Age che just like reserves (1% per 24 ETUs)

Factor aging out of age_levels() into new age_people().  Use it in
do_feed() to age che.
This commit is contained in:
Markus Armbruster 2008-10-26 13:08:01 -04:00
parent a090b7878a
commit cacc393c53
3 changed files with 12 additions and 9 deletions

View file

@ -114,6 +114,9 @@ do_feed(struct sctstr *sp, struct natstr *np, short *vec,
if (!player->simulation)
sp->sct_work = sctwork;
grow_people(sp, etu, np, &work_avail, sctwork, vec);
/* age che */
if (!player->simulation)
sp->sct_che = age_people(sp->sct_che, etu);
}
if (manna)
/* Take away food we conjured up */