Fix idle timeout during execute
Timeout during execute gets handled just like an EOF cookie: end the
batch file, resume reading normal commands. That's wrong, we need to
close the connection.
A real EOF is recorded in the player's connection's EOF indicator.
Let's use that for all "connection needs to be closed" conditions, so
they all work the same. Create io_set_eof() to provide access.
Make recvclient() set the player connection's EOF indicator on
timeout. This makes the timeout "stick". Record receipt of an EOF
cookie in new struct player member got_ctld. Also abort the command,
as before. This leaves further interpretation of the EOF cookie to
the command loops.
Make player_main() set the player connection's EOF indicator on
got_ctld. Player connection gets closed on on EOF cookie, as before.
Change execute() to break the batch command loop when got_ctld is set,
then reset it. Ends the batch file on EOF cookie, as before.
Change status() back to checking EOF and error indicators (partial
revert of commit 9c5854c8
, v4.3.16), and drop struct player member
eof.
This commit is contained in:
parent
d78d9cac1d
commit
ca7578f1b8
5 changed files with 38 additions and 20 deletions
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@ -57,6 +57,7 @@ extern int io_puts(struct iop *, char *);
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extern int io_shutdown(struct iop *, int);
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extern int io_error(struct iop *);
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extern int io_eof(struct iop *);
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extern void io_set_eof(struct iop *);
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extern int io_fileno(struct iop *);
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#endif
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@ -29,7 +29,7 @@
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* Known contributors to this file:
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* Dave Pare, 1994
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* Doug Hay, 1998
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* Markus Armbruster, 2005-2010
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* Markus Armbruster, 2005-2012
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*/
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#ifndef PLAYER_H
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@ -81,8 +81,8 @@ struct player {
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double dolcost;
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time_t curup; /* when last input was received */
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enum player_sleep may_sleep; /* when may thread sleep? */
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int aborted; /* interrupt cookie or EOF received? */
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int eof; /* EOF (cookie or real) received? */
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int aborted; /* command aborted? */
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int got_ctld; /* EOF cookie received? */
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int recvfail; /* #recvclient() failures */
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int curid; /* for pr, cur. line's id, -1 none */
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char *map; /* pointer to in-mem map */
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@ -29,7 +29,7 @@
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* Known contributors to this file:
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* Doug Hay, 1998
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* Steve McClure, 1998
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* Markus Armbruster, 2004-2010
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* Markus Armbruster, 2004-2012
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* Ron Koenderink, 2009
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*/
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@ -131,16 +131,17 @@ io_input(struct iop *iop, int waitforinput)
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int cc;
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int res;
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/* Not a read IOP */
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if ((iop->flags & IO_READ) == 0) {
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errno = EBADF;
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return -1;
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}
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/* IOP is markes as in error. */
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if (iop->flags & IO_ERROR) {
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errno = EBADF;
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return -1;
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}
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if (iop->flags & IO_EOF)
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return 0;
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/* Wait for the file to have input. */
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if (waitforinput) {
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res = empth_select(iop->fd, EMPTH_FD_READ, &iop->input_timeout);
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@ -257,7 +258,6 @@ io_output_if_queue_long(struct iop *iop, int wait)
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return io_output(iop, wait);
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}
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int
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io_peek(struct iop *iop, char *buf, int nbytes)
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{
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@ -334,6 +334,17 @@ io_eof(struct iop *iop)
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return iop->flags & IO_EOF;
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}
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/*
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* Discard IOP's buffered input and set its EOF flag.
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* No more input can be read from IOP.
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*/
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void
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io_set_eof(struct iop *iop)
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{
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ioq_drain(iop->input);
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iop->flags |= IO_EOF;
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}
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int
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io_fileno(struct iop *iop)
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{
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@ -28,7 +28,7 @@
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*
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* Known contributors to this file:
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* Steve McClure, 2000
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* Markus Armbruster, 2004-2011
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* Markus Armbruster, 2004-2012
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* Ron Koenderink, 2004-2009
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*/
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@ -99,7 +99,9 @@ player_main(struct player *p)
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}
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while (status() && command()) {
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player->aborted = player->eof;
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if (player->got_ctld)
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io_set_eof(player->iop);
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player->aborted = 0;
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empth_yield();
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}
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/* #*# I put the following line in to prevent server crash -KHS */
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@ -171,7 +173,8 @@ status(void)
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time(&player->curup);
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update_timeused(player->curup);
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if (player->eof || player->state == PS_SHUTDOWN
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if (io_error(player->iop) || io_eof(player->iop)
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|| player->state == PS_SHUTDOWN
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|| !may_play_now(natp, player->curup))
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return 0;
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@ -243,7 +246,7 @@ execute(void)
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return RET_SYN;
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prexec(p);
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while (!failed && status()) {
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while (!failed && status() && !player->got_ctld) {
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player->nstat &= ~EXEC;
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if (getcommand(player->combuf) < 0)
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break;
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@ -267,7 +270,7 @@ execute(void)
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}
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pr("Execute : %s\n", failed ? "aborted" : "terminated");
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player->eof = 0;
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player->got_ctld = 0;
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return RET_OK;
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}
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@ -28,7 +28,7 @@
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*
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* Known contributors to this file:
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* Dave Pare, 1986
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* Markus Armbruster, 2006-2009
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* Markus Armbruster, 2006-2012
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* Ron Koenderink, 2009
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*/
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@ -47,10 +47,12 @@
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* This may block for input, yielding the processor. Flush buffered
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* output when blocking, to make sure player sees the prompt.
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* If the player's connection has the I/O error or EOF indicator set,
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* or we block and time out, or the line is "ctld", set the player's
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* eof and aborted flag and return -1.
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* If the line is "aborted", set the player's aborted flag and return
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* or the line is "aborted", set the player's aborted flag and return
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* -1.
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* If we block and time out, set the EOF indicator on the player's
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* connection, set the player's aborted flag, and return -1.
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* If the line is "ctld", set the player's eof and aborted flag and
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* return -1.
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* Else return the length of the line.
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* Design bug: there is no way to indicate truncation of a long line.
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*/
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@ -66,7 +68,7 @@ recvclient(char *cmd, int size)
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if (count >= 0) {
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/* got it */
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if (strcmp(cmd, "ctld") == 0)
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player->aborted = player->eof = 1;
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player->aborted = player->got_ctld = 1;
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if (strcmp(cmd, "aborted") == 0)
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player->aborted = 1;
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journal_input(cmd);
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@ -92,12 +94,13 @@ recvclient(char *cmd, int size)
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if (res > 0)
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;
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else if (res < 0)
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player->aborted = player->eof = 1;
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player->aborted = 1;
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else if (io_eof(player->iop))
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player->aborted = player->eof = 1;
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player->aborted = 1;
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else if (!player->aborted) {
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pr_flash(player, "idle connection terminated\n");
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player->aborted = player->eof = 1;
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io_set_eof(player->iop);
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player->aborted = 1;
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}
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}
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