Document all undocumented capabilities and stats. Clarify meaning of
land unit capability `light'. Closes #781116. Document submarine's ability to carry landspies. Closes #907978.
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2 changed files with 21 additions and 9 deletions
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@ -206,17 +206,19 @@ twice the distance the guns can fire,
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The range formula is (rng/2) * ((tech + 50) / (tech + 200))
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.L fir
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the number of guns the ship can fire at once
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.L lnd
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The number of land units the ship can carry. No ship can carry 'heavy'
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units. Only surface supply ships can carry units that are not 'light'.
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If option LANDSPIES is enabled, submarines that can't normally carry
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land units can carry up to two spies.
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.L pln
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The number of 'light' planes the ship can carry.
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.L hel
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The number of helicopters the ship can carry. (If the SHIPCHOPPER option is
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enabled)
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.L xpl
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The number of extra-light planes the ship can carry. (If the XLIGHT option is
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enabled)
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.L pln
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The number of light planes the ship can carry.
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.L lnd
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The number of 'light' land units the ship can carry. If the ship is a supply
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ship, it can carry even non-'light' units.
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.L "fuel c/u"
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The ship's fuel capacity & usage. (see info fuel) (If the FUEL option is
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enabled)
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@ -262,6 +264,9 @@ The vessel can be used as a semi-landing craft. (see info assault)
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The vessel can torpedo submarines
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.L trade
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The vessel is a trade ship. (only if TRADESHIPS are enabled)
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.L supply
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The vessel can supply other units.
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Unless the vessel is a submarine, it can load non-light land units.
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.L anti-missile
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The vessel will intercept enemy marine missiles (see \*Qinfo Hitchance\*U).
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.in
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@ -159,6 +159,8 @@ The land unit's fuel capacity & usage.
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.L xpl
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The number of extra-light planes the land unit can carry.
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(If the XLIGHT option is enabled)
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.L lnd
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The number of land units the unit can carry (no 'heavy' units)
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.in
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.s1
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Each land unit can carry a certain amount of products and has certain
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@ -178,10 +180,7 @@ the unit can supply other units
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.L security
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the unit is good at fighting guerrillas and shooting helpless civilians
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.L light
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the unit can be carried on ships (note that any unit, even
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units that are not 'light', can be
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carried by a non-submarine supply ship that is otherwise
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able to carry units)
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the unit can be carried on ships that don't have supply capability
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.L marine
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the unit is good at assaulting
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.L recon
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@ -191,6 +190,14 @@ and will report enemy units in battle better.
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the unit has radar capability
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.L assault
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the unit may be used in assaults
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.L flak
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the unit can fire 'general unit flak' (see "info Flak")
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.L spy
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the unit is a spy
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.L train
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the unit is a train
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.L heavy
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the unit cannot be carried on land units or ships, not even supply ships
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.in
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.s1
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Some examples of the output:
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