(alloc_bp, bp_alloc): Rename.

(fill_update_array, bp_set_from_sect): Rename.
(gt_bg_nmbr, pt_bg_nmbr, bp_get_item, bp_get_avail, bp_put_item,
bp_put_avail): Separate accessor functions for item and avail.
This commit is contained in:
Markus Armbruster 2007-01-13 17:11:17 +00:00
parent ec203e88ad
commit c9c06d4fbe
11 changed files with 50 additions and 34 deletions

View file

@ -329,8 +329,8 @@ produce_sect(int natnum, int etu, struct bp *bp, long p_sect[][2])
np->nat_money > 0) {
neweff = upd_buildeff(np, sp, &work, vec, etu, &desig, sctwork,
&cost);
pt_bg_nmbr(bp, sp, I_LCM, vec[I_LCM]);
pt_bg_nmbr(bp, sp, I_HCM, vec[I_HCM]);
bp_put_item(bp, sp, I_LCM, vec[I_LCM]);
bp_put_item(bp, sp, I_HCM, vec[I_HCM]);
p_sect[SCT_EFFIC][0]++;
p_sect[SCT_EFFIC][1] += cost;
if (!player->simulation) {
@ -358,7 +358,7 @@ produce_sect(int natnum, int etu, struct bp *bp, long p_sect[][2])
&pcost, &amount);
}
pt_bg_nmbr(bp, sp, I_MAX + 1, work);
bp_put_avail(bp, sp, work);
p_sect[desig][0] += amount;
p_sect[desig][1] += pcost;
if (!player->simulation) {