(get_assembly_point): New.
(bomb, drop, fly, para, reco): Use it.
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7 changed files with 43 additions and 64 deletions
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@ -51,6 +51,33 @@
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static int pln_equip(struct plist *, struct ichrstr *, int, s_char);
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/*
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* Get assembly point argument.
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* If INPUT is not empty, use it, else prompt for more input using PROMPT.
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* If this yields a valid assembly point, read it into *AP_SECT and
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* return AP_SECT.
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* Else complain and return NULL.
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* *AP_SECT and BUF[1024] may be modified in either case.
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*/
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struct sctstr *
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get_assembly_point(char *input, struct sctstr *ap_sect, char *buf)
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{
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char *p;
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coord x, y;
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p = getstarg(input, "assembly point? ", buf);
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if (!p || *p == 0)
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return NULL;
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if (!sarg_xy(p, &x, &y) || !getsect(x, y, ap_sect))
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return NULL;
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if (ap_sect->sct_own && ap_sect->sct_own != player->cnum &&
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getrel(getnatp(ap_sect->sct_own), player->cnum) != ALLIED) {
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pr("Assembly point not owned by you or an ally!\n");
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return NULL;
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}
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return ap_sect;
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}
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int
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pln_onewaymission(struct sctstr *target, int *shipno, int *flagp)
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{
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