can still kill people. * but it can still kill people.
@ -202,7 +200,7 @@ upd_ship(register struct shpstr *sp, register int etus,
pstage = sp->shp_pstage; pstage = sp->shp_pstage;
ptime = sp->shp_ptime; ptime = sp->shp_ptime;
if (pstage != PLG_HEALTHY) { if (pstage != PLG_HEALTHY) {
n = plague_people(np, vec, &pstage, &ptime, etus); n = plague_people(np, sp->shp_item, &pstage, &ptime, etus);
switch (n) { switch (n) {
case PLG_DYING: case PLG_DYING:
wu(0, sp->shp_own, wu(0, sp->shp_own,
@ -247,8 +245,7 @@ upd_ship(register struct shpstr *sp, register int etus,
sp->shp_pstage = pstage; sp->shp_pstage = pstage;
sp->shp_ptime = ptime; sp->shp_ptime = ptime;
} }
putvec(VT_ITEM, vec, (s_char *)sp, EF_SHIP); pops[sp->shp_own] += sp->shp_item[I_CIVIL];
pops[sp->shp_own] += vec[I_CIVIL];
} }
} }
} }
@ -423,8 +420,7 @@ shiprepair(register struct shpstr *ship, struct natstr *np,
* returns the number who starved, if any. * returns the number who starved, if any.
*/ */
int int
feed_ship(struct shpstr *sp, register int *vec, int etus, int *needed, feed_ship(struct shpstr *sp, int etus, int *needed, int doit)
int doit)
{ {
double food_eaten, land_eaten; double food_eaten, land_eaten;
int ifood_eaten; int ifood_eaten;
@ -438,63 +434,65 @@ feed_ship(struct shpstr *sp, register int *vec, int etus, int *needed,
if (opt_NOFOOD) if (opt_NOFOOD)
return 0; /* no food no work to do */ return 0; /* no food no work to do */
total_people = vec[I_CIVIL] + vec[I_MILIT] + vec[I_UW]; total_people
= sp->shp_item[I_CIVIL] + sp->shp_item[I_MILIT] + sp->shp_item[I_UW];
food_eaten = etus * eatrate * total_people; food_eaten = etus * eatrate * total_people;
ifood_eaten = (int)food_eaten; ifood_eaten = (int)food_eaten;
if (food_eaten - ifood_eaten > 0) if (food_eaten - ifood_eaten > 0)
ifood_eaten++; ifood_eaten++;
starved = 0; starved = 0;
*needed = 0; *needed = 0;
if (!player->simulation && ifood_eaten > vec[I_FOOD]) if (!player->simulation && ifood_eaten > sp->shp_item[I_FOOD])
vec[I_FOOD] += supply_commod(sp->shp_own, sp->shp_x, sp->shp_y, sp->shp_item[I_FOOD]
I_FOOD, ifood_eaten - vec[I_FOOD]); += supply_commod(sp->shp_own, sp->shp_x, sp->shp_y,
I_FOOD, ifood_eaten - sp->shp_item[I_FOOD]);
/* doit - only steal food from land units during the update */ /* doit - only steal food from land units during the update */
if (ifood_eaten > vec[I_FOOD] && sp->shp_nland > 0 && doit) { if (ifood_eaten > sp->shp_item[I_FOOD] && sp->shp_nland > 0 && doit) {
snxtitem_all(&ni, EF_LAND); snxtitem_all(&ni, EF_LAND);
while ((lp = (struct lndstr *)nxtitemp(&ni, 0)) && while ((lp = (struct lndstr *)nxtitemp(&ni, 0)) &&
ifood_eaten > vec[I_FOOD]) { ifood_eaten > sp->shp_item[I_FOOD]) {
if (lp->lnd_ship != sp->shp_uid) if (lp->lnd_ship != sp->shp_uid)
continue; continue;
need = ifood_eaten - vec[I_FOOD]; need = ifood_eaten - sp->shp_item[I_FOOD];
land_eaten = etus * eatrate * lnd_getmil(lp); land_eaten = etus * eatrate * lnd_getmil(lp);
if (lp->lnd_item[I_FOOD] - need > land_eaten) { if (lp->lnd_item[I_FOOD] - need > land_eaten) {
vec[I_FOOD] += need; sp->shp_item[I_FOOD] += need;
lp->lnd_item[I_FOOD] -= need; lp->lnd_item[I_FOOD] -= need;
} else if (lp->lnd_item[I_FOOD] - land_eaten > 0) { } else if (lp->lnd_item[I_FOOD] - land_eaten > 0) {
vec[I_FOOD] += lp->lnd_item[I_FOOD] - land_eaten; sp->shp_item[I_FOOD] += lp->lnd_item[I_FOOD] - land_eaten;
lp->lnd_item[I_FOOD] -= lp->lnd_item[I_FOOD] - land_eaten; lp->lnd_item[I_FOOD] -= lp->lnd_item[I_FOOD] - land_eaten;
} }
} }
} }
if (ifood_eaten > vec[I_FOOD]) { if (ifood_eaten > sp->shp_item[I_FOOD]) {
*needed = ifood_eaten - vec[I_FOOD]; *needed = ifood_eaten - sp->shp_item[I_FOOD];
can_eat = vec[I_FOOD] / (etus * eatrate); can_eat = sp->shp_item[I_FOOD] / (etus * eatrate);
/* only want to starve off at most 1/2 the populace. */ /* only want to starve off at most 1/2 the populace. */
if (can_eat < total_people / 2) if (can_eat < total_people / 2)
can_eat = total_people / 2; can_eat = total_people / 2;
to_starve = total_people - can_eat; to_starve = total_people - can_eat;
while (to_starve && vec[I_UW]) { while (to_starve && sp->shp_item[I_UW]) {
to_starve--; to_starve--;
starved++; starved++;
vec[I_UW]--; sp->shp_item[I_UW]--;
} }
while (to_starve && vec[I_CIVIL]) { while (to_starve && sp->shp_item[I_CIVIL]) {
to_starve--; to_starve--;
starved++; starved++;
vec[I_CIVIL]--; sp->shp_item[I_CIVIL]--;
} }
while (to_starve && vec[I_MILIT]) { while (to_starve && sp->shp_item[I_MILIT]) {
to_starve--; to_starve--;
starved++; starved++;
vec[I_MILIT]--; sp->shp_item[I_MILIT]--;
} }
vec[I_FOOD] = 0; sp->shp_item[I_FOOD] = 0;
} else { } else {
vec[I_FOOD] -= (int)food_eaten; sp->shp_item[I_FOOD] -= (int)food_eaten;
} }
return starved; return starved;
} }